a few questions about legends

Tips, tactics, and general discussion for Evochron Legacy.
th3flyboy
Ensign
Ensign
Posts: 5
Joined: Sun Jan 18, 2009 12:06 am

a few questions about legends

Post by th3flyboy »

Hey guys, I have a few questions about legends before I decide what to do. Right now I am considering legends, but I would like to find out if I can do a few things and about a few things before I move on with my decision. First of all I'd like to say that I really like that you guys implemented TrackIR, that's something that in my opinion should become standard in PC flight games. Now on to the questions, first can I control capital ships such as carriers. Second, about landing on planets and docking with stations, am I able to for instance go to the bar and actually talk to people and get missions from on the station without it all being menu based. Finally, I have to ask about whether or not you can do things like buying stations or building mining posts or stuff like that. While I like the TrackIR and Newtonian physics, I'm not sure if I want to get this because from what I've seen so far, there's not enough information to go on to decide if I want to get this.
User avatar
Vice
Administrator
Administrator
Posts: 12227
Joined: Fri Apr 25, 2003 1:38 am

a few questions about legends

Post by Vice »

Hello and welcome. Some of what you ask is answered on the game's website in more details: http://www.evochron.com

I'll provide some quick answers below.
Now on to the questions, first can I control capital ships such as carriers.
No, it's exclusively a small to moderate size ship simulation. Capital ships do not serve much of a purpose for a lone-wolf mercenary outside of carriers for military objectives and ships, cruisers, battleships, destroyers, and transports for combat involvement and transport objectives.
Second, about landing on planets and docking with stations, am I able to for instance go to the bar and actually talk to people and get missions from on the station without it all being menu based.
No, it's not a character/acting based simulation at all. The game is a technical simulation.
Finally, I have to ask about whether or not you can do things like buying stations or building mining posts or stuff like that.
Yes and no. You can buy a station license, which is like becoming a part owner in the station and it offers benefits like protection while docked, inventory discounts, and removal of docking fees. Making objects that play the game for you, like mining drones or building stations, is not something this game includes. It is not a remote control fleet simulator, broad scope business simulation, and won't have other such indirect gameplay elements. It's focus is on player choices and actions that directly effect your wealth, reputation, and acquisitions as a lone-wolf mercenary.
While I like the TrackIR and Newtonian physics, I'm not sure if I want to get this because from what I've seen so far, there's not enough information to go on to decide if I want to get this.
There probably isn't since there's no demo. Best advice would be to wait until the demo is available, then try it out.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
th3flyboy
Ensign
Ensign
Posts: 5
Joined: Sun Jan 18, 2009 12:06 am

a few questions about legends

Post by th3flyboy »

Alright, thanks for the info. It sounds cool, and I may try it out later, but for now I'm looking at it and it just doesn't seem to have what I'm looking for right now, maybe later when i get to thinking about it again. I like a lot of the features, but there are things that aren't there that I wish kind of were there. Honestly, I like the small fighter aspect, but it just isn't all I want to do. (Honestly I have days where I wanna be in control of a larger ship, not limited to smaller ships).
Daedalao
Lieutenant
Lieutenant
Posts: 287
Joined: Sat Dec 01, 2007 1:18 pm
Location: Oregon

a few questions about legends

Post by Daedalao »

I have similar days, and on those days, I play Bridge Commander.
User avatar
Vice
Administrator
Administrator
Posts: 12227
Joined: Fri Apr 25, 2003 1:38 am

a few questions about legends

Post by Vice »

Alright, thanks for the info. It sounds cool, and I may try it out later, but for now I'm looking at it and it just doesn't seem to have what I'm looking for right now, maybe later when i get to thinking about it again. I like a lot of the features, but there are things that aren't there that I wish kind of were there. Honestly, I like the small fighter aspect, but it just isn't all I want to do. (Honestly I have days where I wanna be in control of a larger ship, not limited to smaller ships).
It may indeed not be the game for you. You can fly 'large' ships though, just not massive capital ships which are primarily reserved for hauling cargo and assisting smaller ships in their efforts (often combat/patrol/escort duties). Big ships like Leviathans and Centurions are pretty big, slow, turn like a brick, but they have heavy armor and powerful shielding. Not 'buildings in space' in terms of size, but significantly different in characteristics from smaller, more agile spacecraft.

[Edited on 1-18-2009 by Vice]
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
Storm
Lieutenant
Lieutenant
Posts: 218
Joined: Mon Jan 05, 2009 8:54 pm

a few questions about legends

Post by Storm »

I found that I can make the Leviathan pretty agile (not like a Talon of course), by dropping the cargo bays in favor of the highest wing system I could fit on it.

Leviathan
Engine: 10 (S:750)
Shield: 10
Cargo Bays: 1
Fuel Tank: 800 (and maybe this could be dropped to 400)
Wing Sys: 10 (possibly 11 if you drop fuel tank to 400)
Hard Points: 8
Assembly Left: 5

(edit) Yes, I just tried it: drop the Fuel Tank to 400, you can up the Wing Sys to 11, and have 10 Assembly Points left.


[Edited on 1-18-2009 by Storm]

... and if you drop your Shield Class to 7 (not that I would want to) you can install the highest WingSys class 13. I just tried it, the Levi is EXTREMELY agile.



[Edited on 1-18-2009 by Storm]
Blackthorne
Lieutenant
Lieutenant
Posts: 239
Joined: Wed Dec 10, 2008 9:27 pm
Location: Germany

a few questions about legends

Post by Blackthorne »

Originally posted by Storm
I found that I can make the Leviathan pretty agile (not like a Talon of course), by dropping the cargo bays in favor of the highest wing system I could fit on it.

Leviathan
Engine: 10 (S:750)
Shield: 10
Cargo Bays: 1
Fuel Tank: 800 (and maybe this could be dropped to 400)
Wing Sys: 10 (possibly 11 if you drop fuel tank to 400)
Hard Points: 8
Assembly Left: 5

(edit) Yes, I just tried it: drop the Fuel Tank to 400, you can up the Wing Sys to 11, and have 10 Assembly Points left.


[Edited on 1-18-2009 by Storm]

... and if you drop your Shield Class to 7 (not that I would want to) you can install the highest WingSys class 13. I just tried it, the Levi is EXTREMELY agile.



[Edited on 1-18-2009 by Storm]

Sure. But if you use a frame 2-4 sizes smaller, you can cram the same equipment in and get better fuel efficiency and higher speed with no loss in shield strength or maneuverability; merely the hull strength drops.

With the upcoming changes in the physics system, I feel the leviathan might become obsolete...

-Blackthorne
The individual has always had to struggle to keep from being overwhelmed by the tribe.
If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.
User avatar
Vice
Administrator
Administrator
Posts: 12227
Joined: Fri Apr 25, 2003 1:38 am

a few questions about legends

Post by Vice »

With the upcoming changes in the physics system, I feel the leviathan might become obsolete...
You raise a very good point, Blackthorne. This has been very high on my priority list and the redesign has focused on both decreases and increases in functionality, rather than just scaling back or boosting one or the other. While the new physics system has many new factors and changes which decrease the agility and performance of big/heavy ships, they will also be given further advantages with armor and shielding to help offset the change. I can say that the changes have been carefully adjusted to help retain balance for given roles for each frame. If you want to fly a big, slow, heavy ship that is really good at bouncing weapons impacts off with slight damage, a frame like the Leviathan might still be a preferred option for you. Granted, depending on your play style and flight combat skill, they may be more limiting in an evasion role than before, but you won't have to worry as much about the inbound attacks. Players more interested in flying a capital ship-like spacecraft may prefer the bigger frames. You will also still have 'fleet' options, so you can hire smaller ships to help fly escort for additional protection and/or recruit other human players in multiplayer to do the same thing.

The introduction of reusable Stealth equipment is also a major factor to help offset the agility limitations of big ships. Getting stuck in a dangerous combat situation won't be such a major drawback for big ships that have stealth as they can keep themselves protected for modertate lengths of time while travelling. In combat, smaller ships will likely give up the option for a steath generator to install combat focused equipment that gives them an advantage for that role. Traders, miners, and opportunistic explorers may not care so much about combat and will focus their ship design on cargo capacity, fuel, shields, and stealth.

Combined, the new options should help provide a much more diverse range of ship options and capabilities that continues to make each frame very useful for various default roles while also allowing enough customizing through design and loadout to accomodate different roles, or at least perform better in them.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
tk7223
Lieutenant
Lieutenant
Posts: 210
Joined: Sat Jan 17, 2009 2:01 am
Location: North Georgia, USA

a few questions about legends

Post by tk7223 »

So.....If I'm interpiting this info correctly...We can have a stealth mining ship for making runs into dangerous sectors?
verbosity
Captain
Captain
Posts: 1154
Joined: Thu Sep 07, 2006 7:38 pm
Location: Deep Space 9

a few questions about legends

Post by verbosity »

Originally posted by tk7223
So.....If I'm interpiting this info correctly...We can have a stealth mining ship for making runs into dangerous sectors?
yes, there are two types of stealth device, one is a one-off device tha sits in a missile bay, the other is a reusable piece of equipment. both have their own advantages and drawbacks.
verbsleagues.co.uk sw3dg web stats systems
uaithne.com eco-living project
rulerofzu.com free fantasy mmorpg
jesterscup.com webby stuffies
tha_rami
Commander
Commander
Posts: 890
Joined: Tue Jan 25, 2005 2:20 pm
Location: Netherlands

a few questions about legends

Post by tha_rami »

I'm such a 'Stealth Miner'. Extremely useful :).
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news