I've been playing a couple of MP games lately and I came across a number of points that I think decrease gameplay in MP. Now, I know multiplayer is not one of the spearpoints in this game but I do think it has a lot of potentiel and that if some of there points were to be adressed it would help a lot.
Would like to hear your opinions.
1. Available contracts don't change.
Yesterday Cynical and I completed a solar clean contract for 17.300. When we returned to the station, that exact same contract was available. Apart from the fact that I thought completing contracts should steadily increase rewards, the diversity of available contracts didn't change. After a few more contracts Cynical and I flew to another station in the hope of finding an other type of contract or a contract that would pay more, no luck, still the cleaning contract for 17.300 was the best option. Also a visit to Sapphire planet showed the exact same 3 contracts...
2. No death messages.
Actually noticed this with Vice in the game. When Hazz crashed into an asteroid, all I got to see was that he "joined in ...". So there was no message that he had died, only that he rejoined. Vice told me there would have been a message if he would have been shot. This is good, but I would really like to see a message at every death. Apart from the fact that this can be crucial information at moments (imagine a battle, your friend-in-arms crashes, but you're oblivious and have to find out the hard way by being blown up by the reddies he had been fighting, just one example...), it could also add a portion of humour to the game. It would be good to see "Hazz died". But it would be even better if particular causes of death would be reported. Then you could get "Hazz decided to end it all and crashed into an asteroid". Getting these kind of messages in MP would be very nice!
3. It's possible to achieve same contract multiple times
Apparently when doing a solar clean contract together, you're not actually cleaning the same solar panel. It's at the exact same location, but still not the same. When Cyn and I were cleaning panels yesterday, I kept on finishing first. Cyn got the completed message and cash from my cleaning efforts but continued on with his own panel, and actually completed it again and got paid again. Apart from the fact that this is not entirely fair because I didn't get a second reward, I think it should not even be possible. I would like to be cleaning the same solar panel, and have it completed for all players at the same time.
4. Some missions aren't really suitable for MP
I believe missions like delivering commodities or "find package" are currently not very suitable for MP. If these missions would be adjusted they could be though. For instance the package could not always be at the waypoint, and not even in radar range, so you would need to look for it. Then being with a group of players would definatly be an advantage, ofcourse the pay -off would have to increase some. Not sure what to do with the commodities mission. Also maybe there could be special MP missions, like a race fort instance, I would love to do a racing court against another player (In MP yesterday I was faster than Vice
5. Joining takes a long time.
It really takes a long time to join. The searching for servers is fast, but when I click on the server it takes about 20 seconds before it says: sending joining request, then it takes about 30 seconds before the game actually loads. Sometimes it doesn't start loading and it takes more like 50 seconds before I get an error that says "IP blocked....". Not sure if this is game or server related. All I know is that it sometimes seems like my system is frozen, not the best way to start a MP game. I can even imagine some players dropping out in this stage.
What do you all think?
Deleted 6th point about a central place with MP server information, Vice already did that apparently in the topic about multiplayer. Great work Vice!
[Edited on 2-29-2008 by Berdyon]





