GaetVa wrote:Ok thanks
Something i didn't understood even after reading the documentation is :
* if i good understood territory control is gained by killing AI ennemy ships (by the player and the AI)
But how a system can change to the ennemy faction if AI of the ennemy faction can't destroy for instance command module ?
Regional control is based on ship presence rather than module presence. So if you destroy more enemy ships, you remove entities of their presence and lower their control score. To quote some excerpts from previous discussions:
"...it's a population/presence and control factor (ie balance of power). Less than 100% simply means there is some presence (or at least threat) of the opposing faction in that region."
"Command stations have no bearing on system control in disputed regions. In fact, a region can be under enemy control mostly by proximity to other regions under their control. A largely empty region can be under a faction's control..."
"If a faction is +10% it simply means that the balance of power based on their presence is slanted in their favor by 10%."
"A 0% score indicates an evenly divided region, where no faction has a balance of power advantage over the other, hence the 0% territory control score."
Or the ennemy faction could never get the system and only player faction could because of player actions ?
For a system within a region, either way depending on simulation settings.
and last question : if read in the manual that there are random result for the control of territory :
"Territory control level changes simulate changes in faction control between the Alliance and Federation based on randomly generated regional combat results".
Is it something completly random or there are some factors playing ?
Primarily random with potential biases for location (due to things like starting conditions and how the calculations may unfold over time as a result), but consider it pretty much random.