Disruptors and building jump gates...
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Misunderstood Wookie
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I would be against jumpgate building personally.. however portable wormhole technology allowing one with the wormholes coordinates jump far into space to the other side of the wormhole possibly a wormhole well as part of an advanced tech station or beacon could be interesting. It would certainly make hidden bases more fun.
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Marvin
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QuestEvent 10 allows you to warp a player to a specified location. The "warp" option is used in both of the second two default quests. As of this post, the quests are still in plain text mode so you can search for QuestEvent=10 and use it as an example for your own quest. But, if you want to place a "gate" somewhere other than where they're located in quests 3 and 4, you'll need to either create your own model of a gate ... or duplicate Vice's (which can be done ... I just forget how).From post: 185548, Topic: tid=12449, author=matchbox2022 wrote:Hey marvin or anyone,
How would one implement that via a quest mission?
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matchbox2022
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Thanks Marvin,
I'd love to get a handle on that too
Butttt I was actually meaning to create the leech "effect" when a disruptor goes off to a large area.
Unless that's harder.
I'm gonna look at how to build these things a little more today.
I'd love to get a handle on that too
Butttt I was actually meaning to create the leech "effect" when a disruptor goes off to a large area.
Unless that's harder.
I'm gonna look at how to build these things a little more today.
Do, or do not, there is no try.
- An Asian father.
- An Asian father.
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Marvin
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Most of the options affect the player. You can warp ships in and out of a staged combat area but you can't script what happens to them otherwise.From post: 185648, Topic: tid=12449, author=matchbox2022 wrote:Butttt I was actually meaning to create the leech "effect" when a disruptor goes off to a large area.
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matchbox2022
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Interesting....that might be really useful.
On a side note, how smart is the AI...like if they were to warp in above a planet would they follow you in?
Follow you into asteroids and avoid being hit?
Things like that.
Also.....any word about if the disruptor thing would be a potential?
On a side note, how smart is the AI...like if they were to warp in above a planet would they follow you in?
Follow you into asteroids and avoid being hit?
Things like that.
Also.....any word about if the disruptor thing would be a potential?
Do, or do not, there is no try.
- An Asian father.
- An Asian father.
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Marvin
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When we wanted to do some TW vs enemy ship combat in EM, we sometimes had to drag the enemy down to the planet ... most likely, you can do the same thing in EL. What you might not be able to do is coax enemy ships to come get you if you're already planetside ... seems enemy ships in space prefer to remain in orbit unless they are actively chasing you into the atmosphere.
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DaveK
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Actually they already do - just try flying in a straight line between, say, Orion and Lambda and see how many systems you pass through. There's far more to the Evoverse than the Nav Map shows!From post: 185486, Topic: tid=12449, author=Janus wrote:I don't think Vice would allow gates to connect to non-contiguous systems. For example, Sapphire to Pearl directly. Or worse yet, Pearl to Sierra.
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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DaveK
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I guess I'm at the checkers player end of things, but I agree with Marvin totally on this one. There are several aspects of the game that I find hard at the moment - but I'd rather have to work on my technique than simply raising the funds for a techy solutionFrom post: 185540, Topic: tid=12449, author=Marvin wrote:But what I don't want to see is that, if chess is too difficult for some players, we end up getting checkers instead.
As to Vice's comments on the attack/defence technology leapfrog game - the first thing I'd ask for (and could justify technically) is is a nullifier; if you can build a big disruptor, then the power balance changes so much that someone will build a big disrupter nullifier. Then we'd be suggesting that instead of 10 (already up from EM's 8 - yeah!!) equipment slots we'd need 12 ... 14 ... etc slots to be able to carry all the specialised attack / defence equipment available and hence they'd never get used.
I'd also expect stations to be equipped with longer range / more powerful disruptors than our relatively tiny ships can carry and use them on any hostile long before the hostile could get their hit in.
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Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Marvin
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Not to mention disruptors used by capital ships. Which then leads back to the old question: Why can't we operate capital ships? (Because that would be a different kind of game?)From post: 185739, Topic: tid=12449, author=DaveK wrote:I'd also expect stations to be equipped with longer range / more powerful disruptors than our relatively tiny ships can carry and use them on any hostile long before the hostile could get their hit in.
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Oblivion Wolf
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I totally agree with not being able to build jump gates, but what about a highway simular to Al's? It just shortens the distance a little to specific places, ie Eureka. Each highway can only have 3 or 4 links in it. That being said personally I am quite happy with the way travelling works be default.
[Edited on 2-23-2016 by Oblivion Wolf]
[Edited on 2-23-2016 by Oblivion Wolf]
[Edited on 2-23-2016 by Oblivion Wolf]
[Edited on 2-23-2016 by Oblivion Wolf]
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matchbox2022
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That's essentially jump gates with limited ranges. Which people seem against, and I can see why too...I do agree with a better way of getting to eureka would be nice.....perhaps another discussion around maybe having the mantis drive do 20 instead of 10 sectors.
Appppppparently though, random wormholes to specific places can be quested.......that would solve that problem.
Still wish for a large scale EMP style disruptor though, that could screw with shields on ships and act as a longer time leech effect weapon, doesn't have to do damage, but a little more than a big boom and everyone says oh that tickled would be nice. I realize it was probably nerfed for balance reasons...but it was nerfed to the point of being a nerfball aka useless.
Appppppparently though, random wormholes to specific places can be quested.......that would solve that problem.
Still wish for a large scale EMP style disruptor though, that could screw with shields on ships and act as a longer time leech effect weapon, doesn't have to do damage, but a little more than a big boom and everyone says oh that tickled would be nice. I realize it was probably nerfed for balance reasons...but it was nerfed to the point of being a nerfball aka useless.
Do, or do not, there is no try.
- An Asian father.
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Misunderstood Wookie
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Okay so, so far we know that station defenses are quite puny, there needs to be station upgrade progression to the point we can fend of a single or small group of players acting alone with the defenses, I was suggesting something like a Strike Hanger, You know enemy detected and a few NPC spawn and aid the station, couple that with much much longer range scanners and bigger wep platforms make for a good old romp.
Jumpgates Jumpgates hmmm.. Well Freelancer had a pretty good way of doing it if you ask me, you hand lane gates which you could disrupt and pull the ships out of the travel lane these were used to move around in the sector while the jumpgates jumped you into the different systems.
In freelancers case you could fire on any of the lanes accelerator gates and it that would take it offline while the shield regenerated anybody traveling between the points would come out of accelerated state when they hit that gate and you would hear the good old "Lane Disruption" as you came to a halt sometimes it was failure other times it was pirates haha, or if you were playing in MP which is STILL alive today people demanding cargo haha.
Jumpgates Jumpgates hmmm.. Well Freelancer had a pretty good way of doing it if you ask me, you hand lane gates which you could disrupt and pull the ships out of the travel lane these were used to move around in the sector while the jumpgates jumped you into the different systems.
In freelancers case you could fire on any of the lanes accelerator gates and it that would take it offline while the shield regenerated anybody traveling between the points would come out of accelerated state when they hit that gate and you would hear the good old "Lane Disruption" as you came to a halt sometimes it was failure other times it was pirates haha, or if you were playing in MP which is STILL alive today people demanding cargo haha.

