Hey guys! sorry I have searched for an answer but cant seem to find one, is it possible to export the mfds for use on a second monitor?it would really add to immersion in my home pit... (also I tried looking on the mods form but also don't see an answers, in no 3d cockpit, possible to make the mfd look 2d and not the angled 3d look?)
thanks!
export mfds to second monitor possible?
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Vice
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Re: export mfds to second monitor possible?
There isn't an internal mechanism for sending MFD contents out a secondary screen of some sort (largely due to inherent development platform limitations). However, some players have previously used utilities like 'Serious Samurize' with/without the savedata.txt file option to export the data to other displays. Although that was years ago (one example: viewtopic.php?f=21&t=10837&p=162284 with some other info and projects on page 2) and they were designed by some players interested in pretty large scale full surround cockpit systems. While much of the info is pretty old now, it looks like ChewyHoops is still working on his project and may have access to some of the info/options referred to in that thread. His blog has some fairly current posts in case you might want to reach out to him through that route.
If you might be so inclined as it sounds like you are also working on a dedicated custom built cockpit of some kind, the savedata output option detailed in the game's customizing kit ( https://www.starwraith.com/evochronlega ... readme.htm ) will allow you to write out various details to a text file at a rate you specify, which you can then use through third party/custom programs for alternate display approaches. Likewise, there are also position and rotation options for the existing MFD displays. The default angle is +/- 20 degrees for each of the side displays, which you can change to 0 to render them flat as well as change their positions for a custom cockpit mesh design, screen image capture system, 3D distance, or other viewing condition(s).
If you might be so inclined as it sounds like you are also working on a dedicated custom built cockpit of some kind, the savedata output option detailed in the game's customizing kit ( https://www.starwraith.com/evochronlega ... readme.htm ) will allow you to write out various details to a text file at a rate you specify, which you can then use through third party/custom programs for alternate display approaches. Likewise, there are also position and rotation options for the existing MFD displays. The default angle is +/- 20 degrees for each of the side displays, which you can change to 0 to render them flat as well as change their positions for a custom cockpit mesh design, screen image capture system, 3D distance, or other viewing condition(s).
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matchbox2022
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Re: export mfds to second monitor possible?
The easiest way I can think of "asthetics" may need more time to do....would be to use visual basic or even a simple batch file (since I'm sure windows could display that on the other monitor in full-screen).
The "on the fly" log is literally so fantastically filled with data that you could do this and get the majority of the info you care about...at 10-50 ms, with the program or batch looping and waiting about the same time between loops, it'd be almost realtime.
That is, if you know any code, even DOS prompt code at all...
If it's a super simple thing I could likely whip something up that echos the results in batch.
***Also I THINK***<-- and this could be your best closest bet other than what Vice mentioned.
That there was a program created for Mercenary called travelbuddy or EMTool...? It did much the same thing as I'm describing and people would have that on another screen.
If nothing has changed the way things log it'd probably still be compatible......
It's here under downloads for Mercenary 2
, looks like it still exists too.
http://evochron2.junholt.se/
The "on the fly" log is literally so fantastically filled with data that you could do this and get the majority of the info you care about...at 10-50 ms, with the program or batch looping and waiting about the same time between loops, it'd be almost realtime.
That is, if you know any code, even DOS prompt code at all...
If it's a super simple thing I could likely whip something up that echos the results in batch.
***Also I THINK***<-- and this could be your best closest bet other than what Vice mentioned.
That there was a program created for Mercenary called travelbuddy or EMTool...? It did much the same thing as I'm describing and people would have that on another screen.
If nothing has changed the way things log it'd probably still be compatible......
It's here under downloads for Mercenary 2
http://evochron2.junholt.se/
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Marvin
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Re: export mfds to second monitor possible?
The thing about the Travel Buddy (renamed to Navigator's Assistant for its conversion to Legacy) is that it's written in C# ... thereby allowing it to be displayed on the main screen at the same time as the game. It's a good example for how to go about pulling data from the savedata file and displaying it. In fact, one small piece of the program was used to display local time by itself, in a miniature digital clock.
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matchbox2022
- Commander

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Re: export mfds to second monitor possible?
I used that one myself back in mercenary!Marvin wrote:The thing about the Travel Buddy (renamed to Navigator's Assistant for its conversion to Legacy) is that it's written in C# ... thereby allowing it to be displayed on the main screen at the same time as the game. It's a good example for how to go about pulling data from the savedata file and displaying it. In fact, one small piece of the program was used to display local time by itself, in a miniature digital clock.
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matchbox2022
- Commander

- Posts: 609
- Joined: Fri Nov 13, 2015 3:21 pm
Re: export mfds to second monitor possible?
HEY OP!!
I whipped this up.
IT AINT PRETTY but it'll get the job done on another screen.
For those of you that want your datalogging displayed through a command prompt

It updates a bit more than once a second...
If you know any batch you could literally make this display anything from savedata.txt
This site doesn't allow batch file uploads so....
1) Open datastream.TXT, SAVE AS -> all files -> "whateveryouwant".BAT
2) Put both files in your Evo folder by the exe
3) Run the .bat while playing the game...resize and move wherever....
stay spicy
I whipped this up.
IT AINT PRETTY but it'll get the job done on another screen.
For those of you that want your datalogging displayed through a command prompt
It updates a bit more than once a second...
If you know any batch you could literally make this display anything from savedata.txt
This site doesn't allow batch file uploads so....
1) Open datastream.TXT, SAVE AS -> all files -> "whateveryouwant".BAT
2) Put both files in your Evo folder by the exe
3) Run the .bat while playing the game...resize and move wherever....
stay spicy
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