Station building out-of-system - worth it?

Tips, tactics, and general discussion for Evochron Legacy.
XenonSurf
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Station building out-of-system - worth it?

Post by XenonSurf »

Out of the system, or even out of the quadrant, there are interesting worlds. Does it any good to build stations there? Maybe after the region has grown in Tech & Economy, then suddenly a jump gate would spawn :D
But because you need 10 full cargo slots of metal to start with the basic module, this enterprise is quite futile. Or isn't it?

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XenonS
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DaveK
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Station building out-of-system - worth it?

Post by DaveK »

If you're talking about EL, then by building a station you can take control of the system for your faction.

If you're talking about EMII, then by building a station you can take control of the system for your clan (even if your clan is just you) by doing contracts. With a multi-planet system you can develop it to provide a good trade route shuttle between a developed section and an undeveloped one. Good trading with no hostiles to bother you! Plus the 101K every 12 mins for clan control

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Marvin
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Station building out-of-system - worth it?

Post by Marvin »

In MP, building out in the boondocks makes it less likely somebody will come along and destroy your work. If it's a location with a planet, you can build a city (including a landing pad) with fewer than 10 cargo bays. But, as for the magical jumpgate, that won't happen ... unless it's part of a quest.
XenonSurf
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Station building out-of-system - worth it?

Post by XenonSurf »

Hi DaveK,
thanks for your precisions. I mean EL, but it^s good to know for EM because I don't plan to abandon the previous title yet.. I never got to build in EM, too busy with combat and upgrading my ship. It will be the same in EL I guess, of course I will start building inside system to help shifting some territory (I would like to dock at Olympus, so I have to build there to make this possible). Is it so that the stations you build will provide goods that corrispond to the tech level of the system?

Thanks,
XenonS