New Pilot - please help with info!

Tips, tactics, and general discussion for Evochron Legacy.
reanor
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New Pilot - please help with info!

Post by reanor »

Hi guys!

So, solar wind got me into your neighborhood and I managed to spend 25$ already if you know what I mean. I don't want to make early conclusions, but first impression is not the best to be honest.

I've played quite a few space games, some of them of a sandbox type some RPG types (X series), I remember there were couple games of a similar type where you can land on planets and even walk on the planets and I can't really compare to any of those games.

1. So what else UNIQUE in this game other than planet descending? What attracts so many people here? I mean based on the number of forum posts there is quite an interest about StarWraith games.

So far I was able to run through training, set my joystick up a bit, but still looks like I will need to use keyboard a lot for none-flight options

2. How do I utilize additional Axis on my joystick? I have a console type joystick with 2 analog sticks and right analog stick is not utilized at all. When I try to reconfigure the axis it only has 2 - "turn" and "pitch". Any way to utilize left analog stick in this game if pitch and turn is already configured for a right stick?

3. How many planets are in the game? I have zoomed all the way out and there is only so many objects on the screen of the navigation map. I mean your eye can catch the number which means - not many.

4. Is it worth to playSolo mode or should I just go ahead and start in Multiplayer from the beginning? Whats the difference and will I lose anything while playing in Multiplayer rather than Solo?

And can you just tell me whats so exciting about this game? Why you love it so much? Can you compare it for example to X2/X3 games from Egosoft and point any standing out differences?

Thanks,
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New Pilot - please help with info!

Post by 49rTbird »

Hello reanor, welcome to the forum and the Sim. This Sim is not a mission run type, it demands that you use your imagination and free will to do what you like. This Sim is like actual space in that there is more to it than the eye or Navigation screen can show. There are planets in most systems and also hidden systems and hidden planets. You can be a trader, Miner, Pirate, explorer or any of the above or all of the above plus stuff I can't think of right now. We love this Sim cause we get to decide what we want to do and when. It may not be for everyone but it is great for us.

The best way to get to know the game would be to go on-line and ask for help from those in the know. Most pilots will be more than happy to pass on any info they have. Sometimes it is hard to get us to SHUT UP (lol). Hope to see you out there sometime. :)
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Post by TERASIN »

Evochron Legends Main Features:

# True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.


# Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, exploring, asteroid clearing, equipment cleaning, crew management, and ship designing. New options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat contracts. There are many ways to make money and advance in the game.


# A vast seamless universe that lets you fly anywhere without loading screens. Fly from planet to planet, star to star, solar system to solar system seamlessly.


# Interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, and surviving in combat.


# Unified gameplay architecture and profiles lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.


# Multiplayer capacity increased (for both human players and AI controlled ships).


# Clan ID linking system lets you establish your indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile. You can also link together in-game with another clan to form a larger group for better odds of success.


# Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. More advanced players can link with new players to give them access to higher paying contracts that they would not otherwise have access to early in the game. Being part of the same team lets you combine reputations and contract pay for improved results.


# Challenge other players to multiplayer ship-vs-ship races and place the race course where you want in space. Players can have their own track to race the clock against each other or race other players on the same track.


# Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres... they are an important part of the game's interactive universe... not just background scenery you can only look at.


# Ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship.


# New energy pod generators and receivers, which players can use to set up 'capture the flag' scenarios and receive free fuel.


# New constructor stations that you can take raw materials to for constructing components and items.


# Optional customizable universe that lets you move objects in space, replace them, remove them, and change the local environment.


# Enhanced 3D game engine with new effects, objects, and textures.


# Dynamic economies with realistic variable item availability and specialized industries.


# Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. New weapons and equipment include the Lynx, Rage and Cyclone missiles, proximity mines, probes, and new stealth technology.


# Explore for hidden commodity and weapon storage containers which offer free reloading, upgrades, and other valuable items.


# Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.


# New military combat ships you can own and fly ranging from light scouts to heavy interceptors. New capital ships include Cruisers, Battleships, Command Ships, and Destroyers which also join in war zone battles, plus Carriers you can dock with for military objectives and ships.


# Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the new template system to rebuild later. Store ships and cargo in hangars you can rent at trade stations.


# No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe.


# Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. The physics system has been enhanced for improved realism based on ship type and design, including thruster-to-weight and acceleration/deceleration agility. Heavier and lighter ships alike now handle more realistically for their mass and configurations. Even the cargo your ship carries is a factor.


# Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.


# Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit.


# Explore the game's massive universe with several secret locations to discover and many unique objects/obstacles to encounter including black holes, asteroid caves, wormholes, and stars.


# Clue-based integrated story you can continue at virtually any time. Follow the beacons, solve the clues and voyage through many systems in a quest to discover the mystery of what happened at Arvoch and the device the Alliance found. Players who take on the challenge of the story quest and succeed will discover a very beneficial feature.


# Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.


# Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

Aliens and Humans love this game.
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New Pilot - please help with info!

Post by Vice »

1 - http://www.starwraith.com/evochronlegends/faq.htm#200

Yes, you will need to use the keyboard extensively, this is not a 'lite' space-sim by most measures.

2 - Depends on the device. If it returns the needed axis signal(s), it will work. You need to use the axis controls menu to determine what's available from the device. If you get response from the axis channels you want on the slider bars in the menu, click on the option to configure axis controls and follow the instructions.

3 - You're probably only looking at the local system of Sapphire. There are plenty of other solar systems with both charted planets and hidden planets. I'd suggest reviewing the section on the navigation console in the instructions for details.

4 - Up to you. The only significant changes are you can hire a small group of ships for basic combat protection in single player (fleet system shifts to 'human' players in multiplayer) and your reputations are not altered while in multiplayer.

I'll leave the subjective questions to others and one of your questions is already largely answered in #1 above. I will say you don't have to limit yourself to only one or the other though. If you like both, play and enjoy both. I do :)

Edit: moving to rookies forum...

[Edited on 5-7-2009 by Vice]
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reanor
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Post by reanor »

Thanks all for reply.

Right stick does return the sygnal on the rest of axis. Left stick uses 3 axis and right stick I think 5 or 6 more axis are working when I turn it. If I click on any of the axis that return the sygnal it attaches Pitch and Turn to those axis. What I am asking if there are any additional functions other than Pitch and Turn that can be applied to the axis of the right stick.

For example can I apply strafing to the axis or it can only be bound to buttons? Actions like that...

So is there a difference between single player and multiplayer? Or the only difference is that Multiplayer has other people playing? For example if I play Multiplayer can I get any devices, rewards and what not benefits be somehow, or items are not limited to the game modes and both modes have the same items, escort missions and what not available?
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Post by Vice »

You can certainly bind variable inputs to variable controls. Strafing can be controled by either buttons/keys or a variable axis channel. Again, just follow the instructions when you click on the option to configure axis channels. It will walk you through all of the available variable input options the game offers and you can select whatever axis channel you want from the list to use for each control.
So is there a difference between single player and multiplayer? Or the only difference is that Multiplayer has other people playing?
The differences I listed are the main ones, but yes, multiplayer is designed to be very much like single player, just with human players helping to fill in the game's universe instead of just computer controlled ships.
For example if I play Multiplayer can I get any devices, rewards and what not benefits be somehow, or items are not limited to the game modes and both modes have the same items, escort missions and what not available?
In that regard, yup, pretty much the same. One big difference is that you can have other human players join in with you on those missions and while hunting for those items.
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Post by reanor »

I see. Thanks again.

So I read about Multiplayer it says that in Multiplayer you can join other players and go to the missions that will yield much more significant rewards, I guess they are probably tougher missions. Does it mean they are not available in single mode or it will just require bigger effort to do it alone and longer time to improve my ship/skills etc to be able to solo it?
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Post by Vice »

Two factors to that. First, yes, you can often take on tougher missions that would be very difficult to complete on your own. Second, if you join in a team with a player accepting the contract who has a much better rating/rank than you do, you get to share in a much higher level of pay that you would have otherwise not had access to.

[Edited on 5-7-2009 by Vice]
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Post by Maarschalk »

Hi Reanor, welcome to the Game and Forum!

You gotta love this game, only in evochron you will have so much fun!:P:P:P
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


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Post by Marvin »

To emphasize: your single-player profile (rating, accomplishments, inventory) carries over into multiplayer, and vice versa.
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Post by warsign »

You will love this game!
Dog fights are awesome. Planet landings and beacon quest also.
If you want to play real flight sim game,don't miss it.

[Edited on 5-8-2009 by warsign]
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Post by Maarschalk »

Originally posted by warsign
You will love this game!
Dog fights are awesome. Planet landings and beacon quest also.
If you want to play real flight sim game,don't miss it.

[Edited on 5-8-2009 by warsign]
I think I'm still missing something after all this time!

1. I never saw any Dogs fighting in space!LOL:P:P:P

2. In the beginning it was more Planet and Astroid crashings!LOL:P:P:P

3. And last but not least, not finding the Beacons kinda thing!LOL:P:P:P

So my final question for the thing I seem to be missing is:

Who let the Dogs out!, Who, Who, Who?
And when was this and where are they now, in Wolf Space?ROFL:P:P:P:P:P

[Edited on 5-8-2009 by Maarschalk]
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reanor
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Post by reanor »

So I played for a little while. So far it feels dragging. I kinda feel out of business and like a normal rookie I guess I have no idea what to do.

Tried to do contracts and tried to go to race as suggested in tutorial but when I arrived to a NAV point I couldn't find any gate and time expired eventually. So screw the races, I went to kill some asteroids.

So I've made some money and started to explore the systems to see where I can get better ship chassis to make a better ship increase my cargo bay size etc. I've noticed that in a neighboring systems that I was able to go I could only see up to 4 chassis available and others were unavailable. They cost a lot of course but they are not available at all.

Question: When do higher tier chassis, weapons and equipment become available? I see now only up to tier 3 I think and tier 4 missiles. Do I need to do a lot of contracts and increase my 'reputation' or something like that?

Overall I can't say that I am enjoying myself like crazy, but its worth 25$, I guess. I am just too spoiled with games like X3 where you not only can do anything you like with open world with literally endless possibilities with much wider options of choice but also have a storyline to follow if you decide so. But then again that game is 2x more expensive. So I guess you get entertainment accordingly to the price you pay.

Question: When do I get access to military contracts?

Would I be right if I said that limiting key features of this game is "reputation" that gives access to a better equipment and money? If you have enough of reputation and enough money you can get your ship maxed and then there is nothing else that limits you, correct?

[Edited on 5-8-2009 by reanor]
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Post by Maarschalk »

That is basically it. Except for Civillian ships. The bigger frames are only available in certain systems at certain planets and stations and then if you have enough credit you can buy these in those places only!;)

Military ships are military rank dependent and both you can get in any of the Warzones. Your military rank increases according to amount of missions completed in warzones!;)




[Edited on 5-8-2009 by Maarschalk]
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reanor
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Post by reanor »

So some chassis are not even listed? Like the listed unavailable chassis now I see go until "Leviathan". Based on what you saying does it mean that some chassis will only show up in particular stations (not just become available, but won't show until I get there)?

What about the ship parts, those seem to be available from the beginning except that you can only buy them when you have enough money and big enough chassis to provide enough assembly points. Are there are specific parts / designs that will only show in particular sectors, or what i see now is about what I can chose from?

Also is there an updated for Evachron Legens version of this guide: http://www.starwraith.com/evochronreneg ... rguide.htm

Thanks in advance.

[Edited on 5-8-2009 by reanor]
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Post by Maarschalk »

The unavailable frames will be dark and will never be available at that station or planet, the Available frames in each system will be Highlighted;)

[Edited on 5-8-2009 by Maarschalk]
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reanor
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Post by reanor »

Yeah I got that part. So all the frames that available in game they show from the beginning they are just dark, right? I mean there are no 'secret' frames that can be available in like hidden station or whateva?
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Post by Maarschalk »

Originally posted by reanor
Yeah I got that part. So all the frames that available in game they show from the beginning they are just dark, right? I mean there are no 'secret' frames that can be available in like hidden station or whateva?
That is correct
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Post by Maarschalk »

But you can still fly a customized frame by downloading some of the mods some of the players have created and these frames are just the outside look and cockpit HUDs! ;)
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Post by warsign »

@Reanor, it takes some time. You will get much more pleasure, believe me. If you can participate,try MP. Players would like to help you.

Also, you have to read help file of the game and strategy guide.
It helps a lot.

Different ships in different locations...
It means more ships, I want to see them another sequel of Evochron. But, there are enough ships in current version of the game which are waiting for you.

Keep going :)
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Post by IckleChesh »

Welcome Reanor. Enjoy the game. It is worth it!:P
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Post by Vice »

Question: When do higher tier chassis, weapons and equipment become available? I see now only up to tier 3 I think and tier 4 missiles. Do I need to do a lot of contracts and increase my 'reputation' or something like that?
For cost yes, for availability, no. You'll need to search around to find what you're interested in.
Overall I can't say that I am enjoying myself like crazy, but its worth 25$, I guess. I am just too spoiled with games like X3 where you not only can do anything you like with open world with literally endless possibilities with much wider options of choice but also have a storyline to follow if you decide so. But then again that game is 2x more expensive. So I guess you get entertainment accordingly to the price you pay.
You might want to slow down and spend a little time learning about what's available to you in the game. You say you have no idea what to do, you seem to keep missing basic details, and you seem to be passing over what is available to you, which results in you making claims like in the paragraph above. There is a learning curve to this game and if you want to know what to do and have more options available to you, you will need to invest the time into learning it... just like you did for X3.

What's available to you in terms of gameplay options varies a lot by location. As you travel farther out from Sapphire, you'll find more options becoming available. Systems that have a Fair or Moderate reputation level will offer the widest range of options. But you need to be prepared for those new options and that's going to take time. Complete some basic tasks like solar array cleaning, racing, asteroid clearing, shipping, recovery, and mining for a while until you earn a more capable ship, better weapons, and more capable equipment. Then head over to Olympus and try your hand at some basic combat. Keep at it, continue learning and building your skill set. And as recommended by another player, consider hopping on to multiplayer to learn more from others. But make sure to clearly state the level of help you want, a lot can be spoiled if too much help is given and you enjoy the challenge of finding things out on your own.
Question: When do I get access to military contracts?
When you fly to military war zones and dock with a station or land on a carrier.
Would I be right if I said that limiting key features of this game is "reputation" that gives access to a better equipment and money? If you have enough of reputation and enough money you can get your ship maxed and then there is nothing else that limits you, correct?
Reputation limits access to some objectives and has a major impact on your costs and income. However, location is also a factor as is your wealth. Some items are much more difficult to find, being primarily available on hidden planets or other uncharted locations.
Also is there an updated for Evachron Legens version of this guide
Yes:

http://www.starwraith.com/evochronlegen ... lguide.htm

And I would recommend you carefully read the getting started section.
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reanor
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Post by reanor »

Thanks a lot for all the advices and thoughts.
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Post by reanor »

Wow, MILITARY ship frames? I haven't seen any yet. I get access only to civilian frames in stations and planets. What do I do to get access to military frames? Do military contracts?
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Post by warsign »

Originally posted by reanor
Wow, MILITARY ship frames? I haven't seen any yet. I get access only to civilian frames in stations and planets. What do I do to get access to military frames? Do military contracts?
You have to go one of the war zone and land a warship.
There are 3 warzones available, Talison-Cerulean-Sierra.
Conracts will be available as well in those locations.