Anti-aliasing?

Tips, tactics, and general discussion for Evochron Legacy.
keefyboy
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Anti-aliasing?

Post by keefyboy »

Ok, I admit I'm an idiot.
But Evochron Renegades was certainly easier to setup for anti-aliasing. I've gone into the nVidia control panel, selected 16x anisotropic filtering, and 16xQ anti-aliasing, but it looks the same as no filtering or anti-aliasing.

What did I do wrong?


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Ooof - I just figured it out - though I should leave it here in case anyone else has trouble.

Select "Anti-aliasing Mode" - "Override any application setting" and it will work.

It's the same as Renegades - but I set it up so long ago I forgot how... Now I just wish it were settable in-game. Ah, well. :) Maybe in a future revision it will accept anti-aliasing instead of being forced to?
Ironbar Sinister
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Anti-aliasing?

Post by Ironbar Sinister »

Holy wow!

I just setup a custom profile in my nVidia Control Panel, and turned on 16x AA and 16x Anistropic Filtering - override application setting on both.

It looks verrrrry nice. :cool:

My current build:
Antec Nine Hundred case
PC Power & Cooling Silencer 750 power supply
eVGA 750i FTW SLI motherboard
Intel E8500 Core 2 Duo processor
8GB of G.Skill DDR2-1066 RAM (four 2GB modules, 533MHz 5-5-5-15/2T)
Two BFG Tech 8800GTX-OC video cards in SLI
Creative X-Fi Titanium sound card (PCI Express x1 card, nice fit)
Two LG GSA-H62L 18x DVD±RW DL SATA Drive w/LightScribe optical drives
Two Seagate Barracuda 7200.10 320GB SATA drives in RAID-0 (always RAID-0, I've got servers and a NAS for saving important stuff on)

OS: Windows Vista Ultimate 64-bit
axisAdamWest
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Anti-aliasing?

Post by axisAdamWest »

Oh, didn't know about this. Fantastic.

[Edited on 7-2-2009 by axisAdamWest]
Knight Rider
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Anti-aliasing?

Post by Knight Rider »

In the nvidia control panel, I used these settings and visually it's stunning:

Antialising - mode... OVERRIDE any application setting

Anisotropic Filtering 16

Antialising - setting... 16xQ

Antialising - transparency... SUPERSAMPLING

Force mipmaps - NONE

Texture filtering: Anisotropic sample... ON

Texture filtering - Quality... QUALITY

Texture filtering - Trilinear optimization... ON



[Edited on 2-7-2009 by Knight Rider]
Zenith
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Anti-aliasing?

Post by Zenith »

I tried Knight Rider's settings and I have to say, stunning doesn't begin to describe the veritable visual feast on offer! I would highly recommend tinkering with your card's control panel, it certainly makes all the difference.
MadBoris
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Anti-aliasing?

Post by MadBoris »

Texture filtering: Anisotropic sample... ON
Texture filtering - Quality... QUALITY
Texture filtering - Trilinear optimization... ON
If you got a recent quality GPU - for better quality -

Texture filtering: Anisotropic sample... OFF
Texture filtering - Quality... HIGH QUALITY
Texture filtering - Trilinear optimization... OFF

If you change quality to "High Quality", the other two are autmatically disabled.
I always run my GPU as "high quality" because I usually have performance to spare although every driver update defaults it to Quality.

If 16xQ Anistropic causes too much performance impact with "high quality", then atleast disable the two other performance optimizations for best quality. I have performance to spare so I leave them off.
Zenith
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Anti-aliasing?

Post by Zenith »

Works a treat, and no performance loss either. Really can't believe how awesome this game actually looks, Vice did one hell of a job, that's all I can say.
Knight Rider
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Anti-aliasing?

Post by Knight Rider »

I whole heartedly agree. He did do one hell of a job on this one.
Storm
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Anti-aliasing?

Post by Storm »

Just a rough tech question (KnightRider, MadBoris);

Will tweaking the VidCard's settings as suggested by KnightRider and MadBoris cause it to run hotter? Will it consume more power? I'm just curious...

If it does, I don't THINK I would have a problem ....

.... I had a problem w/ my vidcard recently that I didn't even know I had, it had been that way for ~ 2 years... installing EvoChron Renegades "pointed it out" , and subsequent assistance by Vice specifically defined the problem (my card was underpowered / overheating, custom builder for my system used a cheap power supply).

That problem has now been fixed (and comparison of RivaTuner stats for my VidCard before and after the new power supply are VERY significant).

... I'm forcing my VidCard fan to 100% now whenever I play ER / EL.

[Edited on 2-11-2009 by Storm]
Knight Rider
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Anti-aliasing?

Post by Knight Rider »

It really depends on the vid card you have. I have a nvidia Geforce 9800 GT which is a 512 card, so I feel comfortable maxing everything out with power to spare. If you have a 512 or better, then it shouldn't be a problem, if you have a lower spec, then you would have to test the limits of your card.



[Edited on 2-11-2009 by Knight Rider]
Storm
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Anti-aliasing?

Post by Storm »

Thanks... I will try this in a few.

It should have occured to me, I can check heat behaviour w/ tweaking via RivaTuner 2. (no way of checking power consumption though).

I have an NVidia 8800GTX... apparantly power-hungry and notorious for heat.
Knight Rider
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Anti-aliasing?

Post by Knight Rider »

Thanks definitely a card on steroids.:D
Storm
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Anti-aliasing?

Post by Storm »

Yea... the guy that originally put my system together (2 yrs ago) apparantly used a power supply that "... was barely able to power the CPU alone ..." ... according to the tech that worked on my system a few days ago.

The power supply problem is definitely solved... RivaTuner 2 indicated a "massive" increase in performance afterwords, because apparantly the drivers had been "ramping down" the VidCard to prevent damage (w/ the old power supply)... for 2 years with no indication (until new vid drivers were installed).

I'll try these antialiasing tweaks later on tonight. Or rather, this morning... time flies like a Rebel Raven being chased a pack of hungry Vipers.
Storm
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Anti-aliasing?

Post by Storm »

I couldn't see any real difference ( *visually* ... *yet* ... I'll give it some time and see if I notice anything leaping out)... probably the combination of vidcard/monitor/resolution.