The following items have been brought up and debated before, but with the playerbase quite large there are a lot of different people playing the game. Maybe one of these tweaks would maintain or add more players. All suggestions here could be server settings or single player options and in no way would change the default "vanilla" settings to the game. I envision these all as options for people looking for different playstyles and server communities.
I want everyone's degree of interest in the following topics. I don't think this post will necessarily serve as the actual place for discussion and debate. I just want to gauge the response to these ideas. As you've seen Vice takes community feedback very seriously. Evochron is his soul, and the players are the lifeblood. (Is that cheesy?)
Anyway, I'm going to bring up 3 topics and based on the responses we can branch off different discussions for debate.
- Coordinates in Multiplayer - Currently all players sector coordinates are visible to all other players. Should this be kept this way? How should it be balanced it if it's removed or changed? (Should an alert flash that tells you that a faction base is under attack? How specific do the alerts get?) What's the point of 'Ping' and 'Trans Pos' if I can just look at the status screen and see where you are. Granted it doesn't show in-sector coordinates, so is it enough? Is it fun to hunt for enemy headquarters by doing recon or monitoring comms chatter?
- The economy - What about an option, single player and multiplayer, that allows higher multipliers for the costs of goods? Example, it could cost 100's of millions of dollars for a command module, or a lot more metal for a fuel processor) Is the playable universe so large that this in impractical? I picture people really having to pool resources to go deep exploring because things like fuel convertor and processors become a lot more expensive. Would this turn the game into just a grindfest? The game isn't really about money but sometimes I feel it's just too easy to pop a fuel processor up and keep going. What about a server option to tweak the economy through multipliers to make fuel 1.5x more expensive, deployers 2x more expensive, constuctors 3x more, etc and be controlled by the player/server admin. We would avoid exploits by setting a lower limit so people can't make ships cost 1 dollar.
- Permadeath - could be rolled up into a hardcore option, that sets the economy higher, maybe more serious penalties for losing cargo or running out of fuel. It would make piracy a lot scarier if you knew you could lose it all.
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I welcome any and all feedback, so speak up and we can start some discussions if enough people want to.
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