for example (sorry, can't upload video atm, so i'll draw some stuff) :
default windows pitch deadzone : [________>|<________]
The ship lower its nose. Ok my x52 is a bit old, the center is not pretty accurate, let's increase deadzone
Increased windows pitch deadzone : [________|><|________]
The ship is still lowering its nose. Mhh lets increase deadzone again
reIncreased windows pitch deadzone : [_______|_><_|_______]
The ship is always lowering its nose... But its a bit more difficult to correct, it's weird.. Let's try something.
OverIncreased windows pitch deadzone : [__|______><______|__]
Ok the ship is still lowering its nose (and I can move my stick up to 75% the ship will not react, which is normal)
That's why I think the game is taking raw input of the joystick's center and keeps it despite the deadzones.
I insisted on "windows deadzones" because ingame deadzones are actually working, but there's not enough levels, the difference is huge between 0 and 1. On zero I have the drift on pitch and roll axes but set on 1 this is really not comfortable to use, not enough accurate for small flight corrections.
Then I found on one of your updates that we could use more accurate values for the ingame deadzones.. But only for the throttle.
Is there a similar process to set fine values for pitch/roll and other axes? We could use this as a fix until you release a patch or something ?
Thanks for reading me ! I'm really looking forward playing this game !



