New Frames & Inventory Console Features
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Marvin
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Sinbad
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New Frames & Inventory Console Features
The problem about having a long range probe is as Marvin points out... the distances between systems (whether charted or uncharted) are so great that the probe would have to have an immensely large range. If you just pointed in some random direction and fired off your probe the chances of it crossing the path of an uncharted planet are pretty slim I would think, unless it had a range of at least 100 sectors in 3 dimensions. Much the same as if you just point your ship in one direction and fly.
I think a probe would be more useful for analysing/scanning known locations which may be risky to enter with your ship. Some examples could be...
- Black holes, to determine if it has an accessible wormhole
- Nebulae. Maybe some nebulae have high pressure or corrosive gas that would damage your ship's hull, or dangerous radiation (you could enter for only a limited time, but maybe they hide some very valuable resource)
- Planet atmosphere, to determine if the pressure is safe for landing on the surface
- Volcanic planets. Maybe some planets could have volcanic activity which could damage your ship
- Asteroid caves. Perhaps some asteroid caves are unstable... gravity fluctuations caused by the movement of your ship may trigger rocks inside the cave to become dislodged and crash into your ship
- Unexplained anomalies in space detected by the science officer... e.g. an energy draining region, or a wormhole-type region that sends you to some random part of the sector, or a time distortion region, etc (ok that's getting a bit Star Trek-y)
Well I guess that's an awful lot of coding
. But ideas for another incarnation of Evochron Mercenary
I think a probe would be more useful for analysing/scanning known locations which may be risky to enter with your ship. Some examples could be...
- Black holes, to determine if it has an accessible wormhole
- Nebulae. Maybe some nebulae have high pressure or corrosive gas that would damage your ship's hull, or dangerous radiation (you could enter for only a limited time, but maybe they hide some very valuable resource)
- Planet atmosphere, to determine if the pressure is safe for landing on the surface
- Volcanic planets. Maybe some planets could have volcanic activity which could damage your ship
- Asteroid caves. Perhaps some asteroid caves are unstable... gravity fluctuations caused by the movement of your ship may trigger rocks inside the cave to become dislodged and crash into your ship
- Unexplained anomalies in space detected by the science officer... e.g. an energy draining region, or a wormhole-type region that sends you to some random part of the sector, or a time distortion region, etc (ok that's getting a bit Star Trek-y)
Well I guess that's an awful lot of coding

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Marvin
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Such a probe would probably be more useful in Arvoch Alliance, where you can script some types of individual ship behavior. Except AA requires you to remain within a single sector.
So, never mind. Forget I mentioned it.
So, never mind. Forget I mentioned it.
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_-Caleb-_
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New Frames & Inventory Console Features
Hola.
It's me with another crazy idea.
The INCREDIBLE Surface Scanner for Explorers!.
With this hypothetical item you can scan the surface of the planets for create a 2d map with the cities or other objects/Structures and then you can sell the info in a station.
When you active this item your ship auto-orbit around the planet at ~300k altitude at max speed (Around 20-30 mins for planet) without shields then you have something like this: (Sorry for the quality of the image but the image edition is not my point)

Then you have some info of the planet, atmosphere pressure, population, number of cities and other objects, prospection zones, etc.
This is my crazy idea of today, thanks all for read xD
[Edited on 10-10-2014 by _-Caleb-_]
[Edited on 10-10-2014 by Marvin]
It's me with another crazy idea.
The INCREDIBLE Surface Scanner for Explorers!.
With this hypothetical item you can scan the surface of the planets for create a 2d map with the cities or other objects/Structures and then you can sell the info in a station.
When you active this item your ship auto-orbit around the planet at ~300k altitude at max speed (Around 20-30 mins for planet) without shields then you have something like this: (Sorry for the quality of the image but the image edition is not my point)

Then you have some info of the planet, atmosphere pressure, population, number of cities and other objects, prospection zones, etc.
This is my crazy idea of today, thanks all for read xD
[Edited on 10-10-2014 by _-Caleb-_]
[Edited on 10-10-2014 by Marvin]
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Onirim
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Why isn't it implemented already? 
“Evolution brings human beings. Human beings, through a long and painful process, bring humanity.�
― Dan Simmons, Hyperion
― Dan Simmons, Hyperion
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DaveK
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Star Trek eat you heart out!
'Put us in orbit Mr Zachary and scan for life signs'
'In orbit, Sir . . .'
One orbit later
' There are two small outposts, one equatorial and one polar . . . no human life signs, in fact no life signs at all . . . no energy emissions. It looks like the planet was checked out by a survey team - a long time ago!'

'Put us in orbit Mr Zachary and scan for life signs'
'In orbit, Sir . . .'
One orbit later
' There are two small outposts, one equatorial and one polar . . . no human life signs, in fact no life signs at all . . . no energy emissions. It looks like the planet was checked out by a survey team - a long time ago!'
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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_-Caleb-_
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New Frames & Inventory Console Features
Hahaha yep!!!From post: 173655, Topic: tid=10221, author=DaveK wrote:Star Trek eat you heart out!
'Put us in orbit Mr Zachary and scan for life signs'
'In orbit, Sir . . .'
One orbit later
' There are two small outposts, one equatorial and one polar . . . no human life signs, in fact no life signs at all . . . no energy emissions. It looks like the planet was checked out by a survey team - a long time ago!'
And maybe a Night Vision Mode or something like this for the darkside of the planets
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Sinbad
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Love your idea Caleb! It would add more fun and purpose to being able to orbit planets.

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_-Caleb-_
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Thanks MCCON!
Another idea:
How about the BIG factions? (Federation, Alliance, Sol Alliance, etc.)
atm we can do contracts for the other sub-factions (Navy, miners...)
But! Maybe this is a new thing for the game:
-> If i do > 1000 contracts in the Alliance zone, the Alliance show me another 2 ships in the shipyard, exclusive for Alliance, same with Federation, Sol Alliance and other news (For example East Rebelds and West Free Men) 1 or 2 exclusive ships for every faction, 1 civilian and 1 military.
Why? With something like this i can play for YEARS for obtain all the exclusive ships, maybe the performance are similar in the ships but is a method for say: Hey, i've done
hundreds of completed contracts and have this spectacular ship. (In my example: 1000 contracts per faction)
Well, this is my crazy idea of today, see you in the next!
Regards!
I don't know, i like this idea.
Another idea:
How about the BIG factions? (Federation, Alliance, Sol Alliance, etc.)
atm we can do contracts for the other sub-factions (Navy, miners...)
But! Maybe this is a new thing for the game:
-> If i do > 1000 contracts in the Alliance zone, the Alliance show me another 2 ships in the shipyard, exclusive for Alliance, same with Federation, Sol Alliance and other news (For example East Rebelds and West Free Men) 1 or 2 exclusive ships for every faction, 1 civilian and 1 military.
Why? With something like this i can play for YEARS for obtain all the exclusive ships, maybe the performance are similar in the ships but is a method for say: Hey, i've done
hundreds of completed contracts and have this spectacular ship. (In my example: 1000 contracts per faction)
Well, this is my crazy idea of today, see you in the next!
Regards!
I don't know, i like this idea.
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Kambalo
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New Frames & Inventory Console Features
Is there in game already a scanner that let you see the percentage of minerals on an asteroid? Like for example you scan the asteroid and it read 75% metal, 10% Platinum and 15% Diamond etc etc
Seek and ye shall find. The Creator
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SeeJay
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Nope, but you can scan ships before attacking! ;-)From post: 174092, Topic: tid=10221, author=Kambalo wrote:Is there in game already a scanner that let you see the percentage of minerals on an asteroid? Like for example you scan the asteroid and it read 75% metal, 10% Platinum and 15% Diamond etc etc
\"Nothing is impossible, it only takes a bit longer!\"
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\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Marvin
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The mineral mix in asteroids and on planets is probably random.
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DaveK
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Now that would be an interesting thing to measure. I suppose you could time how long it takes a cargo bay to fill.From post: 174094, Topic: tid=10221, author=Marvin wrote:The mineral mix in asteroids and on planets is probably random.
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Kambalo
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I understand that but having a mining scanner can tell you before mining a particular roid what % of each mineral are in then so you may discard those with lower % of the mineral you are looking for.From post: 174094, Topic: tid=10221, author=Marvin wrote:The mineral mix in asteroids and on planets is probably random.
Seek and ye shall find. The Creator
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_-Caleb-_
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New Frames & Inventory Console Features
Hola,
Crazy idea for a dynamic map and uncharted systems:
This screen its a dynamic map (as the system map)
The blue triangle is the current ship position.
The Red points are systems where we has passed but without discover any object. (Typical new system in the nav console)
The Yellow points are systems where we has passed but without discover all objects. (For example 4/6 planets)
The Green points are systems fully explored.
The Exploration Range scanner can has 3 or 4 class and scan from ~100 sectors around to... idk, ~250 sectors for example, of course, we you need buy it as and equipment.
Goal of this: A Dynamic map for explorers but then, if you want to explorer you can do it using the "old" method or buying this item.
Choosing an option, atm every ship can explore/discover new systems, with this object the new explorers or traders need buy it for new routes, discoverers, etc. (and unload some other item, of course)
The points in map are in the estimated position, without 100% accuracy : ie; the scanner doesn't says you: NEW SYSTEM IN XXXX ZZZZ YYYY, no, the scanner show you a estimated position of the new systems (stars).
When you have a system in green, you can see it in the map in the nav console (One option for example: A button called "My discovered systems" and if you push it, you can see the discovered systems in 100/150/200 sectors around your current position)
Another idea is a "notepad" for the systems, then you can write a little info about the systems, ie: "buy here", "intense combats here", "wormhole to X"
And this is all for today.
Regards!
Crazy idea for a dynamic map and uncharted systems:
This screen its a dynamic map (as the system map)
The blue triangle is the current ship position.
The Red points are systems where we has passed but without discover any object. (Typical new system in the nav console)
The Yellow points are systems where we has passed but without discover all objects. (For example 4/6 planets)
The Green points are systems fully explored.
The Exploration Range scanner can has 3 or 4 class and scan from ~100 sectors around to... idk, ~250 sectors for example, of course, we you need buy it as and equipment.
Goal of this: A Dynamic map for explorers but then, if you want to explorer you can do it using the "old" method or buying this item.
Choosing an option, atm every ship can explore/discover new systems, with this object the new explorers or traders need buy it for new routes, discoverers, etc. (and unload some other item, of course)
The points in map are in the estimated position, without 100% accuracy : ie; the scanner doesn't says you: NEW SYSTEM IN XXXX ZZZZ YYYY, no, the scanner show you a estimated position of the new systems (stars).
When you have a system in green, you can see it in the map in the nav console (One option for example: A button called "My discovered systems" and if you push it, you can see the discovered systems in 100/150/200 sectors around your current position)
Another idea is a "notepad" for the systems, then you can write a little info about the systems, ie: "buy here", "intense combats here", "wormhole to X"
And this is all for today.
Regards!
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tibaq
- Ensign

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New Frames & Inventory Console Features
I have few ideas: - > Graphics are not so important, this game is so addictive that when you will expand endgame content (its good even now) it will be epic *You can work on graphics if u want etc - but older graphics means that more cpu intense stuff can be put in simulation which makes the universe more alive also more work can be put in the content...*.
* More cities and more building options on the planets, maybe some factories/mines that player can build, that will generate income, basically more dynamic economy and influence. Basically I would like to see planets more important and populated...
*Planets more alive - maybe some models of flying cars/space crafts in the cities (different models of the city), starting a colony maybe?, jungles, animals - some ruins of ancient civilizations - getting artefacts, finding some secret information/technology that could be useful in the ship after giving it to some research centre - this could be another EXPLORER intense game-play - procedurally generated ruins on planet with random loot that will make our spacecrafts more unique....
*More stations to build like for example: mining factories next to the asteroid fields, that could be attacked by players, or AI - destroyed so You will have to hire security etc, more options to build - one more time Graphics are not important, if You could put more work in this areas it will be even better man - this game is a gem!!!!
[Edited on 4-4-2015 by tibaq]
[Edited on 4-4-2015 by tibaq]
* More cities and more building options on the planets, maybe some factories/mines that player can build, that will generate income, basically more dynamic economy and influence. Basically I would like to see planets more important and populated...
*Planets more alive - maybe some models of flying cars/space crafts in the cities (different models of the city), starting a colony maybe?, jungles, animals - some ruins of ancient civilizations - getting artefacts, finding some secret information/technology that could be useful in the ship after giving it to some research centre - this could be another EXPLORER intense game-play - procedurally generated ruins on planet with random loot that will make our spacecrafts more unique....
*More stations to build like for example: mining factories next to the asteroid fields, that could be attacked by players, or AI - destroyed so You will have to hire security etc, more options to build - one more time Graphics are not important, if You could put more work in this areas it will be even better man - this game is a gem!!!!
[Edited on 4-4-2015 by tibaq]
[Edited on 4-4-2015 by tibaq]
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DaveK
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Some interesting ideas!
The back story is that humanity has only been in Evochron for a few centuries and there is only one documented alien species (though rumours of a couple of others). They are the Vonari and are based north of Evochron - humanity is fighting them off in the wazones (cerulean - talison - arvoch -sierra) So there isn't much opportunity for ruined cities - there are ship wrecks though and asteroid caves that have various things in them
You can hire NP ships to help you mine and there are mining drones that you can use.
There are quite a few secret things to find already - not well known because that's what secret means
) There are hundreds of uncharted systems in the core and several important ones outside the nav map. There are even reports of flying saucers (hostile) in the NE quadrant near a certain uncharted system.
I agree that it would be cool to be able to build mining outposts and even cities, though Vice is emphasising the solo merc in his/her small ship taking the path they choose - hence you can't buy or fly capital ships.
More interesting planets would also be cool; bit more wildlife, more interesting terrain and so on
there's also loot to find on planets - containers fall out of the atmosphere. There are also some amazing sights on some uncharted planets - asteroids floating just above the ground - floating trees - wrecked ships - dangerous atmospheres that 'eat' ships. Planets are so harsh that your equivalent of 'flying cars' are tw's
Welcome to the game and the community

The back story is that humanity has only been in Evochron for a few centuries and there is only one documented alien species (though rumours of a couple of others). They are the Vonari and are based north of Evochron - humanity is fighting them off in the wazones (cerulean - talison - arvoch -sierra) So there isn't much opportunity for ruined cities - there are ship wrecks though and asteroid caves that have various things in them
You can hire NP ships to help you mine and there are mining drones that you can use.
There are quite a few secret things to find already - not well known because that's what secret means
I agree that it would be cool to be able to build mining outposts and even cities, though Vice is emphasising the solo merc in his/her small ship taking the path they choose - hence you can't buy or fly capital ships.
More interesting planets would also be cool; bit more wildlife, more interesting terrain and so on
there's also loot to find on planets - containers fall out of the atmosphere. There are also some amazing sights on some uncharted planets - asteroids floating just above the ground - floating trees - wrecked ships - dangerous atmospheres that 'eat' ships. Planets are so harsh that your equivalent of 'flying cars' are tw's
Welcome to the game and the community
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Marvin
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New Frames & Inventory Console Features
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DaveK
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The Evoverse is full of mysterious things! 
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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CS-ACI-
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Hello,
Steve
. . . . . and some go BUMPFrom post: 175917, Topic: tid=10221, author=DaveK wrote:The Evoverse is full of mysterious things!
Steve
[align=center][SW] CS-ACI-
Desk jockey and experimental pilot.
[/align]
Desk jockey and experimental pilot.
[/align]
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DaveK
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Especially in the night
- scary! 
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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tibaq
- Ensign

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New Frames & Inventory Console Features
Well, definitely, definitely - more alive planets, some more cities, structures etc, a reason for landing. Maybe some deployable structures having influence on economy. Also SECTOR - stats, population and things like this (if possible at all) would be good immersion wise... Just brainstorming here.
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LuisPR
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New Frames & Inventory Console Features
I would add some asteroid caves and in planet caves to explore that might include Terran walkers adventures
and enemies. Also please add more and keep all cockpit variety options old and new, plus add that Evochron
beta cockpit to Evochron Mercenary because it looks GREAT!!!
and enemies. Also please add more and keep all cockpit variety options old and new, plus add that Evochron
beta cockpit to Evochron Mercenary because it looks GREAT!!!
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tibaq
- Ensign

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Yes, something to make universe more alive - even modding tools to do it. Imagine planet with its economy, cities all over the place, some animals, anything that will make this game even deeper - this would be a game changer for sure. Game would be alive forever...
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Rubber Chicken
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^ I hope that sooner or later, we will see these things too. I think that patience is key. For one man to take his dream this far is incredible. I'm sure that a full-scale 'living' universe coming to pass is only limited to having so many hours in a day to work on it.
"Stay thirsty my friends."
"Stay thirsty my friends."
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