New Twist on old Ideas

Tips, tactics, and general discussion for Evochron Legacy.
TGS
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New Twist on old Ideas

Post by TGS »

I've been thinking the last couple days about a few of the "shot down" ideas in terms of controlling capital ships and general fleet stuff.

In these thoughts a light just came on in my head. What would it be like at least in a multiplayer sense if there was a strategic element to the game once you reached a certain rank and each rank past that gave you a higher asset limit.

Think along the lines of Command and Control in RTS games. Except on a much larger scale. Each say admiral could still have their ship but whenever they docked into a friendly station they could go into command mode where basically they would gain control over a respective military "faction" and could essentially control a fleet even involving players almost to the extent of like DM/GM would. This would obviously be controllable or limited per server or possibly disabled all together to prevent abuse. But I think that would be a really interesting way for player involvement within storyline development. It would be awesome to take this particular game system/universe and add a RTS command overlay even if it was in the form of a completely new game but could "tie-in" to EL providing player->NPC control on a more... galactic scale.

But then again maybe I'm just dreaming.
Spartan992
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New Twist on old Ideas

Post by Spartan992 »

I agree on commanding capital ships and have told so quite a few times.
A good idea/structure on capital ships control has been overly discussed in Infinity:The quest for earth forums and the general idea is very very good.
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warsign
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New Twist on old Ideas

Post by warsign »

Originally posted by Spartan992.
A good idea/structure on capital ships control has been overly discussed in Infinity:The quest for earth forums and the general idea is very very good.
I will check it out.
TGS
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New Twist on old Ideas

Post by TGS »

Well I think the biggest misconception in a game like this and what ultimately causes the idea to be shot down so promptly is the whole "I want to fly a capital ship" point of view. In any game like this "flying" a capital ship is simply dumb. It wouldn't work and it would be boring as hell. Because if you actually look how "driving" any large vessel operates it's either mostly automated or simply very slow paced.

On the other hand there is nothing to say that a system couldn't be put in place to "command" such ships. Even if it was something as simple as say... the WoW concept of "pet control" where you control the ship externally. Though obviously the optimal solution would be to give a wider range of controls to this vessel. It would have many benefits but many limits/downsides. And ultimately it would provide a great money sink for the higher level of the game where most people are sitting anyway.
Originally posted by Spartan992
I agree on commanding capital ships and have told so quite a few times.
A good idea/structure on capital ships control has been overly discussed in Infinity:The quest for earth forums and the general idea is very very good.
Daedalao
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New Twist on old Ideas

Post by Daedalao »

It would be really boring to command a capital ship, due to the fact that they have to jump from system to system without the use of gates... they're too big to fit into the fulcrum gates :)

I think you've been playing too much eve ;)

It would be interesting, but this is, as has been said many times, a lone wolf simulation :D