EL - Possible Feature Request? - Hud and Menu Customizations

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pilotnewbextraordinaire
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EL - Possible Feature Request? - Hud and Menu Customizations

Post by pilotnewbextraordinaire »

I've been tooling around with various hud configs, the 2d images and settings, for a bit now and would like to see if the ability to be able to modify more of could be added in as another feature. It looks like the coordinates of every text field (sub-sectors ;)) is bound into the coordinates of each console display. If the ability to change the text field locations already doesn't currently exist to a pilot than can the ability to do so be added? From shifting the nav map around to relocating a readout of a targets contents, being able to easily change all of this around will produce some interesting and fun configurations.

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Also have to add: A Long Night

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[Edited on 4-6-2016 by pilotnewbextraordinaire]

[Edited on 4-6-2016 by pilotnewbextraordinaire]
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Vice
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EL - Possible Feature Request? - Hud and Menu Customizations

Post by Vice »

The console menus/screens have been carefully set up for placement in 3D space and text layer calibration (which is also in 3D space) to support VR (requiring specific zdepth, scaling, layering, click ranges/zones, and X/Y placement), so there is little flexibility in how that could be altered.

Most of the non-console (non-menu) elements can be moved though.
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DaveK
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EL - Possible Feature Request? - Hud and Menu Customizations

Post by DaveK »

Is it possible to use and equivalent of the affichage.jpg file used in EM to add shield% and location data to the cockpit? :)
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EL - Possible Feature Request? - Hud and Menu Customizations

Post by Vice »

Yes: http://www.starwraith.com/evochronlegac ... adme.htm#3

The hudtext.dat file options:

Optional readouts for cargo bay, ship location, shield levels, and pitch level:

hudtext.dat
1st value sets the activation value (should generally always be 1)
2nd value sets the red color level of the text (0-255)
3rd value sets the green color level of the text (0-255)
4th value sets the blue color level of the text (0-255)
5th value is no longer used and is a placeholder for possible future use
6th value sets the cargo readout's activation status (0 = off, 1 = on)
7th value sets the cargo readout's X position
8th value sets the cargo readout's Y position
9th value sets the location readout's activation status (0 = off, 1 = on)
10th value sets the location readout's X position
11th value sets the location readout's Y position
12th value sets the shield level readout's activation status/spacing (>0 = on and spacing)
13th value sets the shield level readout's X position
14th value sets the shield level readout's Y position
15th value sets the pitch level readout's activation status (0 = off, 1 = on)
16th value sets the pitch level readout's X position
17th value sets the pitch level readout's Y position
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DaveK
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EL - Possible Feature Request? - Hud and Menu Customizations

Post by DaveK »

Great! Thanks; my first mod coming up! :P
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EL - Possible Feature Request? - Hud and Menu Customizations

Post by Marvin »

For the location readout, has the zero-zero-zero in-sector readout now been corrected to reflect the ship's actual location within a sector?
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EL - Possible Feature Request? - Hud and Menu Customizations

Post by Vice »

No, that system was not yet ported over to the new value set. Thanks for catching that, fixed for the next update.
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