Hi,
Been playing your game for about a week now, it works fine on my Tower, but on my laptop not so much.
If I am mouse point mode, the pitch is constantly creeping up v1. Which while small has a huge impact on playability.
In Mouse Direction mode, well it just not work, the ship never re-centers on the cursor. So it just perpetually spins.
I have minimized mouse sensitivity, and Maximized what I believe is the Y (Pitch) Deadzone, to no affect.
Based on your thread, viewtopic.php?hilit=Pitch&p=182967&sid= ... 51d0d0c0a4
I tried adjusting the stickt.sw for Pitch (line 3) from 2 to 1; I take it this is an integer variable?
Anyhow that had no affect either.
I am using an Dell Inspiron 15 Win 10 with a Razor Death Adder Mouse. (Synapse and Drivers updated today.)
but no matter what I do the application seems to be always reading a small Y input from the mouse even when I lift it off the desk. But when I hold the Alt Button is steady's out; again indicating a false mouse input, as Alt temporally removes the mouse from the game input as you obviously know. There is no creep observable on any other game or this browser I have tested this buy putting the mouse over quite thin lines and it never moves. I also do some Digital art on the side, and I would have noticed any false inputs in that application some time ago. I have of course visited multiple webpages for Mouse Drift problems, to no good affect; and as this is the only app I have ever observed this problem with, I don't think its the mouse or driver.
OK, Long Question, Short Answer? where and what can I try to adjust, and what would that adjustment look like. to
spoof the app to compensate for the bogus Y input it clearly seems to be reading.
TY in advance for any time and attention to this question.
[EL 2.0718] Pitch Constantly creeping up. *FIXED*
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Blackbirdx61
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[EL 2.0718] Pitch Constantly creeping up. *FIXED*
Last edited by Blackbirdx61 on Tue Aug 06, 2024 6:00 am, edited 1 time in total.
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Marvin
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Re: Pitch Constantly creeping up.
Vice will be back from vacation next week. Until then, make sure the thrust from your ship's engines aren't causing a problem. Also, it's odd that you don't have the drift when playing on your tower. Are you using the same ship for both the laptop and the tower? And are the thruster settings the same for both computers?
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Vice
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Re: Pitch Constantly creeping up.
I'll proceed with advice for the latest version of EL-SE specifically as the 'your game' you are likely referring to. The game is reactionary to input it receives, so it's likely receiving something either directing mouse input, applying an axis input, or not aligning the mouse ranges with the display field provided to the game by your system. There are a few possible options for pitch input drift:
- Check to see if the 'Include Axis Controls' option is set to 'On'. If it is, set it to 'Off'. When set to 'On', there may be an unwanted axis signal input coming in from some other device and/or third-party software emulating such axis input (perhaps through the mouse). Setting this option to 'Off' will disable any listening to such axis input. This will also disable anything that would be impacted by axis mappings or values.
- While in a 'Point' mode, you can expand the 'Global Deadzone' setting to increase the range where the game will not respond to pointer position from center. This isn't a 'fix' for such an issue if the mouse's projection matrix is not centered in the game for whatever reason(s), but it can expand the response area to ignore any input if the pointer isn't aligned with the center of the gunsight. From your description, it sounds like it may not even be related to the mouse at all anyway, which I'll cover shortly.
'Mouse Direction' doesn't employ a pointer/cursor, it only responds to mouse movement from center and then recenters itself internally. So if that mode is actively spinning, it further suggests there may be unwanted input coming in from somewhere else and/or there may be some kind of mismatch between the display field and the mouse projection matrix.
Lastly, and more likely, pitch (rotation) is different than vertical drift. When you say 'v1' that suggests to me you are referring to vertical ship movement rather than pitch rotation. If that is the issue, then the mouse likely doesn't have anything to do with it and the game is receiving some form of axis input applying vertical thruster control at a very low level. Check the axis mappings and clear any and/or make sure the 'Include Axis Controls' option mentioned above is set to 'Off'.
- Check to see if the 'Include Axis Controls' option is set to 'On'. If it is, set it to 'Off'. When set to 'On', there may be an unwanted axis signal input coming in from some other device and/or third-party software emulating such axis input (perhaps through the mouse). Setting this option to 'Off' will disable any listening to such axis input. This will also disable anything that would be impacted by axis mappings or values.
- While in a 'Point' mode, you can expand the 'Global Deadzone' setting to increase the range where the game will not respond to pointer position from center. This isn't a 'fix' for such an issue if the mouse's projection matrix is not centered in the game for whatever reason(s), but it can expand the response area to ignore any input if the pointer isn't aligned with the center of the gunsight. From your description, it sounds like it may not even be related to the mouse at all anyway, which I'll cover shortly.
'Mouse Direction' doesn't employ a pointer/cursor, it only responds to mouse movement from center and then recenters itself internally. So if that mode is actively spinning, it further suggests there may be unwanted input coming in from somewhere else and/or there may be some kind of mismatch between the display field and the mouse projection matrix.
Lastly, and more likely, pitch (rotation) is different than vertical drift. When you say 'v1' that suggests to me you are referring to vertical ship movement rather than pitch rotation. If that is the issue, then the mouse likely doesn't have anything to do with it and the game is receiving some form of axis input applying vertical thruster control at a very low level. Check the axis mappings and clear any and/or make sure the 'Include Axis Controls' option mentioned above is set to 'Off'.
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Blackbirdx61
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Re: Pitch Constantly creeping up.
First off, TY all Very much for the prompt response, I certainly would not have asked or expected Vince to take time out of his time off for this issue. I will post a review on Steam later this week and I will mention the tech support is excellent.
I do appreciate Vince's detailed reply, which got me working with optimizing my mouse. Turning off Acceleration, what Windows calls "Enhanced Pointing" verified my Drivers for the 2nd Time. ... All the things you would expect, and nothing seemed to work. I Finally tried adjusting DPI, to no effect; but the Razor Synapse program detected a difference between my mouse settings, and the cloud settings. As the adjusted DPI was not working, I let Synapse reload from the cloud.
And somehow that fixed it. Now no setting I could see was affected. Maybe a corrupt save on my computer, or maybe a change needed to be made in the background for the new driver? I wish I could tell you just what made it work, but it did. The game has been working in Mouse Direction mode through two hours of Play/Testing. So I think this is resolved. And I much appreciate your time, and guidance as to how the app communicates with the device. I think it was crucial. Nuff said, Thanks again. BB.
I do appreciate Vince's detailed reply, which got me working with optimizing my mouse. Turning off Acceleration, what Windows calls "Enhanced Pointing" verified my Drivers for the 2nd Time. ... All the things you would expect, and nothing seemed to work. I Finally tried adjusting DPI, to no effect; but the Razor Synapse program detected a difference between my mouse settings, and the cloud settings. As the adjusted DPI was not working, I let Synapse reload from the cloud.
And somehow that fixed it. Now no setting I could see was affected. Maybe a corrupt save on my computer, or maybe a change needed to be made in the background for the new driver? I wish I could tell you just what made it work, but it did. The game has been working in Mouse Direction mode through two hours of Play/Testing. So I think this is resolved. And I much appreciate your time, and guidance as to how the app communicates with the device. I think it was crucial. Nuff said, Thanks again. BB.
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Marvin
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Re: Pitch Constantly creeping up.
Don't hit me for saying this but, evidently, every cloud has a silver lining. 
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Blackbirdx61
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Re: Pitch Constantly creeping up.
Na, it's a good pun; and I much appreciate the help.
BTW, My wife is a huge Hitchhiker Fan, ...
Linked below is the review at Amazon I mentioned above, it may not be immediately available as I just smoothed out a lil awkward language, but I think its fair, and very positive over all. Again TYVM for the support. BB
https://steamcommunity.com/profiles/765 ... ed/398170/
BTW, My wife is a huge Hitchhiker Fan, ...
Linked below is the review at Amazon I mentioned above, it may not be immediately available as I just smoothed out a lil awkward language, but I think its fair, and very positive over all. Again TYVM for the support. BB
https://steamcommunity.com/profiles/765 ... ed/398170/
Last edited by Blackbirdx61 on Tue Aug 06, 2024 4:44 am, edited 1 time in total.
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Marvin
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Re: Pitch Constantly creeping up.
Funny you should mention that. There's an old scenario for one of Vice's previous games. It's kind'a loosely based on H2G2. I had a copy but it's probably lost among all the stuff my son dumped into an external drive before he installed Windows 10.
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Marvin
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Re: [EL 2.0718] Pitch Constantly creeping up. *FIXED*
Nice review, BTW. Speaking of key bindings, I've read a lot of requests for support of almost every controller on the market and, unlike most developers, Vice does his best (and usually succeeds) in accommodating them. I say this as someone who can only survive in space combat while using a joystick. Which has me chagrinned when it comes to some other games where the Dev uses a game controller and, therefore, only supports game controllers. And, in at least one of those games, his supporters back him up (to the point of criticizing anyone who suggests adding in-game joystick support).
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TraderDan
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Re: [EL 2.0718] Pitch Constantly creeping up. *FIXED*
I've never seen a developer as dedicated, responsive and successful at fixing bugs, addressing customer questions as Vice. Period. Full stop. Lol
Id considered the Heart of Gold as player ship mod, now I have to give it more consideration. :-)
Id considered the Heart of Gold as player ship mod, now I have to give it more consideration. :-)
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Blackbirdx61
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Re: [EL 2.0718] Pitch Constantly creeping up. *FIXED*
Cool,
BTW, the remark about keybinds was in no way a dis, at least Vince gives the player alot of room to personalize; I play a fair bit of Fantasy as well. Try BDO they are positively hostile to the idea. Or Vindi, the Players have been begging the Dev's for years to roll back the "Rise" update, Not much fun playing a fighting game when all the mobs are nerfed into the dirt.
Not to grief other games, just to say, I can see Vince listens to his player base, and I've been around gaming long enough to know that is a rare treat indeed. Have a Better One and once again appreciate the the time and effort.
BTW, the remark about keybinds was in no way a dis, at least Vince gives the player alot of room to personalize; I play a fair bit of Fantasy as well. Try BDO they are positively hostile to the idea. Or Vindi, the Players have been begging the Dev's for years to roll back the "Rise" update, Not much fun playing a fighting game when all the mobs are nerfed into the dirt.
Not to grief other games, just to say, I can see Vince listens to his player base, and I've been around gaming long enough to know that is a rare treat indeed. Have a Better One and once again appreciate the the time and effort.
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Marvin
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Re: [EL 2.0718] Pitch Constantly creeping up. *FIXED*
I'd second that consideration.TraderDan wrote: Tue Aug 06, 2024 8:06 pmId considered the Heart of Gold as player ship mod, now I have to give it more consideration. :-)

