Also included are:
Compass mod with station docking bay headings (by Caleb).
Move chat text further to left (by MiaZ).
Shield % and cargo bay info.
Download link: EL HUD




















I kinda like it Long. it makes noticing the "horizon" a lot easier when in combat, or doing evasive maneuvers. Ir defiantly helps in doing a "Hot Jump."From post: 186531, Topic: tid=12525, author=Benzin wrote:... As a suggestion, the only thing i would change, is make the horizon line at the middle a bit shorter.

It would be easy enough for me to upload another version with a shorter horizon line. How short would you want it exactly?From post: 186531, Topic: tid=12525, author=Benzin wrote:As a suggestion, the only thing i would change, is make the horizon line at the middle a bit shorter.













Hey Matchbox, I'm afraid my modding skills only go so far as creating simple png images! Anything more complex than that I leave for more talented people! In the hayday of Legends and Mercenary there were a lot of excellent modders around... almost seemed like a new cockpit or ship frame mod every week.if anyone with cockpit skills knows how to input new textures / knows an idea on how to make the 3D target viewer larger.
Thanks Nigel_strange, glad you like it! There is another compass mod which has the station docking bays on, but also keeps the regular heading markers. I think it's on SeeJay's website.The only thing I would have done differently would be the compass. I like to read the headings


I managed to import a custom cockpit mesh of my own design recently and it works just fineFrom post: 186758, Topic: tid=12525, author=matchbox2022 wrote: How can we increase the size of the 3D model of the craft targeted (right HUD lower panel) ?
Can help you with this aswell. The Evochron Legacy Cockpit Viewer has the .DDS textures you need to replace the cockpit textures. I already asked vice and NO you do not need separate texture for the cockpit display mesh. You will need a tool which can import textures and export .DDS compressed textures (DXT5) I updated the tools thread Vice created with additional helpful programs.From post: 186809, Topic: tid=12525, author=matchbox2022 wrote:bump if anyone with cockpit skills knows how to input new textures / knows an idea on how to make the 3D target viewer larger.

Hello Sinbad!, sorry i dint see your reply untill now.From post: 186573, Topic: tid=12525, author=Sinbad wrote:It would be easy enough for me to upload another version with a shorter horizon line. How short would you want it exactly?From post: 186531, Topic: tid=12525, author=Benzin wrote:As a suggestion, the only thing i would change, is make the horizon line at the middle a bit shorter.