Everything else that I've encountered so far in the game has been... ruthless, difficult, and challenging in a good way. Inertia's a bitch, and it's great.
But these long-range warps seem risky in ways that don't create any meaningful challenge, just bland and time-consuming obstacles.
Hopefully as a complete newbie I'm just missing some information about the convenient ways to travel!
I'm following one of the Quests, and it's asking me to move to locations that are about 100 sectors away from me, each time.
As soon as I started attempting these quests I've been having several problems with long-range travel. And I have three associated questions for you, experienced player!
Problem 1: The autopilot takes lots of realtime to jump 100 sectors.
During those many minutes the game is totally non-interactive... I can't even go into inertial mode and swing my camera around to get a look at the sectors I'm skipping through... because the autopilot needs to control my heading. So... I go off and wash the dishes or tidy up my desk until the game is ready to interact with me again.
I started with a 4x sector jump drive.... maybe the solution is to wait until I can afford a 40x sector jump drive? (hoping that exists!)
To solve problem 1, I suppose the best solution is to use warp gates whenever I can.
But how do I find warp gates? If there isn't one in my sector, do I need to look through nearby sectors one-by-one (in three dimensions) to try to find another gate, then check each warp gate to see if it happens to be going in the right direction? There doesn't seem to be any quick way to find that info using the in-game map. (Slide mode in the map would be almost good enough, but for some reason it requires me to be fully zoomed in... ugh)
I'm sad that the autopilot system can't factor in the warp gates that it has in its map database when it travels
So my question 1 is:
How do you find warp gates when you want to go somewhere? Do you keep notes on paper to keep track of where convenient jump gates are in the sectors you're familiar with? Or do you use the in-game map every time?
Problem 2: I presume that it's possible to get attacked during autopilot jumps, right?
If so, how do you solve this? Since it takes ages and I can't do anything while it executes, I have mostly been going and finding something to occupy myself while my ship jumps from sector to sector. But, if hostile ships are likely to ambush me while I'm travelling, then maybe I should sit and stare at the screen for several minutes each time I do a long-range jump on the off chance that hostiles show up?
So, my question 2 is:
If getting ambushed during autopilot warps is a threat, how do you mitigate the risk? (I play the game with headphones, so I won't hear combat unless I'm sitting in front of my computer...)
Problem 3: Last time I did a 16-sector jump, I materialised inside something in the final jump... and died instantly. Huh. Well. Shit. That was... underwhelming.
I plotted the warp by punching in sector coordinates that the quest gave me, but I didn't adjust the x/y/z coordinates.
The reason that I didn't check my coordinates in the destination sector is because I haven't found a way in the map interface to move the current sector view to the sector that contains my nav point. Erm, what? Hopefully that button exists somewhere and I just missed it? Or maybe there's a mod that adds it? It seems completely essential...
So far, it appears that the best solution to this is to ignore the ability to type in sector coordinates, and instead navigate with the mouse through the 3D map until we arrive at the destination sector. I sure hope I'm wrong about that
Punching in sector coordinates into my navigation computer and firing up the warp drives makes me feel like an awesome space captain, ala Battlestar Galactica.
Punching in sector coordinates into my navigation computer? and then warping into a moon because the navigation computer couldn't check its own mapping system makes me feel like going to play something else...
So my question 3 is:
When you're plotting a jump to another sector, what's your go-to technique to try not to warp into anything? Do you always save before warping? Or do you normally just warp blind and hope for the best?
So those are my three questions...
bonus question: am I approaching it wrong? Is the game trying to communicate to me, via interface tedium, that I should be crawling slowly toward quest points, not jumping more than a couple of sectors at a time (avoiding autopilot), and looking for contracts in between, rather than skipping quickly between sectors?




