I guess this is more of a feature request, though I don't know how possible it would be. Right now having absolute mission time as the only way to trigger events can be.. problematic, as you have zero control over how long a player lingers in one area. Would it be possible in the future to add some type of other trigger other than chronological? (such as time elapsed in the vicinity of a waypoint. Like for example, 120 seconds after player first gets within 35k of waypoint). It would help construct some more dynamic missions.
Totally unrelated, possible bug: It appears the Engine/Nav system on cap ships is backwards. Engines are targeted at the front and the nav system is targeted at the engine block.
Great last updates BTW. Love the higher resolution HUD elements.




