jump drive sequence?
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tk7223
- Lieutenant

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jump drive sequence?
Did you ever see the travel speed in MMORPG Earth & Beyond? That was pretty neat..the game wasn't..but the effect was.
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Knight Rider
- Lieutenant

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jump drive sequence?
ooooohhh...Earth & Beyond was my favorite.
[Edited on 2-25-2009 by Knight Rider]
[Edited on 2-25-2009 by Knight Rider]
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connan
- Ensign

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jump drive sequence?
Search for EnB and emulator there is still an active communityOriginally posted by Knight Rider
ooooohhh...Earth & Beyond was my favorite.![]()
[Edited on 2-25-2009 by Knight Rider]
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tha_rami
- Commander

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jump drive sequence?
Verbosity gets my drift. Implementing the drive would cost you a piece of equipment, plus it would be hardly effective in combat purposes. The only advantage it would give you is fast and hopefully cheaper in-sector movement.
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Nigel_Strange
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jump drive sequence?
OK, time for me to chime in, I guess.
There are some interesting warp effects in a game called Vega Strike. This game is freeware for the time being, and it's pretty cool, though it is obviously unfinished. I'd play it more were it not for some severe issues with navigation.
In any case, the warp effect of this game is very compelling. Warp drive is a speed multiplier. That is, you take the speed you're going and multiply it by the warp factor to get your actual speed. Space is curved, and so, as you approach areas of high gravity, you are going up a hyperspace incline. The upshot is that in open space, you can zip around at phenomenal speeds, but as you approach a planet, your speed is greatly reduced. This has the nice bonus of preventing you from crashing into the planet by slowing you down dramatically. It's also awesomely cool to watch. The downside is that when you're near a planet's gravitation field, you can't escape quickly, as the space around the planet is too "dense." This jibes well with my personal beliefs about gravitation which I won't boor you with.
I liked the explanation of the fulcrum drive earlier: you speed up because you are falling into an artificial singularity. Very cool.
Iwar 2 has a nice effect also, very similar. In both games there is an autopilot to help you avoid overshooting your destination by light years.
There are two ways to think about folding space, also. You could have your ship fly into a singularity and out the other side. Another option is to condense the space between your ship and your destination. One way to visualize this is to imagine looking down the wrong end of a telescope, and then move the eyepiece closer. Space would appear to curve around the opening and the whole effect would be like a giant magnifying glass in space, only instead of bending light through a medium, you'd actually be bending space, with the light in it.
However, if there was no speed limit to regular thrusters in the game (as physics would imply) then, although the fulcrum drive would be a convenient time-saving device, you would be able to set a course for a distant star and accelerate to a decent speed and get there in a decent time.
I'd like to see the speed limit vanish (with the different engines affecting acceleration rate instead of top speed), but it's a long-standing tradition that doesn't appear to be likely to go away.
There are some interesting warp effects in a game called Vega Strike. This game is freeware for the time being, and it's pretty cool, though it is obviously unfinished. I'd play it more were it not for some severe issues with navigation.
In any case, the warp effect of this game is very compelling. Warp drive is a speed multiplier. That is, you take the speed you're going and multiply it by the warp factor to get your actual speed. Space is curved, and so, as you approach areas of high gravity, you are going up a hyperspace incline. The upshot is that in open space, you can zip around at phenomenal speeds, but as you approach a planet, your speed is greatly reduced. This has the nice bonus of preventing you from crashing into the planet by slowing you down dramatically. It's also awesomely cool to watch. The downside is that when you're near a planet's gravitation field, you can't escape quickly, as the space around the planet is too "dense." This jibes well with my personal beliefs about gravitation which I won't boor you with.
I liked the explanation of the fulcrum drive earlier: you speed up because you are falling into an artificial singularity. Very cool.
Iwar 2 has a nice effect also, very similar. In both games there is an autopilot to help you avoid overshooting your destination by light years.
There are two ways to think about folding space, also. You could have your ship fly into a singularity and out the other side. Another option is to condense the space between your ship and your destination. One way to visualize this is to imagine looking down the wrong end of a telescope, and then move the eyepiece closer. Space would appear to curve around the opening and the whole effect would be like a giant magnifying glass in space, only instead of bending light through a medium, you'd actually be bending space, with the light in it.
However, if there was no speed limit to regular thrusters in the game (as physics would imply) then, although the fulcrum drive would be a convenient time-saving device, you would be able to set a course for a distant star and accelerate to a decent speed and get there in a decent time.
I'd like to see the speed limit vanish (with the different engines affecting acceleration rate instead of top speed), but it's a long-standing tradition that doesn't appear to be likely to go away.
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Daedalao
- Lieutenant

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jump drive sequence?
Special relativity reveals that c is not just the velocity of a certain phenomenon, namely the propagation of electromagnetic radiation (light)—but rather a fundamental feature of the way space and time are unified as spacetime. A consequence of this is that it is impossible for any particle that has mass to be accelerated to the speed of light.
I pulled the information above from wikipedia
There could indeed be a speed limit imposed due to almost everyone I've ever met believing this theory to be fact. This of course can't be proven with tests... nor does anyone care to try to accelerate an object to faster than the speed of light (which is actually variable). The light barrier is just as breakable in my imagination as the sound barrier. Anyways... I don't want to see anything like this happen
[Edited on 2-26-2009 by Daedalao]
I pulled the information above from wikipedia
There could indeed be a speed limit imposed due to almost everyone I've ever met believing this theory to be fact. This of course can't be proven with tests... nor does anyone care to try to accelerate an object to faster than the speed of light (which is actually variable). The light barrier is just as breakable in my imagination as the sound barrier. Anyways... I don't want to see anything like this happen
[Edited on 2-26-2009 by Daedalao]
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verbosity
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jump drive sequence?
Originally posted by Daedalao
A consequence of this is that it is impossible for any particle that has mass to be accelerated to the speed of light.
While this is the excpted norm at the moment, there some very interesting theories flying around, several of which do not force this upon all particles with mass ( only those affected by gravity ), furthermore, its more than possible that
1. the speed of light is not constant
and
2. that the speed of light is not 'fundamental' to the universe but merely a product of the rules that make it up.
There are some very outlandish theories out there, but as the search for the higgs boson continues I would be surprised is our recognised understanding of space-time didn't change radically over the next few years.
You'd be surprisedThis of course can't be proven with tests... nor does anyone care to try to accelerate an object to faster than the speed of light (which is actually variable)
as to the variable speed of light I believe I mentioned that above, we really do need to accept that fact, sinice its nigh on impossible to explain super-inflation otherwise, but its worth point out that we are talking about c - the 'constant which is considered to be the speed of light in a vacum with no unbalanced forces acting upon it.
[Edited on 2-26-2009 by verbosity]
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tha_rami
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jump drive sequence?
But independent of all that, I'd still like to see the 'non-jump' Fulcrum Drive reinstated in Evochron Legends. 
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tk7223
- Lieutenant

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jump drive sequence?
Hmm...how's about a FD mode? say...Jump mode/Direct mode. That way you still only have to worry about one engine installed and you can select the mode to fit your current need. Like switching your car suspension from sport to touring mode...kinda..sorta..but not really 

