Cargo Bay and an extra equipment slot

Tips, tactics, and general discussion for Evochron Legacy.
Star King
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Cargo Bay and an extra equipment slot

Post by Star King »

Dear Vice,

I am sure you already have addressed this issue but I wish you would reconsider putting a cargo bay or bays on the Avenger and Predator size military ships.
The Evoch class and smaller shouldn't have a cargo bay but the bigger class ships should.
Then you could carry out more missions, mine things for credits, etc...
This feature would add to the adventure of this wonderful game.
I really enjoy this work of art!
49rTbird
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Cargo Bay and an extra equipment slot

Post by 49rTbird »

That's why we have the Leviathan (lol). You can always wish tho. ;)
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berighteous
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Cargo Bay and an extra equipment slot

Post by berighteous »

That's what hangars are for. Park the avenger as take out a civilian ship for those missions and then come back and get the good ship when you're done.
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tha_rami
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Cargo Bay and an extra equipment slot

Post by tha_rami »

Actually, that doesn't sound too bad at all. The Avenger and Predator are quite similar to the older Lampreys in size, I think (the Avenger also being based upon the Federation UFA-series, if I'm not mistaken). A single cargo bays would give them an edge over the other military ships for pirating/mining goals.
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Star King
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Cargo Bay and an extra equipment slot

Post by Star King »

Dear rami,

Imagine if we had a cargo bay or two and started pirating with military grade ship?
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Cargo Bay and an extra equipment slot

Post by tha_rami »

Exactly my point. They would not be extremely useful for mining, but pirating with military ships might be fun.
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Exim
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Cargo Bay and an extra equipment slot

Post by Exim »

I am against this idea... because they are military crafts after all... it is not what they are designed to do... and I think it adds to the realism because your airforce isnt gonna let know pirate pornos with their F22s now are they? :P
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Cargo Bay and an extra equipment slot

Post by berighteous »

Although I can see it for the find the box missions - we could actually go get it and bring it back.
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Cargo Bay and an extra equipment slot

Post by Maarschalk »

I Think that is a great Idea, to have 1 or 2 Cargo Bays for those ships,
A question, is your militairy rank achievment tied to your ship or to your missions?

In other words is your rank/status linked to mission/contract or to millitairy ship/ civillian ship?

If i'm not mistaken your militairy rank will only advance if you use a militairy craft to run missions.

If you use your Civillian ship you still do contracts for the militairy and not missions!

So adding Cargo Bays to the bigger militairy ships would give you more options and freedom for missions to advance your rank, but to get to use the bigger ships your rank already have to be high!

So maybe the ship you get when you make Lt. Should have 1 Cargo Bay, and the others 2. We can always put the Engineer in there!:P
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Cargo Bay and an extra equipment slot

Post by berighteous »

You need to do contracts in the war zones to get military rank credit. You can use any kind of ship to get credit, military or civilian. You can do a hundred find the box missions and they'll all count. The higher your military rank, the more military ship options you get.
Callsign: [SW]Banjo
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Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
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Cargo Bay and an extra equipment slot

Post by cheops »

A better idea would be to give the milships one exrtra equipment slot instead of a bay. This could give them access to the fuel converter without sacrificing there overall performance and giving them a theoretical infinite range, something the navy would like. As for prirating with a milship you are still a merc you have no actual affliation to the navy. Mercs work (mostly) for profit and I see no reason why they should not use any ship for any purpose.
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Star King
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Cargo Bay and an extra equipment slot

Post by Star King »

Apparently you remember my F22 days!
This game is different because it is like adventure . And having an extra slot for equipment and a cargo bay would make a big military ship like the Star Ship Enterprise complete with a crew.
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Cargo Bay and an extra equipment slot

Post by 49rTbird »

Some day Vice may make a Sim that would support an exploration ship like that as the biggest baddest one you could get But I think it would end up being as slow as one would be if we built it in reality as we would need all the extra's to keep the crew happy and sane (lol).
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tk7223
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Cargo Bay and an extra equipment slot

Post by tk7223 »

How's about a cargo expansion pod. Say an equipable slot item that holds 10 or 15 instead of 25. That way you could fit it/them to military ship hardpoints, but at the cost of firepower and manuverablility(due to the added weight).
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Cargo Bay and an extra equipment slot

Post by berighteous »

I want a hardpoint expansion pod! Screw the cargo, gimmie 8 more hardpoints! :P
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Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
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warsign
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Cargo Bay and an extra equipment slot

Post by warsign »

Originally posted by berighteous
I want a hardpoint expansion pod! Screw the cargo, gimmie 8 more hardpoints! :P
It will be good, pilots can use excal and other missiles together...
I liked this one...For me it should be, 1 excal slot and 8 missile racks.




[Edited on 3-19-2009 by warsign]
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Cargo Bay and an extra equipment slot

Post by Venus »

Personally, I'd like to see some elegant ships... some really beautiful designs... I don't mind the cargo idea.. as a big mil ship these days has a cargo area. Depends on the scale of the ship your talking about... Capital ships are equivalent in size to carriers... so cargo makes sense... but if scale is of fighters/bombers then definitely not...

Would like to see some beautiful sleek ones..
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Cargo Bay and an extra equipment slot

Post by berighteous »

I wouldn't mind some place to carry probes.
Callsign: [SW]Banjo
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
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Flying: Starmaster. no interesting stats yet.
Maarschalk
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Cargo Bay and an extra equipment slot

Post by Maarschalk »

I say, More hardpoints, More cargo bays, More Equipment slots, More Crew Members, A transporter beam to bribe crew members from other ships and beam them over on the fly!, and steel cargo from other ships. A Super Yacht built to specs! LOL:P:P:P
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Cargo Bay and an extra equipment slot

Post by Ravenfeeder »

What I'd like is being able to accept contracts whilst in space. Surely, if we can built advanced space going vehicles we should have the communications ability to contact stations, whilst undocked?

My reason for this suggestion is; Docking a civ ship, loses you your crew. The best way, I've seen, for rebuilding a crew loyalty/skill is through contracts. Paying crew members doesn't appear to gain loyalty, in EL.

Mind, it would be even better if we could dock the crew, alongside the civ ship, in a hangar. As long as the crew were continued to be paid their wages. A few weeks, or months, R&R, on full wages - bring it on!
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Cargo Bay and an extra equipment slot

Post by Maarschalk »

Originally posted by Ravenfeeder
What I'd like is being able to accept contracts whilst in space. Surely, if we can built advanced space going vehicles we should have the communications ability to contact stations, whilst undocked?

My reason for this suggestion is; Docking a civ ship, loses you your crew. The best way, I've seen, for rebuilding a crew loyalty/skill is through contracts. Paying crew members doesn't appear to gain loyalty, in EL.

Mind, it would be even better if we could dock the crew, alongside the civ ship, in a hangar. As long as the crew were continued to be paid their wages. A few weeks, or months, R&R, on full wages - bring it on!
Wonderfull, I like that too!, Sometimes it is hard to find good crew that are loyal. This would prevent the ones with good skills leaving you when you need them the most!
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Cargo Bay and an extra equipment slot

Post by Ravenfeeder »

Another thing on crew, in EL. The slot for paying them goes up, or down, in 50 units at a time. I'm finding, in EL, that I'm having to pay in excess of 6k units just to keep them long enough, to get enough contacts in, to build up 100 per cent loyalty.

It'd be handy if the increments went up, say with added segements, of 100, 500, 1,000 - save the finger clicking away, on the mouse, for about 10 minutes!

Let's face it, if you're running around with a few millions, in your credit, a few thousand, to pay the crew, is incidental!
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Cargo Bay and an extra equipment slot

Post by verbosity »

hold down alt and the value will change to 500 ;)
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Cargo Bay and an extra equipment slot

Post by Ravenfeeder »

Thanks Verbs - learn something new every day.
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Cargo Bay and an extra equipment slot

Post by Venus »

I like the cargo pod idea... also the 1 excal slot & 7 free ones :)

As for missions, something I'd like to be able to see in multiplayer, is for players to be able to create and assign missions for other players... this would open up another aspect to reality in the game.

Pirating I'd also like to see between players but it sure as hell better be cheat proof, otherwise leave it out. If it was enacted, then what you can steal is determined by the quality of the other players equipment... this protects new players from getting raped. Other way of doing that, is you need to be involved in MP for a month before pirating becomes available (this gives new players time to learn and get up to speed.

Oh, and get rif of the laser, and give us another cannon slot. :D