Currently, the game displays the actual index values for buttons (also used in the mapping/config files), which ranges from 0 up to the limit of buttons on a device. I'm considering changing the displayed number value by +1 to align with devices that indicate they start at 1 rather than 0 in their documentation (ie 1-32 range rather than the actual 0-31 range).
If such a change is applied, it will need to be made clear that anything done in configuration profiles/files will still need to use the actual index value, which will then be -1 from the displayed numerical value. Please vote in favor of or against such a change as you would prefer.
Change displayed button values for joysticks/gamepads from actual to numerical range?
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Vice
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Marvin
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Re: Change displayed button values for joysticks/gamepads from actual to numerical range?
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Vice
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Re: Change displayed button values for joysticks/gamepads from actual to numerical range?
That would actually be one of the chief reasons for making such a change in the first place, at least for values displayed to the player in the game. Such a change would line up displayed button values with what may be presented in documentation for a control device and mouse button values (which also use the 1-total numerical sequence). Externally, things would remain lined up with how DirectX/DInput/Windows sorts things, but internally it might be better for players to see consistent numerical sequencing of all buttons with what they might expect/prefer.
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DaveK
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Re: Change displayed button values for joysticks/gamepads from actual to numerical range?
Are there any situations, like pilot filename and pilot slot number being different, that could cause confusion if the player needs to access the file? Or are you intending to make the pilot filenames start @ 1? 
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Vice
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Re: Change displayed button values for joysticks/gamepads from actual to numerical range?
No changes to any other systems or sequencing, this change would bring button values displayed in-game in line with how the pilot profile names are set up now (displayed starting at 1 in game, starting at index 0 in filename). I will update the custom control profile files to include more details on the differences between actual index values and displayed numerical values.
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Marvin
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Re: Change displayed button values for joysticks/gamepads from actual to numerical range?
I voted "yes" to keep the in-game numbering system consistent (although I don't actually know which button on my joystick corresponds to the in-game numbers).

