New Legacy pilot with a few questions

Tips, tactics, and general discussion for Evochron Legacy.
Benzin
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New Legacy pilot with a few questions

Post by Benzin »

Hello everyone, this is my first post here.
Been playing evochron legacy for about 30 hours, and enjoying every second of it. :)
By now i have a leviathan, 10 million bucks, have bult a couple of (ugly) stations, and have a decent understanding of combat, navigation, and general gameplay, but still im not clear about a few of things, hope someone can help me understand:

1.- The station command module provides everything. hangar, stock, missions, etc. So besides the shields, power and repair stations, whats the point of building living quarters, storage, etc.? Or are they only for "cosmetic" purpuses?

2.- On one of the quests, i was asked to build a repair module, then scuttle it and build a weapons turret in the same place, the quest said that when i approached the module an option to scuttle it would appear on the "lower right corner of the hud".
Spent about 10 minutes approaching the thing, targeted it, went arround it, the scuttle option never appeared. I solved it by leaving the sector and coming back to it, but wonder if this was a bug?

3.- Where can i find military frames for sale? been to several systems, dozens of stations and all i find are civilian ones.

4.- i once found a carrier capital ship, went inside it thinking i would find the military frame in it, but there was no tractor beam or place to dock. I just flew inside it for a little while and left. Is there a way to dock on carriers?

5.- When entering a planet, i get a notice that sais to "keep speed above 200 to mantain flight". Then how would i build a city on the planet if i cant stand still (hover)?

6.- I read somewhere there is a "Walker" that lets me explore the surface of planets. Is this true?

Sorry for all the questions, tried searching for the answers but havent found much.
thanks in advance for your help.

[Edited on 7-3-2016 by Benzin]
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Post by CS-ACI- »

Hello,
1.- The station command module provides everything. hangar, stock, missions, etc. So besides the shields, power and repair stations, whats the point of building living quarters, storage, etc.? Or are they only for "cosmetic" purpuses?
The more modules you build the bigger the influence on the sector.
2.- On one of the quests, i was asked to build a repair module, then scuttle it and build a weapons turret in the same place, the quest said that when i approached the module an option to scuttle it would appear on the "lower right corner of the hud".
Spent about 10 minutes approaching the thing, targeted it, went arround it, the scuttle option never appeared. I solved it by leaving the sector and coming back to it, but wonder if this was a bug?
There is a button to press, right Alt if I remember correctly.
3.- Where can i find military frames for sale? been to several systems, dozens of stations and all i find are civilian ones.
Enter a carrier and come to a full stop and press F3, you do not auto dock.
4.- i once found a carrier capital ship, went inside it thinking i would find the military frame in it, but there was no tractor beam or place to dock. I just flew inside it for a little while and left. Is there a way to dock on carriers?
As above.
5.- When entering a planet, i get a notice that sais to "keep speed above 200 to mantain flight". Then how would i build a city on the planet if i cant stand still (hover)?
You could always land.
6.- I read somewhere there is a "Walker" that lets me explore the surface of planets. Is this true?
Yes, it is called a Terrain Walker.

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Marvin
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Post by Marvin »

2. The "scuttle" message should appear just above the cockpit console on the right side. You must get really close to the object before the message appears.

5. The 200 limit is for when you're airborne. If, when flying, you drop below that speed then you're likely to stall out. Nothing catastrophic unless you happen to be in planetside combat at the time. Otherwise, to land, get as close as possible to the surface, throttle back to zero, then use your "down" thruster (maneuvering jets) until you hear the engines cut out (you can press V a couple times, for 3rd person view, to confirm that your landing struts are down and locked).
Benzin
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New Legacy pilot with a few questions

Post by Benzin »

Thanks for taking the time to answer all my noob questions guys! :)

Finally docked at the carrier and bougth my first combat ship!

I will test for the "scuttle" option again tonight with a sensor station, because with the repair station during the questi couldnt find it after several minutes.
Just double checking, it should appear on the "windshield" on the HUD, not on the dashboard panels. right?

About the walker, i will continue to search for it, along with the "misterious" mantis drive, been looking for it for a while now but still no luck.

[Edited on 3-3-2016 by Benzin]
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Post by DaveK »

I don't think you can find a walker - you have to build it in the engineering lab. But you do have to find the template first!

I found a Mantis Drive in my Alc profile fairly quickly but I've spent months in the Fed profile and still looking :D
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Benzin
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New Legacy pilot with a few questions

Post by Benzin »

I guess its completely random what you find, because my profile is ALC, and even though i have searched several quadrants station per station, planet per planet, and sometimes even with the trade menu with NPCs, i still havent found that mantis :(

At first i focused on Orion, because of what the first quest tells you, even tried deploying sensor stations near the planets, in case it was in one of those containers floating in space, then i went to saphire, built a station on olympus, and tried other quadrants.
Still no mantis :(

I havent finished the second quest ("transporter" iirc), because i refuse to take a dozen more 80 sector rides without the mantis! LOL

[Edited on 4-3-2016 by Benzin]
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Post by Marvin »

:cool: IIRC, I found my Mantis while doing the Transporter quest with a C5 Fulcrum drive. But I think that was before you could set the SP option for how the AI can change the tech level in a star system. Once you have the AI making changes in the universe (or as the H2GE calls it, the Evoverser), all bets are off.
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New Legacy pilot with a few questions

Post by Benzin »

You mean you actually found other stations or planets doing the "Transporter"? or how did you find your mantis on that quest?
I wont write spoilers, but during my time on the transporter the only thing i managed to find was what i was instructed to find, dint found any new planets or stations along the way.
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Post by Marvin »

Without going back through the entire quest, I can at least remember the ending ... which sends you to a new, uncharted star system. And, if you follow the beacon I accidentally found in that system by misinterpreting its message, you end up just south of another uncharted system ... which has a 100 tech level. Gotta be a good place to find a Mantis.
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Post by Benzin »

Man, just spend a few more hours looking for that mantis (and walker if it shows up), went to a system with tech lvl 95 (it changes constantly wich i like), and docked in 2 stations, and 2 planet cities, also requested data from a few NPCs on that sector.
Still no mantis and no walker.
By now after 62 hours of play i think ibe visited every ALC base out there!

Like i mentioned on the steam forums, i still love the game, but i think i just discovered that i really dont like this aspect of it. I mean sure, i like having to explore and "work" to get the cool stuff, but after 65 hours of play (and searching) still not finding those things, seems like a bit too much.

Sure i like the concept of exploring, and would like to find uncharted systems and stuff, but just sitting there with my arms crossed while the autopilot jumps me 45 times (literally) watching the same animation, i must admit is not too fun. At least with the mantis it would be watching the white tunnel 23 times instead of 45 lol.

Its paradoxical, needing to do a ton of exploration to find the tools that make exploration more efficient???
I think the gameplay would really benefit from making these items more easily available, maybe make them very expensive instead? it would give us a clear objective, to raise the money to buy them, instead of bouncing all over space looking for the apparently completely random chance of finding them.


Or maybe im doing something wrong?

[Edited on 5-3-2016 by Benzin]
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Post by Benzin »

Also not clear about another thing regarding exploration, say after jumping 30 times i discover an uncharted system with planets, a star, etc. So i build a couple of bases in it, maybe a city or two, will that system have a gateway to go to it from other systems? or will i be able to build a gate?
Otherwise, will i have to jump 30 times every time i want to visit it?

[Edited on 5-3-2016 by Benzin]
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Post by matchbox2022 »

That is not possible
Yet.

It MIGHT be something in some future,..if there's a lot of interest but it's pretty doubtful anytime soon.

The idea was floated but people thought itd make the universe too small. Kinda right.

My suggestion, go make some coffee and read forums while making big trips :P
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Post by Sinbad »

Benzin, sorry to hear about your struggles to find a mantis. I think that's just bad luck. I was able to find one pretty quick and easy in a high tech system. I was on an MP server... I don't know if that makes any difference to the chances of finding such an item.

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Post by Marvin »

One of the first things I did after installing the C5 Fulcrum was to spend most of my credits buying information from AI. No need to be in a high-tech system to do that ... and they often leave you with some really cool contraband. Stuff you can either sell for far more than you gave the AI ... or stuff you can keep. Note: make sure you have an empty cargo bay before starting off on this kind of venture.
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Post by CS-ACI- »

Hello,

Whilst a Mantis Drive gets you bigger jumps, if you want to explore you may find a C1 Fulcrum more useful.

Not all planets and other points of interest show up on the navigation map.

Sometimes you need to jump one sector at a time to find things, with the help of your crew and watching the screen.

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Post by Marvin »

I beg to differ. Granted, in EM you could jump further with a Mantis than you could see on the Nav map. But, for EL, the map has been greatly expanded. You can now spot planets and stars which are at least three jumps away ... make course changes as required long before those uncharted system disappear from view.
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Post by CS-ACI- »

Hello,
From post: 186392, Topic: tid=12512, author=Marvin wrote:I beg to differ. Granted, in EM you could jump further with a Mantis than you could see on the Nav map. But, for EL, the map has been greatly expanded. You can now spot planets and stars which are at least three jumps away ... make course changes as required long before those uncharted system disappear from view.
What you can't see on the navigation map can only be found by jumping in to a sector.

There are things not visible at any scale on the navigation map, and can only be found by entering a sector.

Then there are some of these things that can only be seen with your own eyes as they do not even show up when you are in the sector.

Without spoilers, you have to enter a sector to be told about containers, one planet that I know about is cloaked and does not show up even when you are in the system.

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Post by Marvin »

:cool: Ah, yes. Cloaked planets. I think Vice moved them ... at least one of them is no longer where it was in EM.
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Post by Iron man »

i did spoted a mantis yesterday at talison while playing online yesterday as fdn. not sure still up but its worth have a look ;)
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Post by Benzin »

Thanks guys, i finally went online and found a system that sells the mantis and bought one (well, 3 actually in case the first gets destroyed in cobat lol).

From what i was told on that server (and i wish i had been told before), there is no mistery or random, the only trick to finding one is: It has to be a system with tech lvl 100. Not 99, not 95, 100.

And so the reason why i never found one on my single player game, even after 60 hours, is that when i created the pilot i did not uncheck the random tech level option (forgot what its called), so tech lvl on my game changes all the time, and NEVER (not once) did i ever had a charted system with a tech lvl 100. The highest i got was i think 95.

I guess now i have to spend 70 more hours looking for the walker. :(
I must say, im not sure i will have the patience for that.

[Edited on 6-3-2016 by Benzin]
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Post by Marvin »

:cool: The terrain walker is elusive. Luckily it seems they aren't actually needed until you get one.
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Post by matchbox2022 »

Hate to say it but
Walkers, as well as other "exotic" tech, noone knows about yet, can only be built by blueprinting.

You find the best tech possible at.
Level 100 Tech sectors AND
Tech Planets with bases on them.

Those are "usually" not in the gated systems. Eureka on darkstar in uncharted space has those qualities, and it can't sell enough mantis drives or stealth generators.

*SOMETIMES* Sapphire will get Tech 100, and Ryvoch would then be the place to go.
This is all based on MP though, SP is your own universe so whatever you do is what you do :)
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Post by Benzin »

I started a new profile, this time with the "Econ/tech levels" option un-checked, and saphire is lvl 100 right away! and there is a mantis for sell there. :)
I think i like this more "constant" tech system better. ill continue to play in this new profile from scratch. Dont mind "grinding" to get all my stuff back, i love the game. What i dont like so much is grinding when i dont know what im doing! hehe.
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Post by matchbox2022 »

Man, 99% of my time trying to read that post was processing your gif

It's so terrible yet I can't look away.
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Benzin
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Post by Benzin »

apparently the admins dint like it too much either, its gone now.
Im removing the gif from my signature, i aplogogize if i broke the forum rules or something.

One must admint tho, thats a DANG funny image! hehe