I've been able to acquire proximity distances from other ships and nav points. How do I acquire the distance of objects, such as astroids?
Right now, I'm slowing my speed down to about 200 and leave my mining bean on. I then cut the power on contact with the beam. Is there a better way or another option I'm overlooking?
Figuring Object Distances
-
XB7
- Lieutenant Jr. Grade

- Posts: 88
- Joined: Sun Feb 15, 2009 5:11 am
- Location: Remula One
-
49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Figuring Object Distances
that is what I do also. Don't know any other way. Welcome to the forum and the game if I havn't don so before (lol).
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
-
Wasp89
- Lieutenant

- Posts: 317
- Joined: Mon Dec 01, 2008 10:16 am
- Location: Roanoke, IN
Figuring Object Distances
I believe they call it "dead reckoning" in the industry. Maybe because if you don't "reckon it right", you become just another hood ornament on an over-sized rock hurtling through space...well, okay, so it really isn't moving. I guess I just wanted to say, YOU DIE. Bringing it back in...
I frequently use the size of an object in relation to my hud elements to determine when I need to turn/slow down/speed up/etc. For example, (not saying this works...), if you are flying at full speed towards an asteroid, wait until the rock fills up roughly half the area inside the big circular hud line and then let off the afterburner/turn IDS on, and coast to a stop. Of course, that method could leave you 2000m away from the asteroid or give the asteroid another impact crater, I don't know. It will give you roughly the same result with each subsequent try, however. You get the idea. Someone should test it...
I frequently use the size of an object in relation to my hud elements to determine when I need to turn/slow down/speed up/etc. For example, (not saying this works...), if you are flying at full speed towards an asteroid, wait until the rock fills up roughly half the area inside the big circular hud line and then let off the afterburner/turn IDS on, and coast to a stop. Of course, that method could leave you 2000m away from the asteroid or give the asteroid another impact crater, I don't know. It will give you roughly the same result with each subsequent try, however. You get the idea. Someone should test it...
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...
-
Storm
- Lieutenant

- Posts: 218
- Joined: Mon Jan 05, 2009 8:54 pm
Figuring Object Distances
I'm an old astronomy buff... built a couple of telescopes (simple reflectors) and so forth. Along those same lines, I taught myself to navigate... purchased a cheap sextent from Edmund Scientific years ago, taught myself how to use nautical charts etc. Although I was "land-locked", the only sailing that I ever did was with those "mini sailboats" (such as the "Sunfish") on lakes.
Anyway... just HAD to contribute to this, I'm still fascinated by it, the origin of the term is indicated:
http://en.wikipedia.org/wiki/Dead_reckoning
Basically dead reckoning is estimating your current position based on an old known position.
Anyway... just HAD to contribute to this, I'm still fascinated by it, the origin of the term is indicated:
http://en.wikipedia.org/wiki/Dead_reckoning
Basically dead reckoning is estimating your current position based on an old known position.
-
XB7
- Lieutenant Jr. Grade

- Posts: 88
- Joined: Sun Feb 15, 2009 5:11 am
- Location: Remula One
Figuring Object Distances
LOL, Wasp! I was wondering why your ship was blowing up every three minutes last night.
-
tha_rami
- Commander

- Posts: 890
- Joined: Tue Jan 25, 2005 2:20 pm
- Location: Netherlands
Figuring Object Distances
Wasp uses dead reckoning for missiles as well. As soon as the missile fills up roughly the outer circle of his HUD, he drops countermeasures 
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
-
Steel Wraith
- Lieutenant Jr. Grade

- Posts: 51
- Joined: Wed Feb 11, 2009 12:43 pm
Figuring Object Distances
in eve they say real men hull tank, i think we just found out how real men fly in EL 
-
tha_rami
- Commander

- Posts: 890
- Joined: Tue Jan 25, 2005 2:20 pm
- Location: Netherlands
Figuring Object Distances
With normal shielding, I think the maximum bounce speed is 700. This should also be true in asteroid caves, although the game destroys you if you 'get stuck'.
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
-
Wasp89
- Lieutenant

- Posts: 317
- Joined: Mon Dec 01, 2008 10:16 am
- Location: Roanoke, IN
Figuring Object Distances
Yeah, I know about Dead-Reckoning because it is a method of navigation that is used in flight, and was the primary method of navigation before instrument flight, before VOR, NBD, before GPS...
But my favorite of all is FBR: Fly By Road! Unfortunately, there is a distinct lack of asphalt in space...
And the reason I was blowing up all the time last night was because I was investigating where a bunch of wormholes lead to...unfortunately, wormholes are a one-way-trip-only phenomenon, and so I was suiciding (verbifying nouns!) so that I could get back to the place with all the wormholes and keep investigating.
But my favorite of all is FBR: Fly By Road! Unfortunately, there is a distinct lack of asphalt in space...
And the reason I was blowing up all the time last night was because I was investigating where a bunch of wormholes lead to...unfortunately, wormholes are a one-way-trip-only phenomenon, and so I was suiciding (verbifying nouns!) so that I could get back to the place with all the wormholes and keep investigating.
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...

