Hello all,
EnoQc and I were noticing a big decline in our control of some systems over on olympusprime.fr today, and we were wondering whether it was SO fast that it meant a tagged player was doing missions there.
I know that control % freezes when a player is online, and I know that it declines when we are offline. I also know that building stations slows the decline. What I'm looking for is a number-- without player interference, how much control % per hour do we lose when no clan member is online?
How fast does system control decrease?
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Iron man
- Commander

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How fast does system control decrease?
Everything depend of how many station you put. But if im not wrong if you build 20 station that will decrease the % maximum 5 % by day if nobody of your clan are conected.
Every pilot under a clan tag running mission in a controlled area will decrease it!
Every pilot under a clan tag running mission in a controlled area will decrease it!
steam name : x iron man
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DaveK
- Global Moderator

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How fast does system control decrease?
Three years playing and still stuff to learn! I didn't realise that % froze when a clan tagged player is online! 
Iron man's right about having about 20 stations - minimises % loss but still leaves lots of space for indies to play!

Iron man's right about having about 20 stations - minimises % loss but still leaves lots of space for indies to play!
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Busch
- Captain

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- Location: Portland, OR. West Coast, USA
How fast does system control decrease?
A 25 station cap on clan-built stations, in a given system, has been a game paradigm for just a bit now. By doing so, Vice opened up clan-controlled systems in order to allow the opportunity for others, indys especially, to build in those locations. {You may understand that all opportunities are not equal - when considering that clan wars have started over much less.} There's also a system station limit that one may reach. It was once set at 50 per system. Not sure what it is now, what with the EM 2.XX issue and the up-graded road to here. The clan 'percentage freeze' has also been in place, as with the 25-station cap. I've found with the 25 cap out built/deployed, there's about a 2-3% decay rate per 24-hour cycle, with no other clan pilots on-line/in-game in the interim, that is.
Which pre-supposes that the control percentage was at 100% upon A.O. departure, IAW my investigations along those lines. 
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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myo2
- Ensign

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How fast does system control decrease?
Let's assume that there are NO clan stations in the system in question-- what is the base rate of control loss?
And how much does each individual station slow the rate?
I am looking for NUMBERS.
And how much does each individual station slow the rate?
I am looking for NUMBERS.
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Iron man
- Commander

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How fast does system control decrease?
beetween 10 and 15% I think? Not sure. I never really take care about that. I usually put 20 + station to be in peace :S
steam name : x iron man
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Busch
- Captain

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How fast does system control decrease?
In support of your assumption: if there aren't any clan built and tagged stations in a given system to maintain or establish a 'control posture', the system control decay rate becomes a moot point - to a fine point. Which is the point of system control in the first place. Clan system control was never meant to be static, rather dynamic in response to a small number of variables. Like clan system control maintenance efforts (termed 'pizza delivery') - good, bad, or indifferent - to name one point. Not sure, and I don't recall, if there was ever any discussion of just how much each clan built station actually did contribute to the over-all control decay function. With the initial roll-out of the clan system control feature, there were certain clan pilots who 'camped' in the hard-wired stations in the systems where they had, or were building, control numbers. That minor difficulty got fixed rather expeditiously. It eventually worked out to the 'percentage freeze' function when the given clan's pilots were off-line. What I've been able to determine, based on my own findings is as I've stated above. With the 25 station limit built for clan control purposes, I have found that there's about a 2-3% decay per 24-hour period. [25 clan-built stations, system control percentage at 100% at log-out Day 1. Day 2 log-on, 24 hrs. later - almost to the minute: system control percentage registered at 97%. Verified that there were no other clan pilots on-line/in-game with server ops. in interim. Not sure of the formula, but I did attend math class all day once...a long time ago...] 
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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EnoQc
- Ensign

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How fast does system control decrease?
like most of you know, i always keep my ship in the univers even when i go to sleep or work.. I went to sleep yesterday and like the usual i went to park my ship in a station, all our 4 controlled system were at 100%, ive slept for about 4hr and when i woke up i was disconnected from the server, so i was offline for maybe 3:59hrs at the most, all 4 sys lost some % but not all the same, 2 sys lost 1%, 1 sys lost 2% and the last one 3%
¨Its preparations are concealed, not publish. Its mistakes are buried, not headlined. Its dissenters are silenced. not praise. No expenditure is questioned, no rumor printed, no secret revealed¨ JFK 27/04/1961 --Question Everything--

