But, I guess it's all minor being that there's already a fix ready to go.
Fleet not responding to command
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
I just checked again. Setting the Global Deadzone to 1 seems to fix it. It's just the specific-axis setting that seems to not be working.
But, I guess it's all minor being that there's already a fix ready to go.
But, I guess it's all minor being that there's already a fix ready to go.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Flashman014
- Lieutenant Jr. Grade

- Posts: 61
- Joined: Fri Jan 22, 2016 5:54 am
Fleet not responding to command
There seems to be an issue with the mouse pointer popping up at random, or even staying hidden but still affecting the chat window while in Mouse Direction control mode.
-
Bodega
- Lieutenant

- Posts: 218
- Joined: Fri Jan 15, 2016 9:20 pm
Fleet not responding to command
Flashman, I have that same issue. I've let Vice know too. Sometimes I've had it pop up and though it's hidden it still affects the chat window.
-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Fleet not responding to command
Yup, I think I've got that one sorted now also.
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
Typo > Federation introductory quest: Last sentence of the triggered text upon entering Emerald. Federation is spelled 'Fedetation'. 
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Fleet not responding to command
Confirmed, fixed for the next update.
-
Baly94
- Ensign

- Posts: 5
- Joined: Tue May 14, 2013 10:03 am
Fleet not responding to command
I'm not sure if this is a bug, but I just built a base on a planet that already had a city on it then I docked to my base, saved, and quit. When loading the game back I found myself in the city instead of my base.
-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Fleet not responding to command
That's ok and is intended behavior. The main trade city is always considered the docking hub of the planet. So while you can park at a secondary city, save, conduct business, etc, when you respawn from being away from the game, your ship will be relocated to the main trade city in your absence.I'm not sure if this is a bug, but I just built a base on a planet that already had a city on it then I docked to my base, saved, and quit. When loading the game back I found myself in the city instead of my base.
-
Geek
- Ensign

- Posts: 8
- Joined: Mon Jan 05, 2009 9:22 am
Fleet not responding to command
Hello,
I think I found a couple of issues :
- starting location not shown properly for some careers (ie combat pilot starting in Thuban)
- shipyard does not reflect any change to the number of energy cores in the future frame
[Edited on 24-1-2016 by Geek]
I think I found a couple of issues :
- starting location not shown properly for some careers (ie combat pilot starting in Thuban)
- shipyard does not reflect any change to the number of energy cores in the future frame
[Edited on 24-1-2016 by Geek]
-
Baly94
- Ensign

- Posts: 5
- Joined: Tue May 14, 2013 10:03 am
Fleet not responding to command
I seem to have some kind of collision issue with the giant asteroid in Pearl. At the entrance I couldn't get close enough to tractor beam up some cargo that my mining drone dropped off, and the vector marker thing was jerking all around the place when I wanted to go forward.
I have a video of it, the quality isn't so good, but you can easily see the problem if you look at my HUD. On the radar the indicator is all over the place while my ship is trying to go forward against an invisible wall.
Here it is: https://youtu.be/hVSHPFBLU_M?t=1m16s
Edit: upon encountering this problem again, I realized it is a problem with the cargo container and not the asteroid.
[Edited on 1-25-2016 by Baly94]
I have a video of it, the quality isn't so good, but you can easily see the problem if you look at my HUD. On the radar the indicator is all over the place while my ship is trying to go forward against an invisible wall.
Here it is: https://youtu.be/hVSHPFBLU_M?t=1m16s
Edit: upon encountering this problem again, I realized it is a problem with the cargo container and not the asteroid.
[Edited on 1-25-2016 by Baly94]
-
Speedbump
- Ensign

- Posts: 2
- Joined: Sun Jan 24, 2016 6:39 pm
Fleet not responding to command
From post: 183170, Topic: tid=12248, author=Vice wrote:I often alt-tab to a spreadsheet for tracking prices and I when alt-tab back I find new items in my cargo bays and can't un-buy them. So I reload the game to last save point. I then wish Escape would skip some of the loading sequences.No, immediate selling of cargo you buy was blocked to prevent an minor exploit with rapid selling at the slightly lower market influenced price.
-
Bodega
- Lieutenant

- Posts: 218
- Joined: Fri Jan 15, 2016 9:20 pm
Fleet not responding to command
@Speedbump: The game captures your mouse presses even when you're not in the game. I used to do it all the time. Before you Alt-Tab, press both ALT keys to unlock the mouse cursor while not in a menu in the game. This will prevent you from firing your weapons or making any errant clicks.
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
Padlock-to-target mode does not auto-center when final target is destroyed and no other friendly/neutral/hostile ships (that auto-target by default) are within radar/targeting range.
If objects/asteroids (target-optional) are present but not targeted padlock will focus on them regardless of whether or not they are in targetable range.
If objects/asteroids (target-optional) are present but not targeted padlock will focus on them regardless of whether or not they are in targetable range.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Fleet not responding to command
I open inventory screen B4 alt tab to prevent miss keying.From post: 183448, Topic: tid=12248, author=Bodega wrote:@Speedbump: The game captures your mouse presses even when you're not in the game. I used to do it all the time. Before you Alt-Tab, press both ALT keys to unlock the mouse cursor while not in a menu in the game. This will prevent you from firing your weapons or making any errant clicks.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
From post: 183514, Topic: tid=12248, author=Rubber Chicken wrote:Padlock-to-target mode does not auto-center when final target is destroyed and no other friendly/neutral/hostile ships (that auto-target by default) are within radar/targeting range.
If objects/asteroids (target-optional) are present but not targeted padlock will focus on them regardless of whether or not they are in targetable range.
Correction: Padlock-to-target does not center because ships are selectable well beyond visual and radar range, even though they don't show on radar or the target info display.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
Shipyard: Venture frame description references Mirage frame - which is no longer available in Legacy.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
Asteroid target icons show ship name types when Target Range MFD list is activated. Icons work as intended when Single Target Info MFD is active.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
Build Constructors allow Deploy stations to be built with no Deploy Constructor installed. Metal cost = 0.
Discovered in single player mode.
[Edited on 1-28-2016 by Rubber Chicken]
Discovered in single player mode.
[Edited on 1-28-2016 by Rubber Chicken]
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Geek
- Ensign

- Posts: 8
- Joined: Mon Jan 05, 2009 9:22 am
Fleet not responding to command
Ok, the shipyard is a wreck.
The ship list says most Federation ships have more maneuvrability than their Alliance counterpart, but the reported final agility is exactly the same.
The ship list says most Federation ships have more maneuvrability than their Alliance counterpart, but the reported final agility is exactly the same.
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
Build module tested: Power Supply.
Destroying own power supply before the 'object building' animation produces CTD error -
Runtime Error - 7008
Object does not exist at line 108921
Object number not found. 9001
If hostile ships are present, the 'alert-level' music continues to play until the CTD message window is closed.
I tested this twice.
Destroying own power supply before the 'object building' animation produces CTD error -
Runtime Error - 7008
Object does not exist at line 108921
Object number not found. 9001
If hostile ships are present, the 'alert-level' music continues to play until the CTD message window is closed.
I tested this twice.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Fleet not responding to command
Not so much a bug as a bit of an oversight.... (Single Player)
I managed to place a Command Module in a hostile area and soon afterwards came under heavy attack. I did not have resources to build a shield module, so hostile ships were able to enter the docking bay and attack the central pylon.
During the AI attacks, civilian comms banter was being triggered by their intrusion of the traffic pattern.
(At hostile ship) "Mercenary craft 51, state your business."
"This is mercenary craft 51. We're here to deliver the... umm... Girls Scout cookies you ordered. Requesting clearance to dock."
"Mercenary craft 51, you are clear to dock through gate 5."
:P:P
I managed to place a Command Module in a hostile area and soon afterwards came under heavy attack. I did not have resources to build a shield module, so hostile ships were able to enter the docking bay and attack the central pylon.
During the AI attacks, civilian comms banter was being triggered by their intrusion of the traffic pattern.
(At hostile ship) "Mercenary craft 51, state your business."
"This is mercenary craft 51. We're here to deliver the... umm... Girls Scout cookies you ordered. Requesting clearance to dock."
"Mercenary craft 51, you are clear to dock through gate 5."
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Fleet not responding to command
Please e-mail me the save game for that scenario after the command module was built and saved at that location.
-
Sinbad
- Commander

- Posts: 765
- Joined: Mon Sep 28, 2009 7:28 pm
- Location: Medellin, Colombia
Fleet not responding to command
From post: 183725, Topic: tid=12248, author=Rubber Chicken wrote:
(At hostile ship) "Mercenary craft 51, state your business."
"This is mercenary craft 51. We're here to deliver the... umm... Girls Scout cookies you ordered. Requesting clearance to dock."
"Mercenary craft 51, you are clear to dock through gate 5.":P:P

Universe Explorers Clan
[UE]Sinbad
Clan Leader
Somewhere, something incredible is waiting to be known. - Carl Sagan
-
matchbox2022
- Commander

- Posts: 609
- Joined: Fri Nov 13, 2015 3:21 pm
Fleet not responding to command
Was playing multiplayer last night, had two issues,
1) In quest mode, keep coming out of warp into an asteroid when right clicking on marker location given by the quest (alliance starting quest I believe,right into the beginning just after warping to pearl and finding....some weird ancient object not described by the quest, then being instructed to coordinates. Right clicking the icon given set the coordinates appropriately, unavoidable asteroid collision results)
2) This one is a
Bigger deal I think, when in the pearl WZ with others, we would do contracts together on patrols (multiple waypoints), and sometimes not be able to finish contracts due to enemies simply disappearing, or not appearing at all at contract start. Please note it was hard to reproduce, therefore intermittent. Sometimes it failed, it usually worked.
PS. If the person who accepted the contract dies but there's still human players available in the sector to finish it, is the contract ending a game mechanic or bug?
[Edited on 1-29-2016 by matchbox2022]
1) In quest mode, keep coming out of warp into an asteroid when right clicking on marker location given by the quest (alliance starting quest I believe,right into the beginning just after warping to pearl and finding....some weird ancient object not described by the quest, then being instructed to coordinates. Right clicking the icon given set the coordinates appropriately, unavoidable asteroid collision results)
2) This one is a
Bigger deal I think, when in the pearl WZ with others, we would do contracts together on patrols (multiple waypoints), and sometimes not be able to finish contracts due to enemies simply disappearing, or not appearing at all at contract start. Please note it was hard to reproduce, therefore intermittent. Sometimes it failed, it usually worked.
PS. If the person who accepted the contract dies but there's still human players available in the sector to finish it, is the contract ending a game mechanic or bug?
[Edited on 1-29-2016 by matchbox2022]
Do, or do not, there is no try.
- An Asian father.
- An Asian father.
-
Flashman014
- Lieutenant Jr. Grade

- Posts: 61
- Joined: Fri Jan 22, 2016 5:54 am
Fleet not responding to command
A few bugs I think I found:
*FIXED!*1.) It seems that the MDTS lock sound effect isn't attached to the sound effects volume controller. I can turn off all other sounds, but I still get that beep when the target is in the reticle.
2.) There are also still a few issues with the mouse pointer showing up on screen while in Mouse Direction control mode.
3.) The mouse pointer while looking at the inventory screen is sometimes the triangle shaped pointer, and sometimes the circle flight control pointer. This seems to mostly happen when the inventory is automatically opened upon docking in a station, and is fixed by switching to another tab in the menu. I can reproduce it fairly reliably by opening the ESC menu while the inventory menu is open, on any tab it seems, as long as the mouse isn't resting over something like the map area.
As an aside, I personally like the circle pointer better. It's less obtrusive to the view of the menu and it's a little easier to really pinpoint where I want to click.
4.) The background chatter in the space station seems to be playing strangely. It just keeps repeating "Mercenary spacecraft," or "This is Mercenary Spacecraft," without adding call numbers or finishing the statement. This sometimes even when I'm not in a station. It could just be a glitch on my side, that may or may not be fixed when I restart the game. I'll update this if it changes.
<s>*UPDATE* The issues with the space station chatter being incomplete and happening outside the station are still happening.</s>
*UPDATE* For the record, I never claimed to be very bright. I just realized that I have the option for in-game voices turned off, which helps explain why the chatter is weird. However, with that setting off and my still hearing ANY chatter raises an issue of it's own. It does still happen outside the station also.
Thanks for being awesome at this Vice!
[Edited on 1-29-2016 by Flashman014]
[Edited on 1-30-2016 by Flashman014]
[Edited on 1-30-2016 by Flashman014]
*FIXED!*1.) It seems that the MDTS lock sound effect isn't attached to the sound effects volume controller. I can turn off all other sounds, but I still get that beep when the target is in the reticle.
2.) There are also still a few issues with the mouse pointer showing up on screen while in Mouse Direction control mode.
3.) The mouse pointer while looking at the inventory screen is sometimes the triangle shaped pointer, and sometimes the circle flight control pointer. This seems to mostly happen when the inventory is automatically opened upon docking in a station, and is fixed by switching to another tab in the menu. I can reproduce it fairly reliably by opening the ESC menu while the inventory menu is open, on any tab it seems, as long as the mouse isn't resting over something like the map area.
As an aside, I personally like the circle pointer better. It's less obtrusive to the view of the menu and it's a little easier to really pinpoint where I want to click.
4.) The background chatter in the space station seems to be playing strangely. It just keeps repeating "Mercenary spacecraft," or "This is Mercenary Spacecraft," without adding call numbers or finishing the statement. This sometimes even when I'm not in a station. It could just be a glitch on my side, that may or may not be fixed when I restart the game. I'll update this if it changes.
<s>*UPDATE* The issues with the space station chatter being incomplete and happening outside the station are still happening.</s>
*UPDATE* For the record, I never claimed to be very bright. I just realized that I have the option for in-game voices turned off, which helps explain why the chatter is weird. However, with that setting off and my still hearing ANY chatter raises an issue of it's own. It does still happen outside the station also.
Thanks for being awesome at this Vice!
[Edited on 1-29-2016 by Flashman014]
[Edited on 1-30-2016 by Flashman014]
[Edited on 1-30-2016 by Flashman014]

