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Tips, tactics, and general discussion for Evochron Legacy.
VoidTraveler
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Post by VoidTraveler »

Hi I'm new to this verse. Is there still an active community in this game?
\"Imagination is more important than knowledge.\"
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Marvin
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Post by Marvin »

:cool: We are still here ... exploring, defending the Evoverse and (currently) debating.
VoidTraveler
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Post by VoidTraveler »

Fun, I just completed the demo and I'm now exploring the forums. This is pretty intense. Can't believe I've never heard of this game before.
\"Imagination is more important than knowledge.\"
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DaveK
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Post by DaveK »

Welcome to the game and the forum VoidTraveler :) I felt the same way when I found the game! :D
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_-Caleb-_
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Post by _-Caleb-_ »

Hola.

Yep we are here :-D

Welcome to the forum and enjoy the game!

Regards
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Post by CS-ACI- »

Hello,

We are here and else where just flying around and making a living.

Steve
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Desk jockey and experimental pilot.
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SeeJay
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Post by SeeJay »

Hi and welcome. Watch your six! :P
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Skylee
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Post by Skylee »

Welcome VoidTraveler, feel free to ask any question about the game, and let's meet online in space! :)
Either we are alone in the Universe or we are not.
Both are equally terrifying.

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Iron man
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Post by Iron man »

Hi there and Welcome :)
steam name : x iron man
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Post by Busch »

Hello VoidTraveler, and welcome aboard! :) :cool::cool:
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VoidTraveler
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Post by VoidTraveler »

So I need to go get some flight controllers this weekend. What is a good mid-level flight system? Also can someone link me to a thread on, or just comment on, the active community here. Not a getting started with the game per se, but you know, the other stuff. Also, is there an advantage/disadvantage to purchasing from steam or otherwise? I have steam already, just curious. And last, I've played a little X3 before finding Evochron can anyone speak to their similarities/differences? Good, bad or different.
\"Imagination is more important than knowledge.\"
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Marvin
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Post by Marvin »

A couple big differences between X and EM: (1) planetside contracts ... approach and landing is done seamlessly with no cut scenes; (2) sandbox navigation ... you can go anywhere in the Evoverse without using gates, if you either have enough fuel or one of the three methods of refueling while in space. And Logitech Extreme 3D Pro is a good, inexpensive joystick.
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Post by VoidTraveler »

So I did go out and buy the Extreme3d Pro. I do like it, there is a lot to configure.
\"Imagination is more important than knowledge.\"
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Marvin
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Post by Marvin »

:cool: Glad you like it. For me, any more buttons would only confuse me. In fact, I still get "select nearest target" confused with "fire secondary weapon."
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Post by PaulB »

From post: 172307, Topic: tid=11566, author=Marvin wrote:A couple big differences between X and EM: (1) planetside contracts ... approach and landing is done seamlessly with no cut scenes; (2) sandbox navigation ... you can go anywhere in the Evoverse without using gates, if you either have enough fuel or one of the three methods of refueling while in space. And Logitech Extreme 3D Pro is a good, inexpensive joystick.
And time, we mustn't leave out the time factor.
Flying without Gates is not for old men like me. I've done a little but I can't sit hours and hours like I did in my 30's and 40's and even early 50's.
Even traving to a near by (relatively speaking) uncharted system without Gates and even with a Mantis drive take a looooonnngg time.
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Post by Maarschalk »

Hi VoidTraveler, welcome to the game and forum, I can not say anymore hope to see you out there as I usually greet new pilots because of time constrains!....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


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Marvin
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Post by Marvin »

From post: 172738, Topic: tid=11566, author=PaulB wrote:Flying without Gates is not for old men like me.
:cool: A pity. But it is for old men like me ... and made much more profitable thanks to SeeJay's planet finder.
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Post by DaveK »

From post: 172738, Topic: tid=11566, author=PaulB wrote: And time, we mustn't leave out the time factor.
Flying without Gates is not for old men like me. I've done a little but I can't sit hours and hours like I did in my 30's and 40's and even early 50's.
Even traving to a near by (relatively speaking) uncharted system without Gates and even with a Mantis drive take a looooonnngg time.
It took me several weeks (RL) to travel 300 000 sectors (Eastwards!) - It was a project so I did it on days when I wasn't playing with my usual profile (being too busy in RL) . A minute or so to deploy a fuelling station, set a timer for 45 mins and go and do other things. Come back and set the next destination so I would have 100 fuel unit left (in case I was late) and launch old faithful autopilot, set a timer for 45 minutes and go and do other things. Rinse and repeat :P If anyone was on the server and wanted to chat, I'd chat for a while :)

It's quite therapeutic in a way!

Now I use a similar technique if I'm flying to a specific place so I'm not dozing at the screen. If I'm exploring routinely I use a system logger to record where I've travelled through. I can then go back and do more detailed searches if anything new comes up

It feels like what I'd do in RL if I lived in the Evoverse - let the automatics handle the routine, boring stuff!

:)
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Post by MrWheeler »

I think the long trips in exploration contribute to the game in a few ways. 1. It increases the space sim feel, because space is really big, and that sim feel helps make the game as immersive as it is. You really feel like you're exploring something that takes time to traverse. 2, It prolongs that nice feeling of peaceful anticipation and that sense of mystery, that there's always something more out there. 3. It makes us go back to the real world for a while. That 40 minutes or so between solar systems is enough time to call a friend, read a couple of chapters of a good novel, go jog around the block, do a quick clean-up, or write something good. While doing one of these things, part of our brains are still in that play mode, happily anticipating a reward of discovery at the end of the long travel.

I don't say it wouldn't be good to have some extra discoverable jump gates/wormholes/black holes, especially out in a few of those far off solar systems, to add to the joy of discovery. But IMHO I think something would be lost from the game experience if the long travel times were taken out of the game.
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Post by SeeJay »

From post: 172780, Topic: tid=11566, author=MrWheeler wrote:I think the long trips in exploration contribute to the game in a few ways. 1. It increases the space sim feel, because space is really big, and that sim feel helps make the game as immersive as it is. You really feel like you're exploring something that takes time to traverse. 2, It prolongs that nice feeling of peaceful anticipation and that sense of mystery, that there's always something more out there. 3. It makes us go back to the real world for a while. That 40 minutes or so between solar systems is enough time to call a friend, read a couple of chapters of a good novel, go jog around the block, do a quick clean-up, or write something good. While doing one of these things, part of our brains are still in that play mode, happily anticipating a reward of discovery at the end of the long travel.

I don't say it wouldn't be good to have some extra discoverable jump gates/wormholes/black holes, especially out in a few of those far off solar systems, to add to the joy of discovery. But IMHO I think something would be lost from the game experience if the long travel times were taken out of the game.
Very well said.

I remember when I first spotted another (not Vonari) alien ship.
First, space got a bit blueish and mysterious. Then, suddenly a wicked ship
approached me and we started to "dance", checking each other out.
After a while, a furious fight for survival started. Don't know what I did to anger it, but
it was great fun fighting in their home! ;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Marvin
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Post by Marvin »

From post: 172756, Topic: tid=11566, author=DaveK wrote:If I'm exploring routinely I use a system logger to record where I've travelled through.:)
:o What's this? Something I haven't heard about?
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Post by DaveK »

From post: 172797, Topic: tid=11566, author=Marvin wrote:
From post: 172756, Topic: tid=11566, author=DaveK wrote:If I'm exploring routinely I use a system logger to record where I've travelled through.:)
:o What's this? Something I haven't heard about?
I used to use MapLog, but I'm not sure if it still works after all the changes. But . . . EM_Tool v2.09 came to the rescue - it has a log facility. Each time you jump it records the following:

01/09/2014 - 22:30:44 -: SX:1215 SY:0 SZ:1593 - Atlas Minor - Fuel: 2774
01/09/2014 - 22:30:59 -: SX:1224 SY:0 SZ:1597 - Atlas Minor - Fuel: 2764
01/09/2014 - 22:31:17 -: SX:1233 SY:0 SZ:1601 - X467 - Fuel: 2754
01/09/2014 - 22:31:32 -: SX:1242 SY:0 SZ:1605 - X467 - Fuel: 2744


I head across open space towards another system and go for a coffee! A scan through the log shows whether there might be something interesting to explore in depth

:)
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Marvin
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Post by Marvin »

:cool: You must have a lot of very long logs. ;)
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DaveK
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Post by DaveK »

From post: 172806, Topic: tid=11566, author=Marvin wrote::cool: You must have a lot of very long logs. ;)
It was a bind until I discovered the scrolly thing at the side of the page :P

Actually, as i the example, when you change to an area with new influence it usually causes a visible change in line length, so it's quite easy to home in on changes!

:)
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Post by PaulB »

From post: 172780, Topic: tid=11566, author=MrWheeler wrote:I think the long trips in exploration contribute to the game in a few ways. 1. It increases the space sim feel, because space is really big, and that sim feel helps make the game as immersive as it is. You really feel like you're exploring something that takes time to traverse. 2, It prolongs that nice feeling of peaceful anticipation and that sense of mystery, that there's always something more out there. 3. It makes us go back to the real world for a while. That 40 minutes or so between solar systems is enough time to call a friend, read a couple of chapters of a good novel, go jog around the block, do a quick clean-up, or write something good. While doing one of these things, part of our brains are still in that play mode, happily anticipating a reward of discovery at the end of the long travel.

I don't say it wouldn't be good to have some extra discoverable jump gates/wormholes/black holes, especially out in a few of those far off solar systems, to add to the joy of discovery. But IMHO I think something would be lost from the game experience if the long travel times were taken out of the game.
I wasn't suggesting they be taken out - just that some folks can do them any more for whatever reasons.