Must Have Mods
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Ohsirus
- Lieutenant

- Posts: 242
- Joined: Mon Jun 29, 2009 12:36 am
Must Have Mods
Started back playing EM and wondering is their a consensus of must have mods to take EM to the next level?
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Must Have Mods
Very much your own choice . . .
There are more HUD mods than anything else - everything from ultra simple for clear combat through ornate (via gold, leather or wood inlays) all the way back to big chunks of 20th century US fighter displays! There's an excellent new 'large radar' mod (from Nigel_Strange) which is clearer than the original.
There are several sets of mood music depending on what increases your immersion - the latest is NASA's 'music of the planets' - they fed the em output of planets and moons into a sound systhesiser!
I've changed a few sounds (tractor beam a bit more subtle as is the docking sounds), made a few tweeks to the HUD (affichage now has appropriate backgrounds for the position and shield updates, plus a couple more 'cool' displays). There's a nebula mod which is definitely worth having - I love it.
You might like to look at the 'city' mod and the 'detailed cap ships' and detailed 'asteroid' mods, though the originals are very good anyway
but as I started with . . . . definitely very much your choice!

There are more HUD mods than anything else - everything from ultra simple for clear combat through ornate (via gold, leather or wood inlays) all the way back to big chunks of 20th century US fighter displays! There's an excellent new 'large radar' mod (from Nigel_Strange) which is clearer than the original.
There are several sets of mood music depending on what increases your immersion - the latest is NASA's 'music of the planets' - they fed the em output of planets and moons into a sound systhesiser!
I've changed a few sounds (tractor beam a bit more subtle as is the docking sounds), made a few tweeks to the HUD (affichage now has appropriate backgrounds for the position and shield updates, plus a couple more 'cool' displays). There's a nebula mod which is definitely worth having - I love it.
You might like to look at the 'city' mod and the 'detailed cap ships' and detailed 'asteroid' mods, though the originals are very good anyway
but as I started with . . . . definitely very much your choice!
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Ohsirus
- Lieutenant

- Posts: 242
- Joined: Mon Jun 29, 2009 12:36 am
Must Have Mods
Thanks digging thru the mod forum now.
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Must Have Mods
Try this: http://www.starwraith.com/forum/viewtopic.php?t=11017
It's not as up-to-date as I'd like but it's a start

It's not as up-to-date as I'd like but it's a start
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Ohsirus
- Lieutenant

- Posts: 242
- Joined: Mon Jun 29, 2009 12:36 am
Must Have Mods
Thanks, I believe I have it tricked out now, updated all the textures, new cockpit/map/ Got the EMB tweaked and now it looks next-gen again.From post: 172351, Topic: tid=11571, author=DaveK wrote:Try this: http://www.starwraith.com/forum/viewtopic.php?t=11017
It's not as up-to-date as I'd like but it's a start

