Here's what I did, using your bitmap option ...Originally posted by Vice:
Replace the stars.bmp texture with a blank 32X32 image to completely remove that star layer from the background. Then use a single large spherical texture (2048X2048 might be good) with the 'NebBackText=file.bmp' option. Include stars and the nebulae layer you want in the single texture.
Graphic files (located in "environment" folder):
- stars.bmp (32x32 black square)
- c2.bmp (the Milky Way)
-Local Nebula Backdrop And Reputation
NebBackXLow=-400
NebBackXHigh=400
NebBackYLow=-10
NebBackYHigh=10
NebBackZLow=-400
NebBackZHigh=400
NebBackText=2.bmp
ReputationID=1
Reputation=0
-EndNebBack
End result was one default debula stretched all the way across the heavens. (Kind'a cool ... but not the Milky Way.)









