AI attacking Cities

Tips, tactics, and general discussion for Evochron Legacy.
GaetVa
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AI attacking Cities

Post by GaetVa »

Vice,

PS : my last post today, and for some days, i don't want to flood the forum with my posts :)

i quote you in an another post on this forum :

"I had some plans for NPC based attack/counter-attack events on stations, but after the lamenting that went on after players destroyed other player built stations and what it would mean if AI ships did the same, it's been shelved since."


Is the same thing for cities, AI will never attack cities ? For me it is something than could add some dynamism and dramaturgy in the game.


regards
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Vice
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Re: AI attacking Cities

Post by Vice »

Yes, that would be the same for cities as well. Exclusively up to player actions for all built structures (including default ones).
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Marvin
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Re: AI attacking Cities

Post by Marvin »

Enemy ships will follow you to a city or otherwise descend and attack while you are at the city, whether you are docked, mining or wandering around in your TW.
GaetVa
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Re: AI attacking Cities

Post by GaetVa »

Ok thanks

Something i didn't understood even after reading the documentation is :

* if i good understood territory control is gained by killing AI ennemy ships (by the player and the AI)

But how a system can change to the ennemy faction if AI of the ennemy faction can't destroy for instance command module ?

Or the ennemy faction could never get the system and only player faction could because of player actions ?

and last question : if read in the manual that there are random result for the control of territory :
"Territory control level changes simulate changes in faction control between the Alliance and Federation based on randomly generated regional combat results".

Is it something completly random or there are some factors playing ?




Thanks !
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Re: AI attacking Cities

Post by Vice »

GaetVa wrote:Ok thanks

Something i didn't understood even after reading the documentation is :

* if i good understood territory control is gained by killing AI ennemy ships (by the player and the AI)

But how a system can change to the ennemy faction if AI of the ennemy faction can't destroy for instance command module ?
Regional control is based on ship presence rather than module presence. So if you destroy more enemy ships, you remove entities of their presence and lower their control score. To quote some excerpts from previous discussions:

"...it's a population/presence and control factor (ie balance of power). Less than 100% simply means there is some presence (or at least threat) of the opposing faction in that region."

"Command stations have no bearing on system control in disputed regions. In fact, a region can be under enemy control mostly by proximity to other regions under their control. A largely empty region can be under a faction's control..."

"If a faction is +10% it simply means that the balance of power based on their presence is slanted in their favor by 10%."

"A 0% score indicates an evenly divided region, where no faction has a balance of power advantage over the other, hence the 0% territory control score."
Or the ennemy faction could never get the system and only player faction could because of player actions ?
For a system within a region, either way depending on simulation settings.
and last question : if read in the manual that there are random result for the control of territory :
"Territory control level changes simulate changes in faction control between the Alliance and Federation based on randomly generated regional combat results".

Is it something completly random or there are some factors playing ?
Primarily random with potential biases for location (due to things like starting conditions and how the calculations may unfold over time as a result), but consider it pretty much random.
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Marvin
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Re: AI attacking Cities

Post by Marvin »

The best way to get control of a region is through contracts. As long as there is a major enemy presence, you will be offered combat contracts (both in space and planetside). Once the faction percentage shifts considerably in your favor, the combat contracts will diminish and you'll mostly get non-combat contracts. Which is why it's a good idea to concentrate on systems with asteroids and animal life (you get a better mix of contracts that way).
GaetVa
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Re: AI attacking Cities

Post by GaetVa »

Hello

In fact i ask all that for AI ships, because for now i am more in exploration and later (when i had explored and discover a part of the "galaxy") i will help with probably civil missions.

But in my way of play, as i follow the news for each system (like a real pilot who is interrested how is going his faction) to see what is happening in disputed system,
if the ennemy has captured a system, and is about to do it and will attack another system later.

If i good understood all, when we are speaking about the systems the player is not present, there is no ship (as there is calculation by the engine), as the ship are spawned
only in the system the player is (meaning there is no "out of system AI ships where the player is not"). So the combat between AI ships (and potentially the player) could occur only in the system the player is.

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Re: AI attacking Cities

Post by Marvin »

Depending on your settings in the options, you can have "action" take place throughout the galaxy. But, since you aren't there to see it, the action is simulated. You can get updates on what's happening in other systems via the Inventory panel (default key 3) -> News/Information -> System Information -> Regional Information. If you opted to change all options (commodity prices, econ/tech levels and territory control) in settings, you can watch as they change on the Regional Information menu. You can then assume that changes in territory are due to combat among the faction pilots which are taking place in other systems.
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Re: AI attacking Cities

Post by GaetVa »

Marvin,

Thanks, yes, it is what i do. (having all settings to on, and looking at the territory control "screen")


Regards