
The strategy guide has been updated with the latest details on the breakdown of the point system for each rank group. The new ranks will be added in the next update.
[Edited on 5-2-2009 by Vice]













That is if you have a billion kills, Geeeeeezzzz.....already!, leave some Vonarions for us to kill will ya!LOL:P:P:POriginally posted by Eclipse
As far as I can tell (and I could be wrong), my main profile will turn into a Fleet Admiral Legend. The new ranking icons look great by the way.




I can't find The updated strategy guide that shows a point break down. I read the instructions that show the rank but no points? How did I go wrong (lol) ?Originally posted by Vice
Here's a quick overview of the new and adjusted ranks. The military ranks are basically staying the same, just more are being added with higher limits. The civilian ranks have been adjusted to accommodate a wider range with a much higher limit along with new tiers. You can now become a Legend
The strategy guide has been updated with the latest details on the breakdown of the point system for each rank group. The new ranks will be added in the next update.
[Edited on 5-2-2009 by Vice]





Lieutenant Commander of the Alliance
Founder of the Old «Empire of SVB»
Emperor of the New «Empire of SVB»
Nope, this is a small ship simulator, not a cap ship sim, RTS, or TBS.Can there be Capital ships for Commodore - Fleet Admiral PLEASE!
At some point, perhaps. What kinds of devices/equipment would you like to see?May I suggest a station of some sort that sells real experimental devices/equipment that are really unstable and what you get may depend on your rank?


Originally posted by Vice[
At some point, perhaps. What kinds of devices/equipment would you like to see?

Some kind of atomic contraption that extends a ship's range ... no need to refuel nearly as often. Of course, something like that should be really, really hard to get ahold of. I'm assuming, of course, that nothing like it already exists ... having still a long way to go in the beacon quest and, consequently, not having any idea what's at the end of the rainbow.Originally posted by Vice:
What kinds of devices/equipment would you like to see?



Lieutenant Commander of the Alliance
Founder of the Old «Empire of SVB»
Emperor of the New «Empire of SVB»
Slow and lumbering spacecraft are as much, if not more so, boring to many others as well. There are larger, slower, heavier ships in the game, the Avenger and Predator ships in particular are designed more for a heavy attack/bombing role. You can also change the design of your ship for other roles and activities if you want to, if fighters and combat aren't your thing, there are plenty of other things to do without having to fire a shot.Well if its small ship simulator...
Maybe have some fast bombers - instead of fighters this time?
Something heavy... Fighters getting boring...
Like a fuel generator? How much of a range extension? What kind of cost? How would it be loaded on the ship?Some kind of atomic contraption that extends a ship's range ... no need to refuel nearly as often. Of course, something like that should be really, really hard to get ahold of.
I'd say the limit would be within the scope of the game's design and overall balance between options. I've already receive a lot of requests since the game launched and ironically, quite a few of them are already in the gameLet me put it this way... "Is there a limit to requests"?
I should think you will soon be inundated with suggestions, requests and even devices bordering on the limits of imagination!
When my brain stops racing, I'll post a few "reasonable" possibilities! LOL


I like the idea of some kind of perk for the way up there ranks, something to look forward to... primarily because with enough money, everyone has access to most of everything.Originally posted by ViceNope, this is a small ship simulator, not a cap ship sim, RTS, or TBS.Can there be Capital ships for Commodore - Fleet Admiral PLEASE!
At some point, perhaps. What kinds of devices/equipment would you like to see?May I suggest a station of some sort that sells real experimental devices/equipment that are really unstable and what you get may depend on your rank?


As I have suggested in many other posts...Originally posted by ViceAt some point, perhaps. What kinds of devices/equipment would you like to see?May I suggest a station of some sort that sells real experimental devices/equipment that are really unstable and what you get may depend on your rank?

Originally posted by EximAs I have suggested in many other posts...Originally posted by ViceAt some point, perhaps. What kinds of devices/equipment would you like to see?May I suggest a station of some sort that sells real experimental devices/equipment that are really unstable and what you get may depend on your rank?
I would like to see real "Experimental" devices/equipment that are not 100% perfectly functional and will cause unwanted to damaging side effects...
I would like to emphasis on the point of experimental... experimental means that it is not a "bug/problem free" product... it is a working concept... so that it should be "use at your own risk"
Idea: Things I would like to see...
- Oragami Space Folder
An addition to the Mantis Jump Drive, so it will require the presence of a Mantis JD for it to be working.
With this addition, the ship "should" be able to travel to virtually anywhere in the universe providing the ship has enough fuel.
My idea is 1 fuel unit per sector, so essentially up to 3999 sectors. (But maybe as you try to get further it will require 2 unit per sector?)
An addition means it will take up yet another slot in the limiting 5 equipement or weapons/missiles slots... meaning it is already an inconvinent to have mounted. And with its associated risk to use, it will make this an unreliable method to travel. But perhaps doubling mantis distance should be considered 100% safe as its not a huge gain.
Perhaps this should also require a charge time to start the jump, and any interuption will require the charge to start again...
Side effects should include...
The further the jump the greater the risk...
Random risk of near death damage (no shield, 99% hull, nav, wep, engine damage)
Random risk of completing the jump at the incorrect location... (perhaps landing at a random uncharted system, so the player must refuel/repair or must use a fuel converter to get more fuel and wait for repair sys to complete repairs)
With random damage risk, maybe if a ship is not completely repaired and another jump is attempted, the player will complete the jump with guaranteed damage.
Also what rami suggested is also good... but above risk should also be implemented into such weapons and devices...
Guns will not have the usual "safety" switch, thus they will still fire when travelling too fast and cause yourself damage... they may also have a low random chance of "jam" or backfire...
Missiles will have a random risk of malfunction and may cause no damage and/or premature denotion...
So these experimental devices can be powerful but will only ever be regarded as fun devices which will not be reliable enough for PvP
Another thing I would like to see but not experimental is a very very long range scanner which could maybe mount onto your laser slot which will require recharging every 60 seconds. Which within 100 sectors will detect any object (planets, moons, stations, etc) as well as player ships (stealth or not) and give approximent distance but the device will also cause the user to be visible to anyone within 100 sectors. Very much like a sonar device but in space.
Also like I said in another post, I would gladly pay for more and more addons... and about a function / licence system similar to a racing game I also play and made by independant developer also...
[Edited on 4-5-2009 by Exim]

Originally posted by ViceNope, this is a small ship simulator, not a cap ship sim, RTS, or TBS.Can there be Capital ships for Commodore - Fleet Admiral PLEASE!
At some point, perhaps. What kinds of devices/equipment would you like to see?May I suggest a station of some sort that sells real experimental devices/equipment that are really unstable and what you get may depend on your rank?