In 9 hours, I have managed to put over a million credits into my account (as well as acquire a bit of pricey equipment, e.g. a deploy constructor). Honestly, that seems like a fair trade of time for reward. No problems there.
However, in the shipyard, I find that my million-plus bank account is insufficient to get even the most modest improvements to my starting tin-can-with-delusions-of-grandeur (I don't consider an increase of 1 capacity and 25 assembly a remotely significant or interesting change, so I've got to go up at least two tiers of frame selection). This, I have a problem with.
A million credits should be sufficient to do something interesting. Yet somehow I'm still a couple hundred thousand away from my modest desires. And on average, the contracts I'm being offered pay ~18K or so. By itself, that sounds okay (~10-12 contracts to achieve), until you remember a) the time already sunk into grinding through contracts; and b) the fact that success results in a modest change of +4 capacity (the only ship characteristic I really care about at the moment) and takes me from being a millionaire to flat broke.
I'm open to the notion that I'm just not in the right frame of mind for the system to click for me. I just can't help feeling like there's some huge component of Legacy that I'm flat out not seeing. I want to be playing the exciting game everyone else describes, finding cool hidden stuff and building little empires on forgotten worlds; instead I'm stuck running fuel to stranded AI pilots and delivering cargo because my cheap little ship just doesn't seem up to the rigors of flying anywhere interesting.
If anyone has any ideas here, I'd love to hear them. I've had all kinds of fun with Mercenary; I want to like Legacy just as much, but man does it seem dull so far.









