Blowing up reds & effect on system reputation
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Ratneck
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Blowing up reds & effect on system reputation
I've just finished up in Sapphire and decided to make the long trek to another system. I'm following the beacon quest, so I'm in "Faust" or some such right now....(in a Sabre at the third beacon I believe).
Anyhow, I came in with a low enough rep with energy and navy that they're ships are popping up red to me, and I have to pay to dock. I've read the strategy guide and I know this is entirely normal.
My problem is that I've been itching to shoot things. Lots of things. And now I've finally got targets. If I go blowing up these red "Energy" or "Navy" ships, am I going to further hurt my reputation in the system even though they're the hostile ones (shooting at me first)? If so, how far along do I have to get before I can start shooting at pirates and "clan" members?
Anyhow, I came in with a low enough rep with energy and navy that they're ships are popping up red to me, and I have to pay to dock. I've read the strategy guide and I know this is entirely normal.
My problem is that I've been itching to shoot things. Lots of things. And now I've finally got targets. If I go blowing up these red "Energy" or "Navy" ships, am I going to further hurt my reputation in the system even though they're the hostile ones (shooting at me first)? If so, how far along do I have to get before I can start shooting at pirates and "clan" members?
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matthewfarmery
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Blowing up reds & effect on system reputation
you need to dock at a station and accept missions to kill guild or rebel faction ships, as they are enemy to energy and navy as well as miners, as for clan members, you need to be online for that,
edit
I would go to Olympus Prime instead, its a safer system, and good for practice, after that it does get harder
[Edited on 5-18-2009 by matthewfarmery]
edit
I would go to Olympus Prime instead, its a safer system, and good for practice, after that it does get harder
[Edited on 5-18-2009 by matthewfarmery]
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Maarschalk
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Blowing up reds & effect on system reputation
To change your rep to your favour with navy, energy, and miners there are two ways. 1. Kill any red guild or rebel 2. Accept contracts to do so!;)
If you have destroyed plenty rebels and guilds, the navy, energy and miners will turn yellow and then green!;)
If you have destroyed plenty rebels and guilds, the navy, energy and miners will turn yellow and then green!;)
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Ratneck
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Blowing up reds & effect on system reputation
Safe is most definitely not fun though. :-) I can blow up the reds (so long as there aren't more then 2 or 3) that I run into in this system....and I kept a profile from before I started randomly shooting them, but my real concern is if I can shoot at them and not lose any system reputation.....
Additionally, I suppose, I assume my reputation doesn't carry from system to system? I had a 100 (or a 92 or some other such) with Energy in Sapphire, and that didn't carry over, so if I kill my rep in this system it'll only effect me here, right?
Additionally, I suppose, I assume my reputation doesn't carry from system to system? I had a 100 (or a 92 or some other such) with Energy in Sapphire, and that didn't carry over, so if I kill my rep in this system it'll only effect me here, right?
Originally posted by matthewfarmery
you need to dock at a station and accept missions to kill guild or rebel faction ships, as they are enemy to energy and navy as well as miners, as for clan members, you need to be online for that,
edit
I would go to Olympus Prime instead, its a safer system, and good for practice, after that it does get harder![]()
[Edited on 5-18-2009 by matthewfarmery]
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Maarschalk
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Blowing up reds & effect on system reputation
Yes it only affects your rep in the system you are in!
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Ratneck
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Blowing up reds & effect on system reputation
But do I lose rep with Energy and Navy for killing their ships that are red to me?Originally posted by Maarschalk
To change your rep to your favour with navy, energy, and miners there are two ways. 1. Kill any red guild or rebel 2. Accept contracts to do so!;)
If you have destroyed plenty rebels and guilds, the navy, energy and miners will turn yellow and then green!;)
I haven't gotten to dock yet, I've only got 6,000 credits and it's gonna cost me 20K. I mined platinum while I made dinner to get the rest of the cash....but I can't afford to dock and sell it to pay for the docking. lol So I have to go back to sapphire and sell it so I can come back again and get a contract. oh well. :-)
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Maarschalk
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Blowing up reds & effect on system reputation
Mine for platinum in Saphire and sell Platinum in Saphire at Rivoch station for max profit in safe system!
I think you do lose reputation for killing red navy, energy or miners and guild and rebels will become your yellow and green friends!
I think you do lose reputation for killing red navy, energy or miners and guild and rebels will become your yellow and green friends!
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warsign
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Blowing up reds & effect on system reputation
I think I will not understand the whole reputation thing in systems.
I have no hope!
I have no hope!
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Maarschalk
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Blowing up reds & effect on system reputation
All you need to know to get and keep your reputation good is Kill all the Rebels and Guild! And the rest will all turn GreenOriginally posted by warsign
I think I will not understand the whole reputation thing in systems.
I have no hope!
when reputation is good. The Vonari is a different story, no reputation change no gain for military rank killing Vonari. acctualy I do not think killing Vonari count for anything other than fighting a war!LOL:P:P:P
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Storm
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Blowing up reds & effect on system reputation
(Maarschalk) Killing Vonari will count for something... according to the documentation, 1 point towards *civilian* rank for every 10 "hostile" ships you destroy. So it isn't futile... (and its fun). I just pretend that they are all relatives of a certain politician... (Take THAT, "Steve"!)
Actually, I think the documentation needs some minor fine tuning... it should probably say 1 point for every 10 ships destroyed, I DON'T think it matters if they started out as yellows or greens.
Actually, I think the documentation needs some minor fine tuning... it should probably say 1 point for every 10 ships destroyed, I DON'T think it matters if they started out as yellows or greens.
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Maarschalk
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Blowing up reds & effect on system reputation
I do not know if this is true, I have been killing a lot of Vonari and did not get any increase in any rank for Vonari killed since killing Vonari does not affect your reputation it might not affect your Civillian rank either, But maybe Vice can shed some light on this!;)Originally posted by Storm
(Maarschalk) Killing Vonari will count for something... according to the documentation, 1 point towards *civilian* rank for every 10 "hostile" ships you destroy. So it isn't futile... (and its fun). I just pretend that they are all relatives of a certain politician... (Take THAT, "Steve"!)
Actually, I think the documentation needs some minor fine tuning... it should probably say 1 point for every 10 ships destroyed, I DON'T think it matters if they started out as yellows or greens.
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Vice
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Blowing up reds & effect on system reputation
Vonari ships do give you rating credit for your civilian rank, same 1:1 scoring as with other hostile ships.
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Maarschalk
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Blowing up reds & effect on system reputation
Thanks for the clarification Vice!;)
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Storm
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Blowing up reds & effect on system reputation
I thought that might be the case... I posted / query'd about this before (I forget which thread... maybe 2-3 weeks ago?), never got a response.Originally posted by EclipseIt is possible to destroy ships while they are not hostile.Originally posted by Storm
Actually, I think the documentation needs some minor fine tuning... it should probably say 1 point for every 10 ships destroyed, I DON'T think it matters if they started out as yellows or greens.
I like to have fun with torpedoes once in a while, when I 'nuke' a cluster of low and medium threat level ships there is no point accumulation. Some missiles can destroy a ship with a single hit, these do not count if the ship is green or yellow when it is ventilated.
When you fire on a green or yellow ship with cannons or low-powered missiles, that ship generally turns red. That ship is then hostile when it is destroyed, so the docs are just fine the way they are.
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Maarschalk
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Blowing up reds & effect on system reputation
So if I understand this correctly you get points towards Civillian rank for any ship destroyed with guns and cannons since the yellow and green become red meaning hostile when fired upon and then destroyed?Originally posted by StormI thought that might be the case... I posted / query'd about this before (I forget which thread... maybe 2-3 weeks ago?), never got a response.Originally posted by EclipseIt is possible to destroy ships while they are not hostile.Originally posted by Storm
Actually, I think the documentation needs some minor fine tuning... it should probably say 1 point for every 10 ships destroyed, I DON'T think it matters if they started out as yellows or greens.
I like to have fun with torpedoes once in a while, when I 'nuke' a cluster of low and medium threat level ships there is no point accumulation. Some missiles can destroy a ship with a single hit, these do not count if the ship is green or yellow when it is ventilated.
When you fire on a green or yellow ship with cannons or low-powered missiles, that ship generally turns red. That ship is then hostile when it is destroyed, so the docs are just fine the way they are.
I know this will change your reputation and I thought reputation was also part of the equation for Civillian rank!
[Edited on 5-20-2009 by Maarschalk]
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Storm
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Blowing up reds & effect on system reputation
(Maarschalk);
Reputation is NOT part of the equation for civilian rank. (as far as I can tell... if it is, it is one of those "minor unspecified 'other' factors")
When I entered a Hostile/Moderate/Fair system with the intent to stay for a while... to boost the system rep to Good... quite often I pre-installed a larger fuel tank (sacrificing wing factor and cargo space)... and before I even docked for the first time, I would fly from base to base to asteroid field to nebula (all the major navpoints)... close to planets... and destroy Rebel and Guild ships, *including* the greens and yellows. I paid attention as I was doing this... besides improving rep, it DID improve civilian rating. BUT I rarely destroyed a ship using "just one shot" (unless it was already shot up by someone else).
(edit) the main reason for doing it this way is that I noticed that the better the reputation, the lower the price for docking fees and / or station licenses (end edit)
The documentation specifies one point (towards civilian rating) for every 10 hostile ships destroyed. Of course, if you fire on them, they BECOME hostile, and they are in a hostile state when they are destroyed, so that counts.
Eclipse sheds some light on this... apparantly if you manage to destroy them BEFORE they can become hostile towards you, they DON'T count towards your rating. I suspected that might be the case, but wasn't sure.
[Edited on 5-21-2009 by Storm]
Reputation is NOT part of the equation for civilian rank. (as far as I can tell... if it is, it is one of those "minor unspecified 'other' factors")
When I entered a Hostile/Moderate/Fair system with the intent to stay for a while... to boost the system rep to Good... quite often I pre-installed a larger fuel tank (sacrificing wing factor and cargo space)... and before I even docked for the first time, I would fly from base to base to asteroid field to nebula (all the major navpoints)... close to planets... and destroy Rebel and Guild ships, *including* the greens and yellows. I paid attention as I was doing this... besides improving rep, it DID improve civilian rating. BUT I rarely destroyed a ship using "just one shot" (unless it was already shot up by someone else).
(edit) the main reason for doing it this way is that I noticed that the better the reputation, the lower the price for docking fees and / or station licenses (end edit)
The documentation specifies one point (towards civilian rating) for every 10 hostile ships destroyed. Of course, if you fire on them, they BECOME hostile, and they are in a hostile state when they are destroyed, so that counts.
Eclipse sheds some light on this... apparantly if you manage to destroy them BEFORE they can become hostile towards you, they DON'T count towards your rating. I suspected that might be the case, but wasn't sure.
[Edited on 5-21-2009 by Storm]
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berighteous
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Blowing up reds & effect on system reputation
I don't care about reputation - kill every red and the people who move into the sector to replace them will like you/respect you/fear you.
I often invade hostile systems and spend hours destroying every red that challenges me. Next time I come back I'm green with everybody that matters. I spend whole days blowing the hell out of a system and conquer it station by station, planet by planet.
I often invade hostile systems and spend hours destroying every red that challenges me. Next time I come back I'm green with everybody that matters. I spend whole days blowing the hell out of a system and conquer it station by station, planet by planet.
Callsign: [SW]Banjo
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Flying: Avenger
Rank CAPT - Superior L3
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Flying: Starmaster. no interesting stats yet.
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Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
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Flying: Starmaster. no interesting stats yet.
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Maarschalk
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Blowing up reds & effect on system reputation
Yup, that is what I did pacify them all so I can concentrate on my wabbit hunting!LOL:P:P:POriginally posted by berighteous
I don't care about reputation - kill every red and the people who move into the sector to replace them will like you/respect you/fear you.
I often invade hostile systems and spend hours destroying every red that challenges me. Next time I come back I'm green with everybody that matters. I spend whole days blowing the hell out of a system and conquer it station by station, planet by planet.
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