You posted before my post.From post: 186506, Topic: tid=12492, author=DeathTech wrote:-snip-
I was just posting to state that if jump drives were affected there should be a proximity multiplier added to a base % depending on your engine class as to if your drive will be disabled.
This gives no guarantee that a well equipped ship will actually be forced out of Jump. I also stated that shields should not really be affected that badly based on proximity nor should stealth. Every status effect should have a % to apply/ effected based on proximity to the EMP wave with these base %'s lowered further based on your ships class of parts.
For example Shields should not completely get drained if you are outside 3km of the blast that is silly, instead shields should have a gradual drain over the wave distance.
Capitals Shields should be unaffected period.. Those ships are at least 150% the size of standard navy and civ ships thier power plants would almost be the size of some whole ships so it makes no sense to have them effected in any tide turning way, maybe they drop some small % which is again lowered depending on radius.
I expect that stations also not be affected if they are properly constructed stations again like capitals are huge thier power generators would be even larger of than that of a capital ship EMP should basically do nothing to stations maybe they hit the defenses a little like the platforms and what not because those are a not exactly coupled too huge generators. Overall the idea is good but I really don't want to see something like this come out with flat rates to everything.
[Edited on 3/9/2016 by Misunderstood Wookie]








