Best Ship in Evochron Renegades

Tips, tactics, and general discussion for Evochron Legacy.
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Best Ship in Evochron Renegades

Post by BraveHart »

"Which is the best ship in Evochron and how do I get it?" .....this question is probably one of the most thought of questions on a new pilots mind when he enters into the Evochron Universe. Should I get one for Exploring? Fighting? Trading/Mining? Racing?....etc. The 1st choice can make a big difference in how fast a new pilot can progress. I myself love to explore and that can be a big mistake if one is not prepaired for what the next system holds....Hostiles can really ruin your day if you have a light frame ship and your trying to take them out....sometimes your the bug and sometimes your the windshield, in this case you would be the bug...LoL.

Sapphire is a great SAFE system to start off in :) Mining asteroids and cleaning solar arrays and running a few errands for the Navy are easy....So a basic no frills ship with a tractor beam and at least a 1 or 2 bay cargo hold will suffice....However, try Mining asteroids in another system with 4-9 Hostiles attacking you and you would probably wish for a bigger ship with the best protection you could buy.

The better ship frames, weapons, engines, shields and upgrades are available in the other systems beyond Sapphire....and you will be glad that you are making good easy money in Sapphire....your going to need it.

Post your favorite ship here and why you like it.......

I have a Leviathan ship with some of the best known weapons in the known system, having this ship allows me to outfit it for War, Mining or deep space exploration. Evochrons Shipyard is so cool, allowing me to design my ship at anytime for any mission...gotta love it. I have earned over 1 billion in cash with this ship and a lot of work and thinking outside the box, so lets hear from you Veteran pilots and New pilots as well...and lets find out : " Which is the best ship in Evochron?".

Good Flying

[Edited on 4-16-2008 by BraveHart]
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Post by Vice »

I agree on the role and situation have a determining factor. I generally consider these my favorites for certain roles:

- Light to moderate combat, heavy emphasis on racing, agility needed against light to medium frames, conflicts against moderate or less armed ships, high speed zero gravity drifting - Phoenix

- Moderate to heavy combat, speed and agility still needed against fast missiles, good but not great performance in racing, ability to keep up with most AI and PvP multiplayer scenariors - Renegade

- Heavy combat, primarily PvP battles, little or no racing, speed and agility not important against short range powerful missiles, heavy defenses needed against powerful AI and human players - Leviathan
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Post by 49rTbird »

The Leviathan is my best ship also but I like a faster ship to play tag in Vonarian space. I have one pilot who dies a lot trying dumb things in small ships (lol).
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Post by tha_rami »

Always Centurion.
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Post by Jeremy »

I prefer to fly the smaller ships.

The Starwolves clan seems to rely on sitting in their invincible flying rocks throwing missiles and energy beams everywhere, I've noticed...
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Post by tha_rami »

The fact that many agree the Leviathan is in fact, the best ship, does make me wonder whether the tiered ship thing I once described wouldn't be a good idea. The Lev is imba. It should be nerfed.
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Post by madmax »

Originally posted by tha_rami
The fact that many agree the Leviathan is in fact, the best ship, does make me wonder whether the tiered ship thing I once described wouldn't be a good idea. The Lev is imba. It should be nerfed.
I agree, there should be a few options with differnet pros and cons. This could create interesting strategies in clan battles.
Note: This is partially becuase i just got a Striker and am nowhere near a Leviathan.
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Post by BraveHart »

The Leviathan is a very good ship, but it does have a weakness...can anyone guess what it is?.
Like all ships the Leviathan has its strong points and its weak points and when a pilot is in combat it is a good Ideal to know your enemy and how best to exploit their weakness to win the battle...There is an old saying " Beware of the Man that only owns 1 Gun...He more then likely knows how to use it."

If all you have or can afford is a light frame ship or medium frame......try different upgrades to improve the ships performance, find what works best. Know your weakness of the ship and think of a battle strategy to counter act what the other Heavier ship may throw at you.

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Post by tha_rami »

Originally posted by BraveHart
The Leviathan is a very good ship, but it does have a weakness...can anyone guess what it is?.
Like all ships the Leviathan has its strong points and its weak points and when a pilot is in combat it is a good Ideal to know your enemy and how best to exploit their weakness to win the battle...There is an old saying " Beware of the Man that only owns 1 Gun...He more then likely knows how to use it."

If all you have or can afford is a light frame ship or medium frame......try different upgrades to improve the ships performance, find what works best. Know your weakness of the ship and think of a battle strategy to counter act what the other Heavier ship may throw at you.

Good Flying
Not a chance. The Leviathan has access to full assembly points, leaving you with a small problem with lower ships: they can't handle the Leviathans firepower nor armor. Your rockets will at most dent the Leviathan which can effectively use its CM's to repel your missiles. After depleting your missiles, the Leviathan will just continue bashing on your shields with an Excalibur pack or similar weaponry until you have no choice but running away or blasting apart in the cold vacuum.

The ships should be more evenly distributed. I've said this before, and I'll continue to repeat that until Vice personally tells me to back off and be good, and then still only if I get a cookie.
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Post by Vice »

The ships should be more evenly distributed. I've said this before, and I'll continue to repeat that until Vice personally tells me to back off and be good, and then still only if I get a cookie.
I thought we had an agreement over a coffee bill :)

Seriously though, I've found myself at disadvantages in a Leviathan when I'm up against a skilled player in a Phoenix or Renegade. There have been two particular players recently I can recall who've figured out the Leviathan's most exploitable weakness and once they discovered how to use it against me, they could consistently either match me point for point, or even pull ahead by a kill on occasion... all while flying a much lighter frame.

Until you find it out for yourself, your best bet is to team up with another clan member or player and attack a heavier ship in pairs, then transition to the next threat as needed, either splitting up for lighter threats, or staying united to take down bigger threats. One of the biggest problems many players have early in the game is failing to use any battle strategies at all, leaving them to fight everything by themselves at a point in the game when they should be teaming up to improve their capabilties. Battle tactics and teamwork are an effective way to overcome numerical/statistical/experiential obstacles. There are several players I've been flying with over the last few weeks that are reaching a high skill and tactical level, and they are shaking up advantages of heavier ships while flying lighter ones. There is a reason I have started to shift my frame and component design :)

[Edited on 4-16-2008 by Vice]
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Post by BraveHart »

The Leviathan has the best armor.....but even the best armor has a weak point. When I first encountered a Leviathan it took out my ship quick, but I learned real quick how to take it out and the next time I encountered a Leviathan the victory was mine, but I did come away red and smoking. Combat tactics are very important when facing overwhelming odds...even the smallest ship can be the best ship in a given situation.

Facing a Leviathan is tough, facing 2 Leviathans is really tough and facing 3 Leviathans is plan suicide....but it can be done. Of course humans and AI battles are different, but the battle tactics are the same. It will not be easy....but it sure is fun, and you may want to bring a lunch...it's going to take some time...LoL.

Good Flying
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Post by Tuco »

My Leviathan has cool glittery racing strips along the sides, sharks teeth on the front, and fuzzy dice hanging from the rear view mirror. Other ships run in fear when I enter a system. My Leviathan has no weakness. And....the chicks totally dig it.
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Post by tha_rami »

Fact remains that the advantages of the Leviathan convince most players to use it. Teaming up against a Leviathan seems a bit of a loose argument, how should we face two Leviathans? If two of them fly as tactical as two Renegade pilots do, I know who'll win.

Tactics have never been my weakest point. I've done tricks from skimming the atmosphere till blasting a Fulcrum into an asteroid to have a quick detonation. I've done tricks hiding behind asteroids until it exploded and then missile ahead. I know the inertial system by heart. And, the most important thing, I know when to run. Usually, though, I'm caught typing and die. :P
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Post by BraveHart »

Your right about the advantages of the Leviathan. I believe it is one of the best ships for combat and it is the goal of every combat pilot to have the best ship they can get their hands on, But having a Levithan does not always mean victory. Flying the Leviathan does take on new challenges and having to learn new battle tactics is a must. Just having a Leviathan increases your odds of survival....but learning how to properly fly it increases your odds even better.

Evochron Universe has such a unique challenge to it that it keeps us coming back for more and that says volumes about the quality of the game. I can remember a time when I just jumped to a new system, Deneb I think, and was immediately attacked by Hostiles flying Leviathan, Centurion, and Renegade ships. My first thought was " Ahh...Hell no" and the fight was on for survival. All I wanted to do was make it to the Starport that was really close to the jump gate and it took three tries before I made it there! and I was in the Red, Smoking and on Fire....What a relief to have made it. (Evochron....gotta love it.) I immediately upgraded my ship frame after paying the docking fee and buying a license to the station.

Does anyone have a good war story to tell about their favorite ship? post it here and what combat tactic you used to survive the onslaught....

Good Flying
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Post by 49rTbird »

I was in Vonarian Space last night in a Phoenix using guns only and only had to run for cover one time for repairs. I will have to go up against a human to decide what the better ship to match my style of fighting is. This will more than likely be true 4 most of us. :)
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Post by OmniusALX »

It would be a nice touch if we could have more than one ship per game character.

I wouldn't have to be all the frames, prehaps 2 or 3 at any one time.

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Post by 49rTbird »

You can sort of (lol) I have 8 pilots ( 0 thru 7 ) all named the same. I put 2 or 3 pilots in each location I use alot. This way I can have a pilot with the same call sign but with a different ship or equipment and all I have to do is exit to pilot manager and switch to what I need at the time. It is quicker than docking and rebuilding but the down side is each pilot has it's own history and stats. if U want that to be the same after awhile it takes a little offline work. I think this is covered in the basic game info area.
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Post by Duckmurderer »

Is it me or is the leviathan the best ship for exploring? I'm really not going to need to go that fast when I'm doing approx. 120-160 Jumps just to get to one system that I found in a certain manuscript in Al's Quay. Expecially when loading out with Fuel tank 10 :D.


Oh, I also gave up on my to find everything without peeking at the universe file. There's just way too much space.
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Post by BraveHart »

The Leviathan assembly points makes this one of the best ships for exploring deep space. Allowing you to have that wonderful big tank of gas and still have room for some good shields and engine to boot. Accelerating your max speed then turn off your ids and jump those long jumps allows you to go fast enough to help keep the hostiles off your back ( make sure to turn off fuel source AFTER turning IDS off to help conserve fuel.) the missiles have a real hard time catching you when you have exited your jump cycle and your still cruising at almost your max warp speed....Gotta love that advantage. and if for some reason you absolutely have to turn your IDS back on you will have the fuel to put up a good fight.

When you finally find a Starport/Planet you can simply use the shipyard and convert your ship back to what ever you need it for depending on the contract you might want to accept, or what ever tickles your fancy.... fighting Hostiles, mining....etc.

In my opinion Duckmurderer is on the right track.....any other Thoughts or opinions?

Good Flying :)
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Post by Exeneva »

The statement that a Leviathan has weak points is true. However, a Leviathan with class ten shield boosting and good shield management is virtually invincible to particle and beam fire.
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Post by BraveHart »

That is why I love this ship for combat roles....It can take a real good pounding before it is destroyed....of course if someone just happens to sneak in a Torpedo while your busy and not looking...it's goodbye ship, helloooo deep space...LoL. You guys know who you are...Ha Ha..LoL.

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Post by Exeneva »

Simply put, the Leviathan is the best ship in the game regarding battle. It doesn't matter if you're flying a faster ship and doing drive-by shooting with excals and laser fire, a Leviathan can sit there, and take all 8 excalibur missiles plus any additional fire you send and still have shields in the yellow. I've done it before, and Vice can vouch for me when I say that.

If you're not flying a Leviathan, it's going to take you and two other partner ships to bring one down, and that's assuming the Leviathan doesn't use missiles on you.

The game has evolved to the point where good shield management can make your ship nearly invincible. Leviathan is the way to go.
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Post by Exeneva »

Originally posted by tha_rami
Originally posted by BraveHart
The Leviathan is a very good ship, but it does have a weakness...can anyone guess what it is?.
Like all ships the Leviathan has its strong points and its weak points and when a pilot is in combat it is a good Ideal to know your enemy and how best to exploit their weakness to win the battle...There is an old saying " Beware of the Man that only owns 1 Gun...He more then likely knows how to use it."

If all you have or can afford is a light frame ship or medium frame......try different upgrades to improve the ships performance, find what works best. Know your weakness of the ship and think of a battle strategy to counter act what the other Heavier ship may throw at you.

Good Flying
Not a chance. The Leviathan has access to full assembly points, leaving you with a small problem with lower ships: they can't handle the Leviathans firepower nor armor. Your rockets will at most dent the Leviathan which can effectively use its CM's to repel your missiles. After depleting your missiles, the Leviathan will just continue bashing on your shields with an Excalibur pack or similar weaponry until you have no choice but running away or blasting apart in the cold vacuum.

The ships should be more evenly distributed. I've said this before, and I'll continue to repeat that until Vice personally tells me to back off and be good, and then still only if I get a cookie.
How? Giving all lighter ships large amounts of benefits regarding speed won't do anything against a well-flown Leviathan. There are only two things that will bring a Leviathan down: Starfire and Exodus missiles. I say this by experience and I, as well as several others, know that Leviathans are the cream of the crop ship for combat. A single well-flown Leviathan can destroy entire human fleets flying smaller ships. Sure, they may have some missiles, but the majority of missiles can't do much to a Leviathan player who manages shields well.

I tell people to keep the front of their ship facing their opponent in battle so all they have to do is manage the front side of their ship. And yet, every time I see someone do this I laugh, because I simply ram my ship into theirs to knock them off balance in order to shoot them from their exposed flanks (which should be in the red because of shield boosting).
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Post by Nigel_Strange »

When you finally find a Starport/Planet you can simply use the shipyard and convert your ship back to what ever you need it for depending on the contract you might want to accept, or what ever tickles your fancy.... fighting Hostiles, mining....etc.
That's good advice. I would only add to this that you should pay attention to how much you spend on these transactions because a Leviathan in Pearl is less than a Leviathan in Al's Quay, and I assume other places even further off the beaten path with ridiculous amounts of inflation, so, you can stand to gain or lose a lot of money in these transactions, depending on how you play them.

Of course, if you're stinking rich, with a bank account in the billions, then this is all pin money.:P
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Post by tha_rami »

How? Giving all lighter ships large amounts of benefits regarding speed won't do anything against a well-flown Leviathan. There are only two things that will bring a Leviathan down: Starfire and Exodus missiles. I say this by experience and I, as well as several others, know that Leviathans are the cream of the crop ship for combat. A single well-flown Leviathan can destroy entire human fleets flying smaller ships. Sure, they may have some missiles, but the majority of missiles can't do much to a Leviathan player who manages shields well.

I tell people to keep the front of their ship facing their opponent in battle so all they have to do is manage the front side of their ship. And yet, every time I see someone do this I laugh, because I simply ram my ship into theirs to knock them off balance in order to shoot them from their exposed flanks (which should be in the red because of shield boosting).
So, the Leviathan should be nerfed. I think there should also be faster ships with large assembly amounts. I've once and again proposed a tiered ship system, in which you'd have three levels of ships. Each level would have a few ships focussed on one specific task, with none of the ships being superior or inferior. You'd have an exploration frame, a combat frame, a race frame, a miner frame ect. ect. Each subsequent level would be superior to the previous one. In the end, you'd end up with far more variety as no ship is superior.

The Leviathan has heavy armor, and is slow. However, an extended trade-off in the form of weaponry or less hardpoints would balance stuff more, and lead to more diversity between ships in MP.
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