North in Space?
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
North in Space?
- Heat signatures play a big role in missile tracking. To improve the effectiveness of your countermeasures and reduce the chance a missile will hit you, turn off the IDS, cut your engines, then launch countermeasures. The combination of no engine exhaust with countermeasures can mean very little chance of getting hit by an inbound missile.
- Your ship often creates a constant heat signature when you are flying in planet atmospheres. Because your ship has to use its engine's constantly to maintain flight, a continuous heat signature is created. In emergency situations, you can turn off the IDS and cut your engines to remove your heat signature, but you will freefall due to gravity, so make sure you have enough altitude and you may want to practice this kind of maneuver.
- If you are struggling with the agility of your ship and want a minor boost in agility, you can jettison your cargo bay to reduce the overall mass of your ship slightly and improve maneuverability.
[Edited on 1-28-2009 by Vice]
- Your ship often creates a constant heat signature when you are flying in planet atmospheres. Because your ship has to use its engine's constantly to maintain flight, a continuous heat signature is created. In emergency situations, you can turn off the IDS and cut your engines to remove your heat signature, but you will freefall due to gravity, so make sure you have enough altitude and you may want to practice this kind of maneuver.
- If you are struggling with the agility of your ship and want a minor boost in agility, you can jettison your cargo bay to reduce the overall mass of your ship slightly and improve maneuverability.
[Edited on 1-28-2009 by Vice]
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
North in Space?
- You can pre-prime your cargo bays by buying or leaving only 1 unit of an item in each cargo bay, then travel to an asteroid field to mine. This lets you recover only the material you want while mining. To buy or sell individual units of items at a time, use right click instead of left click.
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
North in Space?
Credit goes to Blackthorne for this one:
- Make money on planet descents. Keep your tractor beam on as you descend into a planet atmosphere to recover oxygen. This can be sold for as much as 30-50K once you arrive at a city by the time you land.
- Make money on planet descents. Keep your tractor beam on as you descend into a planet atmosphere to recover oxygen. This can be sold for as much as 30-50K once you arrive at a city by the time you land.
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Fearless
- Ensign

- Posts: 44
- Joined: Fri Sep 05, 2008 2:57 pm
- Location: Adelaide, Australia
North in Space?
Also with the Planet surface, I made some 1.5 Mil mining the surface for Gold, Silver and Platinum. Lost Rucker Hidden Planet is a prime location for that one.
NS Fearless
GMT+9.5 (+10.5 when DST)
x7
Comp Specs:
Intel Core 2Duo Processor E6300 (1.86Ghz, 2MB L2 Cache,1066 MHz FSB, EM64T); 3GB PC2-4200/DDR2-533 RAM; Vista HP
NVidia GForce 7500LE - 256MB Graphics Card; HP W1907 widescreen monitor
GMT+9.5 (+10.5 when DST)
x7Comp Specs:
Intel Core 2Duo Processor E6300 (1.86Ghz, 2MB L2 Cache,1066 MHz FSB, EM64T); 3GB PC2-4200/DDR2-533 RAM; Vista HP
NVidia GForce 7500LE - 256MB Graphics Card; HP W1907 widescreen monitor
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eb2386
- Ensign

- Posts: 7
- Joined: Thu Feb 12, 2009 8:46 pm
North in Space?
my dad found that if u buy fuel converters in sapphire(for like 600,000) and sell them in deneb u make 1.5 mill per converter its a long dangers hall for a new player but worth every bullet hole
[Edited on 2-16-2009 by eb2386]
[Edited on 2-16-2009 by eb2386]
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berighteous
- Lieutenant

- Posts: 128
- Joined: Mon Mar 03, 2008 2:33 am
North in Space?
One thing I found last night - If I'm on a planet mining for oxygen holding down the B key, if I alt tab to switch to another program - like firefox to read this board - I can do other things while it continues to fill up my cargo holds and I don't have to keep holding the B key.
BTW is there a way to make the tractor beam mining thing faster?
BTW is there a way to make the tractor beam mining thing faster?
Callsign: [SW]Banjo
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
North in Space?
berighteous, hold down Alt+b and your tractor beam will stay on 
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wolis
- Lieutenant Jr. Grade

- Posts: 86
- Joined: Thu Feb 05, 2009 9:57 pm
- Location: australia
North in Space?
If your travelling through hostile territory, hit the Space bar to turn on Inertia mode as you enter the gate, then you go sailing through the other end at a fast enough speed those pesky missiles wont touch you. This give you time to set your destination out of there.
All praise inertia.
All praise inertia.
..___ http://creativeobjectworld.com
/\\___\\ a free-form, text-based, browser-based,
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wolis
- Lieutenant Jr. Grade

- Posts: 86
- Joined: Thu Feb 05, 2009 9:57 pm
- Location: australia
North in Space?
When doing the beacon quest, remember that having a required item in a cargo slot is not the same as having it equipped/in use.
Also remember, on pain of having to quit and reload every time you forget, that its a RIGHT click to transfer items from cargo slot to active slot .. never, I repeat NEVER, use a normal LEFT click in your cargo hold as it simply delete it no-questions asked!
(Vice: Im very pleased you improved game load time.. however a 'Reload last saved game' on the Esc menu would save a bit of messing around during oops moments. Thanks)
Also remember, on pain of having to quit and reload every time you forget, that its a RIGHT click to transfer items from cargo slot to active slot .. never, I repeat NEVER, use a normal LEFT click in your cargo hold as it simply delete it no-questions asked!
(Vice: Im very pleased you improved game load time.. however a 'Reload last saved game' on the Esc menu would save a bit of messing around during oops moments. Thanks)
..___ http://creativeobjectworld.com
/\\___\\ a free-form, text-based, browser-based,
\\/___/ real-time, multi-user virtual world
/\\___\\ a free-form, text-based, browser-based,
\\/___/ real-time, multi-user virtual world
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nschafer
- Ensign

- Posts: 46
- Joined: Thu Jul 03, 2008 3:00 am
- Location: FL - USA
North in Space?
You can always self destruct and then reload.(Vice: Im very pleased you improved game load time.. however a 'Reload last saved game' on the Esc menu would save a bit of messing around during oops moments. Thanks)
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Kursah
- Lieutenant Jr. Grade

- Posts: 50
- Joined: Sun Feb 15, 2009 7:50 pm
- Location: Montana, USA
North in Space?
Tip: Hop online and learn from the friendly flyers who are willing to help guide you through the EL universe and become a more experienced fighter and just general flying. You will learn a lot of tips and tricks from the pro's in the EL universe that are very valuable to having a good time and being a more effective merc.
I was hesitant with only a couple hours under my belt to hop online, now I can't even consider loading my games offline anymore just because of how seamless the MP is, I'll fly around and do some contracts solo till someone hops on, then odds are I'll join them in some combat contracts of many sorts and have a blast!
I was hesitant with only a couple hours under my belt to hop online, now I can't even consider loading my games offline anymore just because of how seamless the MP is, I'll fly around and do some contracts solo till someone hops on, then odds are I'll join them in some combat contracts of many sorts and have a blast!
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Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
North in Space?
Here's one tip that I would really like. How the hell do you get to where other players are in MP? OK, I see their co-ords up, I can look at the quadrant map, and see, for example that 2400 is the Cruelean system - as it happens, tonight, I was already there, could I find anyone else - nope! Not a chance. Goff hopped in, and out.
Honestly, I feel like a one legged man at an ass kicking party. Others can, apparently, read the info, and react to it - me, I must be thick. I put in the co-ords; too far to jump, set autopilot, half an hour later, drifting in nowhere.
I'm giving the game my best shot, but, I am getting really frustrated with it. The instructions are fine, providing you already have a good clasp of what the game is, but, for the idiot, just coming in, without a clue, some of the instructions might as well be written in Swahalli.
For example: Putting in the X, Y, Z co-ords - do you have to hit enter on each one, or just on one of them. What about the SX, SY, SZ Co-ords?
I used to teach journalists how to use computers - there's idiot proof, and then, below that, there's journo proof - that was in pre-Windows days. I was considered something of a computer expert in those days.
Since then, there's the various Win DOS shells come out, with their thousands of patches. I'm 65, had three heart attacks, and a stroke, the old brain box doesn't work just as well as it used to, so, how about some simple, easily understood, layman, instructitons - anybody?
Honestly, I feel like a one legged man at an ass kicking party. Others can, apparently, read the info, and react to it - me, I must be thick. I put in the co-ords; too far to jump, set autopilot, half an hour later, drifting in nowhere.
I'm giving the game my best shot, but, I am getting really frustrated with it. The instructions are fine, providing you already have a good clasp of what the game is, but, for the idiot, just coming in, without a clue, some of the instructions might as well be written in Swahalli.
For example: Putting in the X, Y, Z co-ords - do you have to hit enter on each one, or just on one of them. What about the SX, SY, SZ Co-ords?
I used to teach journalists how to use computers - there's idiot proof, and then, below that, there's journo proof - that was in pre-Windows days. I was considered something of a computer expert in those days.
Since then, there's the various Win DOS shells come out, with their thousands of patches. I'm 65, had three heart attacks, and a stroke, the old brain box doesn't work just as well as it used to, so, how about some simple, easily understood, layman, instructitons - anybody?
And mad cat-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
North in Space?
Sectors use the SX, SY, and SZ coordinates. In sector coordinates are the X, Y, and Z values. You only need to enter values for what you want to change. The easiest method to do that is to just click the point you want on the map. For navigation, this section from the instructions offers a good introduction:
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...the game's universe is divided into cube sections called sectors. Each sector consists of 200,000 units of width, height, and depth using X, Y, and Z values as coordinates inside each sector. The center of each sector box is 0,0,0 XYZ, left of center will be -X,0,0, right of center will be +X,0,0. Up from center on the map will be 0,0,+Z, down from center will be 0,0,-Z. So the far left of the sector will be at X -100000 and the far right of the sector will be at X 100000 (200,000 units total with a range of 0 to -/+100,000 units in any direction from coordinates 0,0,0). The Y coordinate is the 'height' position and you can adjust that with the REAR VIEW option. When the TOP VIEW is displayed, a green arrow will indicate your current position in the sector box and it will point in the direction you are heading. Your direction is displayed on the compass at the top of the screen. 0, or virtual 'North', is moving forward/positive on the Z axis. 180 is moving backwards/negative on the Z axis. 90 and 270 are negative and positive on the X axis respectively. Pitch determines your direction on the Y axis, below 0 is negative, above is positive. Pitch is indicated by the ladder displayed with the gunsight in the middle of the screen.
Once you select a navigation point, a yellow X will mark the spot on the map and your radar will indicate the direction you need to turn to face the point you selected. You can select points either in the current [sector] box you are in, or you can zoom out to select a point in a nearby [sector] box. To zoom in and out on the map, use either the mouse wheel or the ZOOM IN/OUT options on the left side of the console display. You can also zoom in on a nearby sector box by right mouse clicking anywhere in the box. When zoomed in on a sector, blue arrows will appear at each edge of the map that you can use to scroll the map one sector at a time. You can select a navigation point directly to an object in space by right clicking on its icon on the map. This option will set the X. Y, and Z position to the object for you automatically. Obviously, you'll want to avoid jumping directly into a planet or moon, so you'll want to manually fine tune your jump point to avoid colliding into certain objects. Right clicking on a station will automatically set your jump point to the docking hangar of the station... Also, keep in mind that selecting a jump/navigation point on the system map only sets the X and Z coordinates, since the map displays data in 2 dimensions. So if an object is above or below the arrival position vertically, you may need to adjust the Y coordinate value to fine tune your jump position. To select a Y position, click on REAR VIEW to view the map from behind, or click on the 'Y:' entry box at the top of the display and manually enter a value.
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To directly answer your question, you just need to narrow down the location inside the sector. To do that, have the other player you want to meet broadcast their location with the 'Trans Pos' (short for Transmit Position) button. Then click on the location on the map. You often don't need to even do that unless the player is trying to hide. Most players will be near a local station, asteroids, or planet.
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...the game's universe is divided into cube sections called sectors. Each sector consists of 200,000 units of width, height, and depth using X, Y, and Z values as coordinates inside each sector. The center of each sector box is 0,0,0 XYZ, left of center will be -X,0,0, right of center will be +X,0,0. Up from center on the map will be 0,0,+Z, down from center will be 0,0,-Z. So the far left of the sector will be at X -100000 and the far right of the sector will be at X 100000 (200,000 units total with a range of 0 to -/+100,000 units in any direction from coordinates 0,0,0). The Y coordinate is the 'height' position and you can adjust that with the REAR VIEW option. When the TOP VIEW is displayed, a green arrow will indicate your current position in the sector box and it will point in the direction you are heading. Your direction is displayed on the compass at the top of the screen. 0, or virtual 'North', is moving forward/positive on the Z axis. 180 is moving backwards/negative on the Z axis. 90 and 270 are negative and positive on the X axis respectively. Pitch determines your direction on the Y axis, below 0 is negative, above is positive. Pitch is indicated by the ladder displayed with the gunsight in the middle of the screen.
Once you select a navigation point, a yellow X will mark the spot on the map and your radar will indicate the direction you need to turn to face the point you selected. You can select points either in the current [sector] box you are in, or you can zoom out to select a point in a nearby [sector] box. To zoom in and out on the map, use either the mouse wheel or the ZOOM IN/OUT options on the left side of the console display. You can also zoom in on a nearby sector box by right mouse clicking anywhere in the box. When zoomed in on a sector, blue arrows will appear at each edge of the map that you can use to scroll the map one sector at a time. You can select a navigation point directly to an object in space by right clicking on its icon on the map. This option will set the X. Y, and Z position to the object for you automatically. Obviously, you'll want to avoid jumping directly into a planet or moon, so you'll want to manually fine tune your jump point to avoid colliding into certain objects. Right clicking on a station will automatically set your jump point to the docking hangar of the station... Also, keep in mind that selecting a jump/navigation point on the system map only sets the X and Z coordinates, since the map displays data in 2 dimensions. So if an object is above or below the arrival position vertically, you may need to adjust the Y coordinate value to fine tune your jump position. To select a Y position, click on REAR VIEW to view the map from behind, or click on the 'Y:' entry box at the top of the display and manually enter a value.
------------------------------------------------------
To directly answer your question, you just need to narrow down the location inside the sector. To do that, have the other player you want to meet broadcast their location with the 'Trans Pos' (short for Transmit Position) button. Then click on the location on the map. You often don't need to even do that unless the player is trying to hide. Most players will be near a local station, asteroids, or planet.
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berighteous
- Lieutenant

- Posts: 128
- Joined: Mon Mar 03, 2008 2:33 am
North in Space?
The Quadrant map is your friend. By looking at the the lines between the systems, you know that somewhere in any system there is a jump gate that will take you to another system connected to it. And in that system there is a gate that will take you to another system connected to it, and so on. You need to ride the gates to get from any system to any other system.
For example say you're in Orion, and you see someone else listed. You look at their coodinates and then the quadrant map and see that they are somewhere in Cerulean. Looking at the map, you see that Orion is connected to Thuban, which is connected to Sapphire, which is connected to Olympus Prime, which is connected to Onyx, which is connected to Cerulean.
So the first thing you do is look for the jump gate in your system that goes to Thuban and head for it. Once you find it, go through it and you are in Thuban. Then (quickly) look on the nav map and find the jump gate that goes to Sapphire, and head there. Go through it, and find the gate in Sapphire that goes to Olympus, and then go through it... Keep doing it until you reach Cerulean. Once you've made these cross universe trips a few times, you'll find you can do it pretty quickly, and go all the way from Deneb to Sierra, say in 5 or 6 minutes riding the gates. Once you get to the system your friend is in, have them transmit their exact position using the trans pos button in the nav screen and type those coordinates into your navigation screen and jump there if you can, or arrange to meet at a landmark in the system.
Usually people in MP are holding near a station between contracts.
Memorize the connections between the systems you typically haunt and you won't have to consult the quadrant map as often. Also there are multiple ways to get from one place to another. From Orion to Cerulean, you can also go Orion, thuban, Sapphire, Fauston, Talison, Cerulean. You can also take the scenic route and go Orion, Thuban, Sapphire, Fauston, Cygnus, Aries, Sierra, Talison, Cerulean.
For example say you're in Orion, and you see someone else listed. You look at their coodinates and then the quadrant map and see that they are somewhere in Cerulean. Looking at the map, you see that Orion is connected to Thuban, which is connected to Sapphire, which is connected to Olympus Prime, which is connected to Onyx, which is connected to Cerulean.
So the first thing you do is look for the jump gate in your system that goes to Thuban and head for it. Once you find it, go through it and you are in Thuban. Then (quickly) look on the nav map and find the jump gate that goes to Sapphire, and head there. Go through it, and find the gate in Sapphire that goes to Olympus, and then go through it... Keep doing it until you reach Cerulean. Once you've made these cross universe trips a few times, you'll find you can do it pretty quickly, and go all the way from Deneb to Sierra, say in 5 or 6 minutes riding the gates. Once you get to the system your friend is in, have them transmit their exact position using the trans pos button in the nav screen and type those coordinates into your navigation screen and jump there if you can, or arrange to meet at a landmark in the system.
Usually people in MP are holding near a station between contracts.
Memorize the connections between the systems you typically haunt and you won't have to consult the quadrant map as often. Also there are multiple ways to get from one place to another. From Orion to Cerulean, you can also go Orion, thuban, Sapphire, Fauston, Talison, Cerulean. You can also take the scenic route and go Orion, Thuban, Sapphire, Fauston, Cygnus, Aries, Sierra, Talison, Cerulean.
Callsign: [SW]Banjo
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.
-------------
Legends
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
--------------
Mercenary
Flying: Starmaster. no interesting stats yet.
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tha_rami
- Commander

- Posts: 890
- Joined: Tue Jan 25, 2005 2:20 pm
- Location: Netherlands
North in Space?
The universe is divided up into boxes called sectors. Each sector has an sX, an sY and an sZ value. Usually, the sY value can be ignored. Sapphire is at sX(0), sY(0), sZ(0). Each box, then, is divided up into X, Y and Z coordinates. The Sapphire Station is at X(0),Y(0),Z(0) at sX(0),sY(0),sZ(0).
Each of these boxes may or may not include points of interest. To navigate around them, use the [F1] button (default) to open your navigation map and [Right Click] your desired destination. Then engage your jump drive [F2] or use autopilot [ALT+F] if it is nearby.
If you want to travel between 'boxes' (I'll refer to them as sectors, from now), you can use your Fulcrum Drive as well. Zoom out on your Navigation Map ([F1]) using the Zoom controls or the [Mouse wheel].
To quickly travel over vast amounts of space (for example, between Sapphire and Thuban) there are so called Fulcrum Gates. These show up as purple icons on your navigation map (reminder, [F1] is the key). Jump to them and touch them to quickly warp large distances. Check the post above mine to check for tips on large-distance travelling.
Another quick tip, in multiplayer, press the default [~] key (should be under ESC) to check players' sX/sY/sZ. Their X/Y/Z coordinates WITHIN the sX/sY/sZ location are undisclosed, so when you get there, you can either ask them for their location, or try and hunt for them.
Happy hunting!
Each of these boxes may or may not include points of interest. To navigate around them, use the [F1] button (default) to open your navigation map and [Right Click] your desired destination. Then engage your jump drive [F2] or use autopilot [ALT+F] if it is nearby.
If you want to travel between 'boxes' (I'll refer to them as sectors, from now), you can use your Fulcrum Drive as well. Zoom out on your Navigation Map ([F1]) using the Zoom controls or the [Mouse wheel].
To quickly travel over vast amounts of space (for example, between Sapphire and Thuban) there are so called Fulcrum Gates. These show up as purple icons on your navigation map (reminder, [F1] is the key). Jump to them and touch them to quickly warp large distances. Check the post above mine to check for tips on large-distance travelling.
Another quick tip, in multiplayer, press the default [~] key (should be under ESC) to check players' sX/sY/sZ. Their X/Y/Z coordinates WITHIN the sX/sY/sZ location are undisclosed, so when you get there, you can either ask them for their location, or try and hunt for them.
Happy hunting!
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
-
Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
North in Space?
Thanks for all you advice. I think that I'm slowly, getting the hang of it.
Incidently, I know how to use the maps, I've been all round the system, apart from Sol, and Vorani. Haven't done the beacon quest yet, trying to build up capital in Lost Rucker, and pay for my "Avenger" hanger space, whew! It's expensive.
The problem I was/am having is in MP, trying to find the other players.
Another question (I'm full of them, don't ask, don't learn): On a long jump, and I've done a couple of them, and gotten lost (rescued myself by using a map saved co-ord), how do you get a direction to fly in, the quadrant map seems to be a bit like a London underground map, ie: It isn't compass orinentated - be nice if we could click on the quadrant map, and either autopilot, or Alt F2 towards the co-ord! Or, would that be too easy?
Incidently, I know how to use the maps, I've been all round the system, apart from Sol, and Vorani. Haven't done the beacon quest yet, trying to build up capital in Lost Rucker, and pay for my "Avenger" hanger space, whew! It's expensive.
The problem I was/am having is in MP, trying to find the other players.
Another question (I'm full of them, don't ask, don't learn): On a long jump, and I've done a couple of them, and gotten lost (rescued myself by using a map saved co-ord), how do you get a direction to fly in, the quadrant map seems to be a bit like a London underground map, ie: It isn't compass orinentated - be nice if we could click on the quadrant map, and either autopilot, or Alt F2 towards the co-ord! Or, would that be too easy?
And mad cat-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
North in Space?
Too easy
But generally, North (from center) on the map is positive SZ, South is negative SZ, East is positive SX, West is negative SX. The same directions apply to the in-sector coordinates as well.
The charted systems you see on the quadrant map are connected together using the gates. And in most cases, the gates are in the direction of those systems. So if you want to fly from Thuban to Pices for example, you'd look for a gate off to the east that heads in that direction.
The charted systems you see on the quadrant map are connected together using the gates. And in most cases, the gates are in the direction of those systems. So if you want to fly from Thuban to Pices for example, you'd look for a gate off to the east that heads in that direction.
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Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
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MMaggio
- Captain

- Posts: 1535
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
North in Space?
There is a "North" in space? I did not know that! Interesting.
\"To kill hubris with humility is a goal rarely achieved by men\"
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MMaggio
- Captain

- Posts: 1535
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
North in Space?
And if you travel the Y axis, there is "up" and "down" also.Originally posted by MMaggio
There is a "North" in space? I did not know that! Interesting.
Relative to what?
\"To kill hubris with humility is a goal rarely achieved by men\"
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DennyMala
- Captain

- Posts: 1256
- Joined: Tue Mar 10, 2009 8:22 am
- Location: Italy
North in Space?
If you buy antimatter units and let a building station build you a free fuel converter, well...you earn even more from that trip.Originally posted by eb2386
my dad found that if u buy fuel converters in sapphire(for like 600,000) and sell them in deneb u make 1.5 mill per converter its a long dangers hall for a new player but worth every bullet hole
[Edited on 2-16-2009 by eb2386]
It may be dangerous, but if you use inertia, careful plotting of the exit point near Delta station....well, you'll be in and out without being attacked.
Best regards
[IM] DennyMala
[IM] DennyMala
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Venus
- Ensign

- Posts: 45
- Joined: Sun Mar 15, 2009 9:02 pm
North in Space?
Evochron Renegades Guide. - Just as applicable for Legends.
Strategic Guide - also applies to Legends
Strategic Guide - also applies to Legends
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Draakjacht
- Lieutenant Jr. Grade

- Posts: 65
- Joined: Fri Apr 24, 2009 2:39 pm
North in Space?
Actually, there is something like north in space. When plotting points in space, astronomers start by pointing at the galactic center (aka, Galactic North) and then they designate horizontal rotation away from that point using a scale of 24 hours, broken into 60 minutes, broken into 60 seconds. The focal point of said turn is Sol (go figure). Navigation away from the galactic plane is measured in degrees of declination.
So, galactic center is north and we are the center of the universe.
So, galactic center is north and we are the center of the universe.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
North in Space?
Hi Draakjacht, Welcome to the forum and Game! Intresting, everything has to revolve around us!LOL:P:P:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Draakjacht
- Lieutenant Jr. Grade

- Posts: 65
- Joined: Fri Apr 24, 2009 2:39 pm
North in Space?
Yeah, it's the benefit of making the system. Can't wait until we take a blow to the ego bumping into the Vonari or the Vasari or the Vasudans or whoever the heck we run into.
Anyway, I'm thinking of jumping online from time to time, but mining to build an initial stash. Any particular servers get more attention?
Anyway, I'm thinking of jumping online from time to time, but mining to build an initial stash. Any particular servers get more attention?

