Let's take trading for example. There is a high risk with ending up with loosing money if at the destination of the trading run the market fluctuations put everything upside down and you find yourself with the cargo that has to be sold elsewhere if you want to earn enough cash to cover fuel expenses, your time, and feel any advancement in the game.
Trading is a highly "unstable" activity in this game, you have little info on the markets, the only source of info is the news which is superficial at best. You don't have a stockmarket view on the commodities that could let you take some notes, analyse etc. Other than that you have 1//3 commodities that popup whenever there's a surplus.
It is quite challenging and surely more interesting than in the most of games of this kind, but I see no point in trading. Why should I be going around the sector, checking for prices, taking notes, plan trade routes etc if it is sufficient to buy a simple mining tractor beam, go into an asteroid field, mine for 10 minutes and sell all the cargo for 1000% more profit?
After few hours of mining I had enough cash for a striker with high end equipment.
And why risking my neck in the combat missions for 50.000 (even 200.000) if I can earn 500.000 on AVERAGE in a well planned mining operation? And faster too...
I don't know if I'm the only one who feels that trading is the most difficult and the most underpaid activity here.
I think trading should be more profitable and mining either require more investment (maybe a mining computer which would cost a LOT and occupy a slot in the equipment) or simply the asteroid should not be FULL of valuable ores.
By the way, I feel there's missing something, maybe it could be put on the future TO DO list: smuggling!
Thanks for your time! What are your opinions?
[Edited on 6-21-2009 by Koranis]






And mad cat

