No more clans in Evochron Legacy, why ?

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Munshine
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No more clans in Evochron Legacy, why ?

Post by Munshine »

First it's not a rant, Evochron Legacy is really fun like EM was.
I spent a few hours in singleplayer mode and I find the news missions, like the wild life recovery, were a lot of fun.

But when I jumped in multiplayer, it was a bit shocking to learn that the clans system doesn't exist anymore.
Sure there were some serious issues like building 40 stations to consolidate clan's power but I didn't expect the clans system would be totally dumped especially as the new building system got more depth.

Not enough hours in the game so time will tell.
But I don't understand what is the reasoning with the new multiplayer gameplay with only two choices between Alliance or Federation ?

ps: sorry if my english is a bit strange, not my native tongue.



[Edited on 1-20-2016 by Munshine]
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No more clans in Evochron Legacy, why ?

Post by SeeJay »

The old system didn't work at all.

"Pizza Delivery" to gain % and when you were offline it was all taken by someone else when you couldn't defend it.
Very boring and frustrating.

With the new system you have defenses (even when you're offline) and you have to fight to take control of a system. Much better inho.
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No more clans in Evochron Legacy, why ?

Post by Munshine »

Hi Seejay,

you're right with the Pizza delivery syndrome, it was tedious.

Fighting to take control of a system, that's fine. But against who ? Nearly everyone was with the Alliance side by default on the European server. And imagine you want to be a group of pirates with some people in Legacy, is it possible ?

[Edited on 1-20-2016 by Munshine]
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No more clans in Evochron Legacy, why ?

Post by SeeJay »

Anything is possible! ;)

I haven't decided what path to take this time around myself. We'll see about that LOL!

You are fighting both AI and Humans for control, so you still have stuff to do even if you are alone in MP.
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No more clans in Evochron Legacy, why ?

Post by DaveK »

There are also options to play SP with NPC behaving themselves or trying to take over systems so you can fight a war in SP as well. I've watched stations being attacked and defended (by NPC plus the stations own defence modules) in SP (spectacular) and experienced solid ALC taken over by FDN in SP

There's nothing to stop you and your mates forming your own team/group/'clan' and doing cooperative stuff - it's just that you don't get to take over a particular system for your clan - you do it for your faction.

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No more clans in Evochron Legacy, why ?

Post by Bodega »

As Vice told me, you can still tag up if you want, but missions, control and all that is based on the 2-party system. And yeah before it was very fragmented. You'd have a lot of clans controlling pieces of space and then some would disappear and you'd have all this fragmented stuff. You can still form a clan, but pick a side.

You can also switch sides whenever you want in MP, so that if you join and all your friends are playing ALC you can go ALC, or is everyone on the server ALC? Then join FDN for that session and go harass them.

As DaveK stated, the game, both SP and MP, can simulate economy, territory control and tech levels even when no human players are interacting.
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No more clans in Evochron Legacy, why ?

Post by Marvin »

:cool: Well, you guys just about covered it. As for the IM clan, we still run as a Wing for the Federation and will do our best to take over as much ALC territory as we can.
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No more clans in Evochron Legacy, why ?

Post by Serayl »

From post: 182848, Topic: tid=12227, author=Marvin wrote::cool: Well, you guys just about covered it. As for the IM clan, we still run as a Wing for the Federation and will do our best to take over as much ALC territory as we can.
This is probably the best way to informally incorporate clans into the new system: act as a squadron of your chosen faction and seek to defend (or take) an area of space/a system you declare to be 'yours', on a particular server.

I think it'll get pretty interesting once more players are established and border tension starts to ratchet up.

[Edited on 1-20-2016 by Serayl]
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No more clans in Evochron Legacy, why ?

Post by Marvin »

The only loss that I can see is the loss of pay received at each cycle for territories owned by your faction. But that only worked in MP and required heavy maintenance.
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No more clans in Evochron Legacy, why ?

Post by Rubber Chicken »

I'm liking the Red vs. Blue setup.

CvC oriented clans, CvC clan exploits, inability to create true in-game clan action and ultimately, CvC clan forum wars that couldn't be fixed without removing other in-game features equivalent to punishing those not involved really fragmented the community as a whole.
I won't elaborate, but I'm certainly not 'clean' in that respect. Definitely not one of my prouder community experiences. :(

I think with this new system, players will be able to team battle without going into the abyss. :cool:

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No more clans in Evochron Legacy, why ?

Post by galahir950 »

I would even like it if it was something like how Outfits work in Panetside 2. It is still us vs them, but you gain prestige and such for being the ones to capture The territory and you "control" it similar to how it was in EM. You might get a few perks while your faction owns it, but it is still the territory of your main faction.
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No more clans in Evochron Legacy, why ?

Post by Marvin »

In single player, you are awarded medals. Leastwise, I've managed to get one ... even though I don't know exactly how I got it. :o
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No more clans in Evochron Legacy, why ?

Post by DaveK »

From post: 183150, Topic: tid=12227, author=Marvin wrote:In single player, you are awarded medals. Leastwise, I've managed to get one ... even though I don't know exactly how I got it. :o
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No more clans in Evochron Legacy, why ?

Post by Misunderstood Wookie »

So I went to try make a group with my gf.. And realised I had no idea what to do. Found this forum, now have some questions/opinion.


First off I didn't play EM I had the game though never got a chance to play it. Given what I just read in glad clans system as it was is gone.

So I suppose my two cents time.

I still think the game needs a dedicated mp fleet manager system so players can fly with wingman in a fleet of players to form an actual group just so it's easier to keep track of who they heck is part of your group and for visual indication for formation and strategies.

That said clans aren't bad I'm all for the removal of the clan sectors in favour of the two factions but at some point I'd still love to make a station and name it. Could be a good way to make clans viable just clans won't own sectors just have bases but Im new to legacy and haven't built a thing so probably already can name your station? .

I still want to see groups via the fleet menu though wink wink vice. Just a nice way to use a feature not used in mp the fleet menu could list players you invite into it and pin them in there maybe some options if you right click a player in the fleet to select him or jump too or form with. Further more players invited into your fleet you could name the fleet, groups more fun Imo.

Maybe could set a home base for the fleet, fleets could become the clans of legacy I guess but not really a clan more like a persistent list of players who form a fleet in mp with an optional home location. The fleet could have a different colour to friend or foe. Just my two cents.


I feel strongly for this opinion as grouping options are important and rightfully needed in order to maintain organised players.

[Edited on 2/7/2016 by Misunderstood Wookie]
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No more clans in Evochron Legacy, why ?

Post by MiaZ »

From post: 184742, Topic: tid=12227, author=Misunderstood Wookie wrote:So I went to try make a group with my gf.. And realised I had no idea what to do. Found this forum, bow have some questions/ desires.


First off I didn't play EM I had the game though never got a chance to play it. Given what I just read in glad clans system as it was is gone.

So I suppose second question time.

I still think the game needs a me fleet manager so players can fly with wingman in a fleet of Ai or players to form an actual group just so it's easier to keep track of who's with you.

That said clans aren't bad I'm all for the removal of the clan sectors in favour of the two factions but at some point I'd still love to make a station and name it. Could be a good way to make clans viable just clans won't own sectors just have bases but Im new to me and haven't built a thing so probably already can name your station.

I still want to see groups via the fleet menu though wink wink vice. Just a nice way to use a feature not used in mp the fleet menu could list players you invite into it and pin them in there maybe some options if you right click a player in the fleet to select him or jump too or form with. Further more players invited into your fleet you could name the fleet, makes is more fun Imo to fly with groups of others.

Maybe could set a home base for the fleet, fleets could become the clans of legacy I guess but not really a clan more like a persistent list of players who form a fleet in mp with an optional home location. The fleet could have a different colour to friend or foe. Just my two cents.


I feel strongly for this opinion as grouping options are important.
I like some of the ideas. mostly this... What if you could hire players to fly in your wing in a kind of fashion like the single player wings.

Just to give you an idea what clans had in the past, gamewise. Pretty much what you have now as a faction member, except system payments.
You can still make a stations and name it and they will have something clans stations in the past did not,
players from the enemy won't be able to dock and use it.









[Edited on 2-7-2016 by MiaZ]