Except, then you'd wind up with a bunch of tiers for each ship for each role without any real advantages or disadvantages at all (as you state). You'd just end up with a bunch of ships that can do one selected thing really well, nothing to distinguish them except their appearance. In short, a bunch of ships that can do any one thing that just look different. It brings them down to just being configured 'avatars' and not specific ships with specific traits.You'd have an exploration frame, a combat frame, a race frame, a miner frame ect. ect. Each subsequent level would be superior to the previous one. In the end, you'd end up with far more variety as no ship is superior.
Is that really what you and anyone else would want? No ship being any different from another? Why work so hard to achieve a Leviathan, Centurion, or Renegade if you can just configure a small frame to do the same one thing at 1/10 the cost? Plus, several players have discovered the way to defeat a Leviathan in a medium frame (not even requiring working in pairs), greatly levelling the advantages. And I know 2 or 3 of them have realized what they discovered, because they can repeat it, hehe. My Leviathan has not provided me with complete dominance over the last two weeks of combat matches and multiplayer testing, that's for surewith none of the ships being superior or inferior.
And I am paying close attention to multiplayer games lately, especially discussions we've had while online as we try different tactics and practice combat. Certain balancing issues can be taken into consideration, but I'm not inclined to wildly change the rules of the game mid-stream without verifying potential side effects and how it may negatively impact players who enjoy the current setup. So interested players are welcome to join in the discussions and practices with combat being a main topic for ship design/benefits (including the issue to make the Leviathan even more of a slow lumbering cargo transporter and exploration ship).








