I'm having trouble reviewing parts of your post match:
Stations are all but invulnerable to anything but 16 people firing at the same time. And even that, if you build a tower of shield generators will eventually be defendable.
You say they are invulnerable, but then can be defendable with a tower of shield generators? Have you read the previous posts on solutions to such conditions? Do you have thoughts on those specifically?
That made power supplies basically unneeded. They should be of higher metal value and should be needed to power EVERYTHING, shields and command included. Weapon pods included so long as it's in "range". There should also be a limit to how many power supplies can be built to prevent people exploiting those as well.
That would be a pretty hefty rule change. Command modules carry their own power supply. I won't likely make big rule changes that would require re-doing parts of the training system (not too feasible at this point with everything else going on to re-record audio stages). Supplying their own power (but not that of other modules) is part of the offset for their high build requirement.
The addition of a linked dependency is designed to increase the value of power modules, so that's part of the system in planning. Something we've been discussing in previous posts.
more effective weapon turrets, with much more powerful / faster / more aggressively tracking missiles.
Maybe, but there are evasion and template conditions that would need to be considered (they currently use the same missile parameters available to ships, so would require their own separate system if this were to apply).
Shields that stack in quantity, not regen times
Are you referring to resistance rather than regeneration times?
Power supplies that in fact are required and not simply for asthetics.
Hence the changes we've been discussing. But not fundamental rule changes for command module (nor likely weapon turrets either) power functionality at least.
More expensive components, most notably power supplies if they are to power everything.
I'll certainly be interested in hearing feedback from players on something like that. Expanding things out beyond metal ore (unless you are referring to just increasing the metal ore requirement) would be quite a change.
If that won't change, then more expensive (metal) weapon turrets and shielding.
How much more?
And beefier command modules (more hit points to destroy)
That's the armor buff I was referring to.
**AND perhaps, a notification when a station is under attack to the general MP server to everyone
Certainly a possibility, much like contract notifications work now. This seems to have some solid support behind it overall.
[Edited on 2-10-2016 by Vice]