New Pilot
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New Pilot
Welcome to the game and the forum VoidTraveler
I felt the same way when I found the game! 
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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_-Caleb-_
- Captain

- Posts: 1090
- Joined: Sat Jul 14, 2012 8:46 am
- Location: Tenerife, Spain
New Pilot
Hola.
Yep we are here :-D
Welcome to the forum and enjoy the game!
Regards
Yep we are here :-D
Welcome to the forum and enjoy the game!
Regards
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
New Pilot
Hi and welcome. Watch your six! 
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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VoidTraveler
- Ensign

- Posts: 9
- Joined: Sat Aug 02, 2014 2:11 am
- Location: Oregon, USA
New Pilot
So I need to go get some flight controllers this weekend. What is a good mid-level flight system? Also can someone link me to a thread on, or just comment on, the active community here. Not a getting started with the game per se, but you know, the other stuff. Also, is there an advantage/disadvantage to purchasing from steam or otherwise? I have steam already, just curious. And last, I've played a little X3 before finding Evochron can anyone speak to their similarities/differences? Good, bad or different.
\"Imagination is more important than knowledge.\"
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
New Pilot
A couple big differences between X and EM: (1) planetside contracts ... approach and landing is done seamlessly with no cut scenes; (2) sandbox navigation ... you can go anywhere in the Evoverse without using gates, if you either have enough fuel or one of the three methods of refueling while in space. And Logitech Extreme 3D Pro is a good, inexpensive joystick.
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PaulB
- Commander

- Posts: 588
- Joined: Sat Feb 22, 2014 11:25 pm
New Pilot
And time, we mustn't leave out the time factor.From post: 172307, Topic: tid=11566, author=Marvin wrote:A couple big differences between X and EM: (1) planetside contracts ... approach and landing is done seamlessly with no cut scenes; (2) sandbox navigation ... you can go anywhere in the Evoverse without using gates, if you either have enough fuel or one of the three methods of refueling while in space. And Logitech Extreme 3D Pro is a good, inexpensive joystick.
Flying without Gates is not for old men like me. I've done a little but I can't sit hours and hours like I did in my 30's and 40's and even early 50's.
Even traving to a near by (relatively speaking) uncharted system without Gates and even with a Mantis drive take a looooonnngg time.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
New Pilot
Hi VoidTraveler, welcome to the game and forum, I can not say anymore hope to see you out there as I usually greet new pilots because of time constrains!....

Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
New Pilot
From post: 172738, Topic: tid=11566, author=PaulB wrote:Flying without Gates is not for old men like me.
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New Pilot
It took me several weeks (RL) to travel 300 000 sectors (Eastwards!) - It was a project so I did it on days when I wasn't playing with my usual profile (being too busy in RL) . A minute or so to deploy a fuelling station, set a timer for 45 mins and go and do other things. Come back and set the next destination so I would have 100 fuel unit left (in case I was late) and launch old faithful autopilot, set a timer for 45 minutes and go and do other things. Rinse and repeatFrom post: 172738, Topic: tid=11566, author=PaulB wrote: And time, we mustn't leave out the time factor.
Flying without Gates is not for old men like me. I've done a little but I can't sit hours and hours like I did in my 30's and 40's and even early 50's.
Even traving to a near by (relatively speaking) uncharted system without Gates and even with a Mantis drive take a looooonnngg time.
It's quite therapeutic in a way!
Now I use a similar technique if I'm flying to a specific place so I'm not dozing at the screen. If I'm exploring routinely I use a system logger to record where I've travelled through. I can then go back and do more detailed searches if anything new comes up
It feels like what I'd do in RL if I lived in the Evoverse - let the automatics handle the routine, boring stuff!
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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MrWheeler
- Ensign

- Posts: 29
- Joined: Thu Jul 24, 2014 5:23 pm
New Pilot
I think the long trips in exploration contribute to the game in a few ways. 1. It increases the space sim feel, because space is really big, and that sim feel helps make the game as immersive as it is. You really feel like you're exploring something that takes time to traverse. 2, It prolongs that nice feeling of peaceful anticipation and that sense of mystery, that there's always something more out there. 3. It makes us go back to the real world for a while. That 40 minutes or so between solar systems is enough time to call a friend, read a couple of chapters of a good novel, go jog around the block, do a quick clean-up, or write something good. While doing one of these things, part of our brains are still in that play mode, happily anticipating a reward of discovery at the end of the long travel.
I don't say it wouldn't be good to have some extra discoverable jump gates/wormholes/black holes, especially out in a few of those far off solar systems, to add to the joy of discovery. But IMHO I think something would be lost from the game experience if the long travel times were taken out of the game.
I don't say it wouldn't be good to have some extra discoverable jump gates/wormholes/black holes, especially out in a few of those far off solar systems, to add to the joy of discovery. But IMHO I think something would be lost from the game experience if the long travel times were taken out of the game.
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
New Pilot
Very well said.From post: 172780, Topic: tid=11566, author=MrWheeler wrote:I think the long trips in exploration contribute to the game in a few ways. 1. It increases the space sim feel, because space is really big, and that sim feel helps make the game as immersive as it is. You really feel like you're exploring something that takes time to traverse. 2, It prolongs that nice feeling of peaceful anticipation and that sense of mystery, that there's always something more out there. 3. It makes us go back to the real world for a while. That 40 minutes or so between solar systems is enough time to call a friend, read a couple of chapters of a good novel, go jog around the block, do a quick clean-up, or write something good. While doing one of these things, part of our brains are still in that play mode, happily anticipating a reward of discovery at the end of the long travel.
I don't say it wouldn't be good to have some extra discoverable jump gates/wormholes/black holes, especially out in a few of those far off solar systems, to add to the joy of discovery. But IMHO I think something would be lost from the game experience if the long travel times were taken out of the game.
I remember when I first spotted another (not Vonari) alien ship.
First, space got a bit blueish and mysterious. Then, suddenly a wicked ship
approached me and we started to "dance", checking each other out.
After a while, a furious fight for survival started. Don't know what I did to anger it, but
it was great fun fighting in their home!
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New Pilot
I used to use MapLog, but I'm not sure if it still works after all the changes. But . . . EM_Tool v2.09 came to the rescue - it has a log facility. Each time you jump it records the following:From post: 172797, Topic: tid=11566, author=Marvin wrote:From post: 172756, Topic: tid=11566, author=DaveK wrote:If I'm exploring routinely I use a system logger to record where I've travelled through.What's this? Something I haven't heard about?
01/09/2014 - 22:30:44 -: SX:1215 SY:0 SZ:1593 - Atlas Minor - Fuel: 2774
01/09/2014 - 22:30:59 -: SX:1224 SY:0 SZ:1597 - Atlas Minor - Fuel: 2764
01/09/2014 - 22:31:17 -: SX:1233 SY:0 SZ:1601 - X467 - Fuel: 2754
01/09/2014 - 22:31:32 -: SX:1242 SY:0 SZ:1605 - X467 - Fuel: 2744
I head across open space towards another system and go for a coffee! A scan through the log shows whether there might be something interesting to explore in depth
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
New Pilot
It was a bind until I discovered the scrolly thing at the side of the pageFrom post: 172806, Topic: tid=11566, author=Marvin wrote:You must have a lot of very long logs.
Actually, as i the example, when you change to an area with new influence it usually causes a visible change in line length, so it's quite easy to home in on changes!
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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PaulB
- Commander

- Posts: 588
- Joined: Sat Feb 22, 2014 11:25 pm
New Pilot
I wasn't suggesting they be taken out - just that some folks can do them any more for whatever reasons.From post: 172780, Topic: tid=11566, author=MrWheeler wrote:I think the long trips in exploration contribute to the game in a few ways. 1. It increases the space sim feel, because space is really big, and that sim feel helps make the game as immersive as it is. You really feel like you're exploring something that takes time to traverse. 2, It prolongs that nice feeling of peaceful anticipation and that sense of mystery, that there's always something more out there. 3. It makes us go back to the real world for a while. That 40 minutes or so between solar systems is enough time to call a friend, read a couple of chapters of a good novel, go jog around the block, do a quick clean-up, or write something good. While doing one of these things, part of our brains are still in that play mode, happily anticipating a reward of discovery at the end of the long travel.
I don't say it wouldn't be good to have some extra discoverable jump gates/wormholes/black holes, especially out in a few of those far off solar systems, to add to the joy of discovery. But IMHO I think something would be lost from the game experience if the long travel times were taken out of the game.




