I will add a couple of things I would love to see in an expansion or new Evochron game.
1) More commodities. Commodities seem pretty rare in the current game. It may be that the NPCs are buying them but I can fly to several stations and not see a single purple item for sale sometimes. It also makes cargo contracts very difficult at times, more difficult than it seems like they should be.
2) Contracts. I think the contracts system in the game now is great and I like the variety that are available. Of course there could always be more... Maybe a passenger contract to carry 1 or more people to a distant system (Yeah, I know there are passengers in the crew section at times). Maybe contracts that involve multiple stops/actions across several different systems for appropriate levels of pay.
3) Buildable jump gates. It's cool to find uncharted systems but it would be good to be able to create a jump gate connection to one of the charted systems. There should be some distance limitations for the connections and limitations for where the gates could be built but it would be a nice touch.
4) Rumors. I know it's cliché but surely the watering holes on these massive trading stations would be crawling with mercenary pilots swapping stories and rumors. They could be rumors about commodities needed in a remote system for good profits. There could be rumors about hidden caches of goods. There could be rumors that give vague-ish hints about the location of some of the hidden systems, jump gates, worm holes, etc. in the game. In other words, some kind of word of mouth system would add even more immersion to the game.
5) Time! The timers for Distress Calls should be extended so that there is some reasonable chance that the player can actually successfully respond to them. Additionally, temporary economic fluctuations should probably last a bit longer than they do now. For example, I will often read about inflated prices for platinum but I don't have any in my hold at the moment. By the time I can go mine some, more often than not, the prices have gone back down before I can capitalize on the temporary uptick. To my mind, it shouldn't be a "hey, I got lucky" kind of a thing - these temporary market conditions should make me strongly consider stopping what I am doing to take advantage of the opportunity. But the opportunities would have to last longer than they currently seem to for that to happen.
6) Link Economic Conditions with Contracts. It may be that this happens already but... I think it would be pretty cool if temporary price fluctuations or shortages generated contracts directly related to those economic conditions for the player to accept. If a particular system is need of platinum, the trade station could generate a platinum mining or delivery contract. That is a very simple example of course.
7) Weird stuff. What lurks in the blackness of space? Maybe there should be a small chance for Vonari ships to appear in systems that are near warzones from time to time. Maybe there could be a ghost ship or a space monster or something. Not just everywhere, mind you, but maybe the pilot could hear/read rumors about something lurking out there in the inky black between the stars....

More mineable resources and an expanded construction system.
All that said, I love this game and the above should not be taken as complaints or gripes in any way.
[Edited on 7-17-2014 by marlowe221]