Lets promote EL! Share ideas.

Tips, tactics, and general discussion for Evochron Legacy.
InterFaced
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Post by InterFaced »

Lets Talk about ways to promote Evochron Legends... this game needs to be played.

I'm fairly new here, stumbled upon EL thanks to a short release article on www.bluesnews.com. The screenshots looked pretty good, but what I wasn't expecting was just about the best space game I've ever played. Its got just about all of my favorite features from all of my favorite games. I'm sure there are a lot of other Sci-fi buffs out there like me with fond memories of newtonian combat and the hoarding of space bucks. Until I found EL I just thought they "don't make em like they used to" and would make due with a periodical replay of Freespace 2, or a weekend freelancer session with old friends. I know there's a lot of others out there in the same predicament. Lets talk about ways to spread the word, and show our fellow space junkies that there's a great new game here... that is worth playing as much as any other game in the genre.

Maybe there's a some EVE players looking for more hands-on combat. Maybe there's a few FPS junkies with dreams of the stars. Lets grab them. :)


The pitch
When talking to my friends I describe EL like this... I intentionally compare it to other big games to point out how it incorporates the genre's best features. If a fan of the genre doesn't try the demo after this sales pitch, I give up. :)

-Flight mechanics and combat that remind me of independence war...with a touch of Freespace.
-Simple mission structure that reminds me of freelancer, but with more varied missions.
-Simple inventory system that also reminds me of Freelancer.
-Ship upgrade and customization options that remind me of EVE online, and a great visual ship creator sort of like GalCiv2.
-Scale of the game universe is huge.. something like EVE or IWAR2, with bodies in space that seem realistically far apart. (a big critisism of mine with games like Freelancer, or even the X series)
-Multiplayer in the same huge open universe, with clan support, co-op missions... even capture the flag type scenarios can be set up in game. (I can't wait to try this )
-You can fly down into planetary atmospheres, for combat with atmospheric physics, or land at a planetary city...seriously how cool is that?

To sum it up, the game is big and complicated in all the right areas. (Combat and space travel) with simplified features in all the areas that slow other space games down. (like inventory and mission structure)

Create a facebook "product" page:
Based on the way I read the rules, only Vice can do this... and he's been very busy doing other things we all appreciate. (making EL better) So I'm in no hurry here. The benefit to this would be that we could all add ourselves as "fans" of Evochron Legends, or StarWraith 3d Games. (however Vice would like to brand the page) Then our facebook friends could have something to browse about when they're just screwing around on facebook. I have some friends who tool around on facebook enough to be flying top-tier stuff and ruling the universe if they'd be playing EL half of that time.
Here's where you create the page - http://www.facebook.com/pages/create.php
Here's an example of a cool product page - http://www.facebook.com/home.php#/adultswim


Create a youtube "channel"
I know there are some Evochron videos on youtube. But if we had a "channel" there could be some basic branding applied to the page... and you could consolidate videos into groups. Maybe a group for Pomotional material like the cool video Vice has now on the media page, and another group for training videos that show a new player what's involved in completing each of the major contracts. Check out the onion's channel for an example http://www.youtube.com/user/TheOnion. If a channel is too much work a playlist of training videos would be helpful for new players, and those who might be on the fence.


IRC
I browsed a bit and didn't see any info for this on the forums, is there an IRC channel for StarWraith or Evochron? An IRC channel would be a good place for players to ask questions and organize impromptu multiplayer events, with quicker feedback than the forums. Most guys who might be into an open-ended space sim are probably familiar with IRC and might jump in the channel to ask us questions.

Which leads me to my only wish for an added feature at the moment. In game-IRC that you could optionally connect to and broadcast to with a separate keybind.

There's a cool quake-like shooter named warsow http://www.warsow.net/ that has this feature integrated. What's nice about it is you can connect to your favorite server and the in-game IRC chat acts as a "universe" wide chat with all players. A feature like this would be very cool with Evochron, would give you a link to other players even if you're playing offline. It could also be used to call players into the game you've joined that might be hanging out in the IRC channel with a standard client. "hey guys the party is in here!" :)

For my part, I'm going to start grabbing some video this week. I figure the more of Evochron we put on youtube, the more people will see how cool it is. Anyone else have any good ways to spread the word?... links to dig? I don't want anyone else to miss StarWraith games for as long as I did. :)

[Edited on 2-16-2009 by InterFaced]
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Post by verbosity »

In game-IRC that you could optionally connect to and broadcast to
I've modded a few games to incorpoate this, though I'm not sure if it could be done here, it would be a cool function, I've spoken to Vice about something similar. recently there was some development that I think might have had the potential to have allowed this within the dedicated server with an additional mod, but its was unreliable.

I can see the benefit of this, but I'm not sure its something we'd see in the near future.

There used to be an IRC channel iirc ( :P ), but it was before my time, and I can see something like that being useful. I know a few people who run some irc setups and I'll have a chat with them and find out how feasible for me to run.
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Post by Daedalao »

There is also this XFire Forum thread... http://www.xfire.com/xf/modules.php?nam ... t=evochron

Has anyone submitted Evochron Legends to TIGdb? I'm still reworking my review for my impulse community blog. I have to make sure it seems professional!
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Post by tha_rami »

Facebook might probably work in the USA, sadly, in Europe its pretty minor as far as I know. A YouTube channel would be a nice idea.

Finally, the IRC channel and in-game integration would be fun. Just an IRC-channel might be useful as well, although it can make the site look a bit 2000-ish as well.
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Post by Kursah »

I'm going to spread word about this game in the same way I found it, word of mouth. I heard great things about it, and also hearing the download would take no time at a meager 47MB I had my doubts but I was intrigued to say the least. After install I was hooked, purchased the game after a short stint in the demo with plenty of time left. I think it's a cool idea to get this game's name out there for sure, I've been spreading the word over at a site I help moderate called Gamepowerup! (Sister site project of TechPowerUP!).

Spreading the word on other forums/gaming forums is definately a good way to go, if they bite, and like it cool, if they stay away from it, oh well, but at least the word is getting out there, really I was suprised to have never heard of this game or known enough about it to remember it for a long time, yet there was such a strong following to it. Something I'm glad I took the chance of something new on, great place, people and game.
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Post by Vice »

Thank you for telling others about the game. I've been pondering a few thoughts for multiplayer, here are some ideas:

- Tournaments. I'd like to announce a scheduled tournament in advance where 20-30 players could meet up for massive PvP dogfights or team-vs-team battles with in-game prizes or some other winnings. I'd like to hear ideas from others on scenarios and prizes.

- Noob introduction flights. We'd meet new players who aren't familiar with multiplayer and answer questions, show basic gameplay functions, train for combat, and in general, help get new players started.

- Featured 'Mod' section for both the newsletter and the game's official website. A weekly or monthly featured mod for the game, generally a cockpit, ship(s) set, or HUD.

- Discovery section. Players who are deep space explorers can have an entire solar system or just a planet named after them, or they can give it a desired name. The requirement is they have to be the first to discover it and report its location to me. The unique name can then be applied in a future update to the game and announced in the discovery section and/or newsletter.

- Player videos section. Players can submit videos they record (maybe through Youtube) of gameplay battle/action sequences, discoveries, accomplishments, or even machinima. This would be part of an overall 'Player's Universe' section of the website.

Might help for promotion and/or building interest in the multiplayer/community aspect of the game.
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Post by Kursah »

Definately some great ideas Vice, I like the Noob Introduction, that I might actually take interest in. I'm still learning the ropes, I feel fairly confident now, but I'm definately no pro, still getting my PS2 controller where I want it too. I will take a step in the MP arena soon enough, just not confident enought to be dangerous in skirmishes nor useful enough in contracts yet...soon enough though! I'm in talks with a few other staff members at GPU! to get a review cranked out, it's a small site, but hey this game deserves some serious attention, you've accomplished something great here that many are missing out on big time!

I think all those would be great implementations to a solid community and game! Cheers!
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Post by noxxle »

I think MP is the biggest selling point. Lots of people are looking for a sandbox space game that doesn't require the commitment of an MMO. Right now the only competition is Freelancer, which still has a surprisingly healthy MP population (one server averages 100+ players during peak hours).

Problem is not a lot of people are on the servers right now. Of course that could all change, if for instance EL was on steam... :D

[Edited on 2-17-2009 by noxxle]
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Post by InterFaced »

Originally posted by noxxle
I think MP is the biggest selling point. Lots of people are looking for a sandbox space game that doesn't require the commitment of an MMO. Right now the only competition is Freelancer, which still has a surprisingly healthy MP population (one server averages 100+ players during peak hours).

Good point... and EL does a lot of things better than freelancer IMO. I bet a lot of those players would love this game.
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Post by MMaggio »

Hey! I thiunk having a planet or Solar system named after the player who discovered it would be really cool!:cool:
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Post by noxxle »

Originally posted by InterFaced

Good point... and EL does a lot of things better than freelancer IMO. I bet a lot of those players would love this game.
Exactly.

EL has tons of potential for MP, it just needs an active online population. From what I understand, most people play EL at pre-arranged times. Its hard to convince people to play EL after you tell them that they will have to keep on eye on the forums to know what times people are going to be playing.

[Edited on 2-17-2009 by noxxle]
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Post by wolis »

I like the idea of naming planets.

And while we are comparing EL to others.. lets not forget the grandfathers Elite, Frontier and FFE. Its amazing that the dream of an updated Elite has become a reality in such a low-key/budget way.
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Post by Nphyx »

I'd definitely sign on if EL was on Facebook. One of the big selling points to this game IMO is the system requirements; the game runs great on my laptop with integrated video. There are a lot of people out there who are generally casual players with low-spec systems, but who can get into these kinds of achiever-explorer games with scalable time investment. The biggest thing would be lowering the bar to entry by providing more accessible game information to new users. I know it took me a while to figure out what effects some of the equipment and ship components had (all weekend heh). In-game help text and/or a series of special missions designed to help people understand good ship design, crew selection, and how to build reputation and explore safely would go a long way, without giving away the goodies that make the game fun for explorers.

Naming stellar objects would be cool. What would also be cool along those lines is being able to name and save different ship loadouts for easy swapping - but I guess that's more of a feature request than an idea for promoting the game.
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Post by tha_rami »

- Tournaments. I'd like to announce a scheduled tournament in advance where 20-30 players could meet up for massive PvP dogfights or team-vs-team battles with in-game prizes or some other winnings. I'd like to hear ideas from others on scenarios and prizes.
That sounds pretty good, but for now, again, there are no 'special' things that you can't get simply playing the game. If multiplayer tournaments would give 'that advantage', a prize might be useful. Otherwise, indeed having a planet named after a person as prize would be a good idea. The idea of a massive tournament, however, sounds good seeing the clan system has some problems due to the sheer size of SW and NS.
- Noob introduction flights. We'd meet new players who aren't familiar with multiplayer and answer questions, show basic gameplay functions, train for combat, and in general, help get new players started.
Isn't that being done already?
- Featured 'Mod' section for both the newsletter and the game's official website. A weekly or monthly featured mod for the game, generally a cockpit, ship(s) set, or HUD.
I've said it once, I'll say it again, I think the newsletter could be more interesting, The mod section, however, sounds like a good idea.
- Player videos section. Players can submit videos they record (maybe through Youtube) of gameplay battle/action sequences, discoveries, accomplishments, or even machinima. This would be part of an overall 'Player's Universe' section of the website.
Sounds good. Just keep in mind your website currently hardly is really 'web 2.0'. Like someone said yesterday, it might be a good idea to start a channel, or a common tag for Youtube.
- Discovery section. Players who are deep space explorers can have an entire solar system or just a planet named after them, or they can give it a desired name. The requirement is they have to be the first to discover it and report its location to me. The unique name can then be applied in a future update to the game and announced in the discovery section and/or newsletter.
I'm sorry to say, but that really won't work in the current system as far as I'm concerned - seeing its pretty easy to just search through the universedata file. As long as the basic universe is not hardcoded or encrypted, such an idea will not work.

Personally, when pitching the game, I tend to leave out all other titles. Evochron is pretty much unique in most of approach, and feels significantly distinct from most other space simulations.

[Edited on 17-2-2009 by tha_rami]
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Post by tha_rami »

Just submitted it to TigDB.
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Post by Daedalao »

Well, I've still got the raw video so maybe I can fix it... but I can't figure out how to prevent the double side bars on youtube. Any suggestions?

Keep in mind I'm talking and I do use some harsh language, so probably not best around the kids... sorry :/

http://www.youtube.com/watch?v=0uQcTZS5mOQ

Raw video available here:
http://www.daedalao.com/daedalao/rawdogfight.mpg

[Edited on 2-17-2009 by Daedalao]
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Post by Accountant »

I just have to say, I like the idea of letting explorers name newly discovered planets and solar systems! Very cool and novel idea.

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[Edited on 2-17-2009 by Accountant]
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Post by tha_rami »

The sad point is unexplored systems are simply locatable through the universedata file. All locations would be given away in a few seconds. Besides that, not every player name makes for a convincing name. I actually still oppose the name 'Wolf zone'.
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Post by Daedalao »

I think that if you combine a multiplayer battle system with the planet naming idea... it could be interesting. But make the multiplayer battle be for clans only. Of course this would require many more clans than we have right now... And let's say that you can only fight over dead rocks, ie, no cities on them... no stations in orbit... no proper name already established.

This might be an idea for Verbs dynamic server...

[Edited on 2-17-2009 by Daedalao]
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Post by Blackthorne »

I actually still oppose the name 'Wolf zone'.
I oppose the whole system...it's so utterly pointless. A cul-de-sac system with lots of funky interstellar objects crammed next to each other and a planet you can't land on (despite having 5 cities...). And it starts out as green (good) to boot.

Lost Rucker offers some interesting business opportunities (which have been toned down quite a bit, so I'm actually cool with the system this time around). The Planet there is still quite a funky sight to behold.
Agate is one of the most interesting systems in the game. Damn, I wish the others were even half als good.

But Wolf Zone? Hand me a few fulcrums, and we can rename the thing "Blackthorne's Void".

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Post by MMaggio »

Rami has a good point!
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Post by tha_rami »

The Wolf Zone had its use a while back - it was an interesting multiplayer combat zone. I think its a bit unnecessary nowadays. Lost Rucker is a bit of a middle-piece for me, I like the system but disliked the potential exploits there. With Legends, this has improved significantly :).

[Edited on 17-2-2009 by tha_rami]
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Post by Nphyx »

So how about just encoding & compressing the universe files. AES encrypt, gzip, done. Add a function to the dedicated server to build a universe from an unencrypted file, provide an example unencrypted universe without the 'secret' areas for server admins to work off of if they want a custom universe. It won't stop a dedicated hacker but it'll keep secrets safe from casual perusal.
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Post by verbosity »

actually you'll find the dynamic server universe file pretty hard to make sense of easily..

plus ppl who want to cheat will always find a way to, and are only ruining it for themselves.
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Post by Nphyx »

Originally posted by verbosity
plus ppl who want to cheat will always find a way to, and are only ruining it for themselves.
True, but if you're running a competition you want to make the bar to entry for cheating as high as is reasonable. AES & gzip libraries are readily available for any programming language and don't add a substantial burden to the code, and AES is pretty tough to crack, time better spent exploring the game for most people.