Wanting to make some new ships...

Tips, tactics, and general discussion for Evochron Legacy.
berighteous
Lieutenant
Lieutenant
Posts: 128
Joined: Mon Mar 03, 2008 2:33 am

Wanting to make some new ships...

Post by berighteous »

I got the bug to make some ships too. I tried converting some of my ancient 3d models to .x format, but they didn't work. I saved them as frame24.x (avenger?) but in the game I just got what looked like one of the stock engines floating in space. Can someone in the know u2u me some more info on how to do it right?

Here's what I'm playing with today:
Image

I have a whole bunch of ships, trek and not from years working with various game companies. (including a wwi triplane which would be funny in the game)
Callsign: [SW]Banjo
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.
berighteous
Lieutenant
Lieutenant
Posts: 128
Joined: Mon Mar 03, 2008 2:33 am

Wanting to make some new ships...

Post by berighteous »

wow 2 days and not a reply... :(

lol.

Here's what my current .x model looks like in 3D PhotoBrowser:
Image

Took me forever to find a program to convert the old autodesk .cel files to bmp's for the textures. Nothing reads that format anymore. I was annoyed the 3dsmax 2009 doesn't support them any more (version 7 did!)

Now I just need to figure out how to get max to import and export .x files directly, instead of having to convert to and from .3ds files and use another app. Is there a plugin somewhere?
Callsign: [SW]Banjo
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Wanting to make some new ships...

Post by Maarschalk »

Looks Neat, did you do an online search for file converter plugins?, if there is one for what you are trying do to, it will usualy show up!;)
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Darkness is the absence of Light as Evil is the absence of Good
berighteous
Lieutenant
Lieutenant
Posts: 128
Joined: Mon Mar 03, 2008 2:33 am

Wanting to make some new ships...

Post by berighteous »

ya, been hunting all day. I tried 6 graphics converter programs before I found one that read the cel files and would convert them, and it only worked correctly half the time - the file would look fine loaded, but it saved them as 4 bit or something stupid. I need something that will convert them in a batch - I have thousands of cel files.

Then I had change all the textures in the models to use the bmps- took an hour.
Callsign: [SW]Banjo
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.
berighteous
Lieutenant
Lieutenant
Posts: 128
Joined: Mon Mar 03, 2008 2:33 am

Wanting to make some new ships...

Post by berighteous »

Image
Wouldn't this be a cool cap ship? lol. We used this one in Star Trek 25th Anniversary and Star Trek: Judgement Rites for Interplay.
Callsign: [SW]Banjo
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.