On servers that are set to not show player location (or could work with 'see all' and 'only see friendly' settings as well.) :
The Idea is based on a metal detector - of sorts.
The 'detector' would also be able to fit within the radar display field - provided some of the ornate decoration that 'frames' the radar field was altered.
There would be 3 information values, 1 of which is already built into the game.
The first value would be the Total Hostile Contacts value on the radar. If a hostile players were in the same sector as you, the THC would instantly stay at the amount there were, regardless of range.
The second and third values would display at the top of the radar display like so: 00 / 000 .
The first 2 digits would count the total number of players in the sector and the second would be the "Marco! Polo!" value ranging from -999 to +999. If you turn or move toward the player, the value adds towards positive 999. If you turn or move away from the player, the value subtracts towards negative 999.
If you are at a value of positive 995 (or better) then you should be able to see contacts on radar, except of course, when stealth mode or nebulae/environment comes into play.
Values of +996 through +999 would not be displayed so you couldn't directly zero-in on a player that should be found by regular radar methods or visually.
Besides implementing the system, the values would need to be calibrated to the sector so that the farthest possible in-sector distance between two players terminated at -999.
(There may be a few other factors, I hadn't considered.)
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With stations advertising when they are under attack, and players having the ability to find each other manually, ping and trans pos., this might be the nifty little gadget that makes 'blind' or 'only friendlies show on quad map' set servers much more fun.
That and any player that doesn't want to fight just might have more space and time to pack up an move along if an enemy starts heading toward them.





