Preparing Ship for Exploration

Tips, tactics, and general discussion for Evochron Legacy.
marlowe221
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Preparing Ship for Exploration

Post by marlowe221 »

Not trying to spam the forums here but I have another question.

I've read a good bit about exploring and searching for uncharted systems and the methods to find them, etc.

But what I'm not sure about is just how fancy does my ship need to be before it's not a one-way trip?

Right now I have roughly 15 million credits. My ship is a guardian frame and my fuel tanks will hold 2500 units.

Do I need to reconfigure my ship to hold more fuel? Or would it be better to rely on deploy/build constructors?
Major Grubert
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Preparing Ship for Exploration

Post by Major Grubert »

hello man,
2500 units is ok for exploring, a mantis jump drive more than ok ;)
having money for build station for refuel is good

em tool is a must have for explore evoverse, you can record precisely where you have been, enter informations about planets, stars, and so on...

simplest way i started to explore was to travel between atlas and olympus prime (start in atlas, enter coords of olympus in nav and switch autopilot), with em tool, then tracking new system names, then tracking stars with cockpit light (manual flight), then planets by turning around star... and so on
after each new system i pointed my nav to the known destination again 'in this case olympus prime"
cant "lose" yourself in space like this

in some systems you'll find stations/colonies on planets where you can refuel
you'll find maybe some very interesting place for buy tech tools

many many planets to discover for sure !
KaiWyvern
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Preparing Ship for Exploration

Post by KaiWyvern »

You definitely have more than enough in your fuel tank - I've been exploring with a tank of 1500.

What I found helps is if you keep a build constructor on hand - you can construct stations in empty space if you're running low on fuel, and then refill inside the station (for empty space it's usually cheap in terms of cost). Just make sure you have enough money to construct the stations! I've found it varies between 100,000-500,000 credits per station.

Get the Mantis Jump Drive first if you can, it'll save you a lot of time when jumping. Also, setting your ship on inertial mode will save some fuel.

In terms of navigation, I usually set it on autopilot in some direction far away, and have the NavMap open to watch until I see a sector change. When I get low on fuel, I build a station, refill, repeat.
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DaveK
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Preparing Ship for Exploration

Post by DaveK »

Stations cost more as your bank balance increases

A build trade station costs more than a deployed fuel processor but is virtually instantaneous. A deployed fuel constructor takes as long to refuel as the mantis drive takes to use fuel! Build constructors don't work beyond around 20K sectors from Sapphire. Deploy constructors don't have a limit

If you're tidy minded, carry some station detonators to clear up your mess afterwards ;) or make a careful note of the stations sector coordinates so other explorers can use them I'm thinking of building a trade station half way to Sol so people can holiday there without the hassle of refitting their ships for long distance exploration :D Deployed fuel processors self destruct when you leave the sector. With care you can deploy a shield that protects the fuel processor so you don't get jumped by hostiles part way through refuelling - obviously not a problem if you build a trade station.

2500 units of fuel is good - if you are going into deep deep space then max out (I've got a 4000 unit tank). In return you can economise on weaponry (offensive and defensive) because there aren't any hostiles out beyond around 25K sectors from Sapphire

:)
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marlowe221
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Preparing Ship for Exploration

Post by marlowe221 »

From post: 171811, Topic: tid=11532, author=DaveK wrote:Stations cost more as your bank balance increases

A build trade station costs more than a deployed fuel processor but is virtually instantaneous. A deployed fuel constructor takes as long to refuel as the mantis drive takes to use fuel! Build constructors don't work beyond around 20K sectors from Sapphire. Deploy constructors don't have a limit

If you're tidy minded, carry some station detonators to clear up your mess afterwards ;) or make a careful note of the stations sector coordinates so other explorers can use them I'm thinking of building a trade station half way to Sol so people can holiday there without the hassle of refitting their ships for long distance exploration :D Deployed fuel processors self destruct when you leave the sector. With care you can deploy a shield that protects the fuel processor so you don't get jumped by hostiles part way through refuelling - obviously not a problem if you build a trade station.

2500 units of fuel is good - if you are going into deep deep space then max out (I've got a 4000 unit tank). In return you can economise on weaponry (offensive and defensive) because there aren't any hostiles out beyond around 25K sectors from Sapphire

:)
Not going too deep on exploration, not yet at any rate.

I thought I would start exploring in areas near known systems where it seems logical or likely that a new system might be located.
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Marvin
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Preparing Ship for Exploration

Post by Marvin »

:cool: If you plan to search for new star systems, SeeJay's tool is probably your best buddy: http://evochron2.junholt.se/main/planetsearch3.htm ;)
marlowe221
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Preparing Ship for Exploration

Post by marlowe221 »

Seejay's tool looks really awesome! There's just one problem:

I don't understand what I'm supposed to do with that.

Is there some documentation I can look at on how to use it?
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SeeJay
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Preparing Ship for Exploration

Post by SeeJay »

From post: 171818, Topic: tid=11532, author=marlowe221 wrote:Seejay's tool looks really awesome! There's just one problem:

I don't understand what I'm supposed to do with that.

Is there some documentation I can look at on how to use it?
Here is the thread for it: http://www.starwraith.com/forum/viewtopic.php?t=11239
Here is the manual: http://www.evochron2.junholt.se/Marvin/ ... torial.pdf

Enjoy!;)
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Marvin
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Preparing Ship for Exploration

Post by Marvin »

From post: 171821, Topic: tid=11532, author=SeeJay wrote:Here is the thread for it: http://www.starwraith.com/forum/viewtopic.php?t=11239
:cool: Check the second page of the thread. ;)
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Preparing Ship for Exploration

Post by Nigel_Strange »

I would definitely stick a build or at least a deployable constructor on there. That way, you would never have to worry about running out of fuel.