Fleet not responding to command

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Barberetti
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Fleet not responding to command

Post by Barberetti »

From post: 185605, Topic: tid=12248, author=Vice wrote: I'll be working on randomizing/changing such duplicates which appear to be related to a pattern that formed out of the seed/random value generator. So just be aware that there will be changes to uncharted systems that could impact existing location data.
Thanks for the heads up! :)
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Fleet not responding to command

Post by Vice »

I'm putting together a test build and will send an e-mail with the download details to those who have reported the issue so they can try out the fix in advance of the official update. If you e-mailed me directly, I'll reply to that e-mail address. Otherwise, I'll e-mail it to the address you have linked to your forum account.
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Marvin
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Fleet not responding to command

Post by Marvin »

From post: 185605, Topic: tid=12248, author=Vice wrote:So just be aware that there will be changes to uncharted systems that could impact existing location data.
Will they also impact any of the quests?
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Fleet not responding to command

Post by Brian Paone »

From post: 185605, Topic: tid=12248, author=Vice wrote: I'll be working on randomizing/changing such duplicates which appear to be related to a pattern that formed out of the seed/random value generator. So just be aware that there will be changes to uncharted systems that could impact existing location data.
Boy, did it ever change! :D The system I was colonizing decided to play musical planets. The tl;dr was that the system gained two planets (from 4 to 6), all the planets' names changed (yes, I pay attention to the designations - no, I don't really know why), and no stations are anywhere near any of 'em! Also, all the cities I built went poof. (No big deal. I build stuff with the expectation that it will go poof. Ozymandias and all that.)

I thought it was funny.
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Fleet not responding to command

Post by Vice »

Will they also impact any of the quests?
They shouldn't, there are still several uncharted systems (a couple of which used in the quests) that were not impacted by the duplication issue. So those should still function as before.
Boy, did it ever change! :D The system I was colonizing decided to play musical planets. The tl;dr was that the system gained two planets (from 4 to 6), all the planets' names changed (yes, I pay attention to the designations - no, I don't really know why), and no stations are anywhere near any of 'em! Also, all the cities I built went poof. (No big deal. I build stuff with the expectation that it will go poof. Ozymandias and all that.)
Yes, it was an unfortunate side effect of having to remove the duplications. Many planets remained in the same location, just given different names. For others though, simulated orbit adjustments were applied to remove their matching patterns with other systems in other regions. I don't anticipate having to make such changes in the future, the program appears to have done its job well at moving things around to remove such duplications.
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Fleet not responding to command

Post by Rubber Chicken »

Will this change affect the positions of cargo boxes in uncharted systems ie; boxes possibly being unreachable under the planet's surface?
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Fleet not responding to command

Post by Vice »

Shouldn't, the game auto-adapts to planet placement for dynamically distributed containers and static containers should remain in open space. If you think you find one, just let me know and send the profile saved at/near the location.
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