Actually this doesn't seem to far off, you have traveled a long way from sapphire, yet your distance to the moon has not increased a whole lot, travel from sapphire station at a pitch of 0 with a heading of 270 and you should se that they scale ok
You really messed with the space-time continuum didn't you I'll check into the sector-to-sector offset and distance scaling systems, probably some tuning that can be done.
Originally posted by verbosity
Actually this doesn't seem to far off, you have traveled a long way from sapphire, yet your distance to the moon has not increased a whole lot, travel from sapphire station at a pitch of 0 with a heading of 270 and you should se that they scale ok
Verbosity, on your way to Mars, if you stick to your rear window and watch Earth disappear, you'll notice that the Moon has dispeared long before the blue planet became just a blue button. Try it! I did.
Vice, what I didn't show is that once in Rivoch's orbit, the star of Sapphire is no more visibile. That's about 5 sectors. Rivoch is still in the system...
I think stars should be visibile on very long distances, even at 20-30 sectors of distance. It can improve gameplay since you would be able to plot your course guided by the nearest star as if it was a beacon.
This means however that in some binary systems like Sapphire you would see two stars, which is good... but would it go beyond rendering limits?
Partly yes. One of the ways the game is able to manage all of the objects (and their 'interactivity') is by keeping the global scene manageable, not rendering too many objects at once. Stars are fairly resource light, but there are calculations/systems that are proximity dependent (gravity, lense flares, line-of-site detection, etc), which would start to compile the resource load for additional entities. It tries to stay lean to maximize efficiency. This may change down the road and some things are in the works that would allow for improved performance. For now, stars need to be kept about 4-5 sectors apart each.
Originally posted by Vice
Stars are fairly resource light, but there are calculations/systems that are proximity dependent (gravity, lense flares, line-of-site detection, etc), which would start to compile the resource load for additional entities.
Perhaps those calculations could be limited to stars within the current range. Other stars would only be an added graphic ... the question then being, how far should you be able to see a star? (Especially since all EL stars are the same size and the same brightness.)
I think stars should be seen far off in even other systems.... THE star not the picture of a random star...
If you are going to riftspace from orion and keep turning backwards to see orion THE STAR it should get a little smaller each time, while on the other side stars like Emerald and stuff should get a bit bigger. I am talking from * to O while a star right IN the system (Rivoch in sappire) should be like
A bigger O ... I cannot type this out but you know what I mean.... Near the star I thinkyou should see the star for real, not a glare of light... makes it seem like youre on pluto when really youre burning up and then EXPLODE...
...OO
.OOOO
OOOOO
.OOOO
...OO
Ship Status
AHF Avenger Class Fighter
Fully upgraded
Faction Status
Alliance: Allied
Federation: Friendly
Richton: NAP
Vonari: War
Ranks: Lieutenant Commander of the Alliance Founder of the Old «Empire of SVB» Emperor of the New «Empire of SVB»