I wasn't implying that skill isn't important.From post: 170754, Topic: tid=11435, author=DaveK wrote:I see where you are coming from but I think that skill is relevant because unless you can hit your target and avoid being englobed by hostiles it doesn't really matter how effective your cannon are. And skill is what works effectively for you and your combat style - the actual practical manoevering that works for you will probably not work for me - if for no other reason than your choice for frame and equipment determine and are determined by your chosen combat style.
If you look at the data I collected with Marvin using the standard available cannon you can see whether they actually support the oft quoted idea that beam cannon take shields out quickly with minimal energy depletion and then particle cannon finish your target off before you run out of energy. My conclusions weren't about specific cannon and combo's but the general performance of beam cannon vs particle cannon vs combo firing.
EDIT: see the post below for a link to a file of the original post containing the three data tables!!
It's a great pity that we can't work together to collect the data you want - I'd be happy to be your target- what I was trying to say is that the data you want to collect wouldn't be directly applicable to combat and different combat styles and hence given the thousands of custom cannon combo's that can be created in the WL it wouldn't be easy for me to find a volunteer to spare a significant amount of their game time for a few specific results.
What's the prognosis for you getting a decent connection in the near/middling future? What's the best server for you? It might be worth a try, even if it takes time
[Edited on 2-6-2014 by DaveK]
But even if I had the best skill level in the world I still want my Guns combo to kill as quick as possible with hopefully energy to spare so I can move on to the next Hostile (aka before they wipe out the CAP ship I'm supposed to protect).
As an example - I'm having a terrible time protecting CAP ships in Talison Conflict then the Contract says "up to 4 or 5 Enemy" and when I get there there looks like a heck of a lot more than 4 or 5 and so far I've only completed one of such missions.
I grant you I'm a lousy pilot and low skill but the Olympus and Talison Cap ship missions are not as hard as Talison Conflict - and I'm sorry but I hate the Excalibur I had to buy case there were no Rockeyes or Starfires or Exodus missiles available and I don't think I saw the Excal ever take out more than one hostile - maybe cause I couldn't find more than one close enough. I think I did take out a Vanari C with the Ecals but I cold have done the same with 8 or maybe less of the Exodus or possible others. I never got the chance to try since there were none available. None of those 3 (except when I 1st got there). That doesn't make since to me.
And I know about firing the guns separately, that's why I have 3 gamepad buttons so I can fire the Beam or the Cannon or both - and I use all 3 as necessary. (In my other pilot Profile I've converted Olympus from Fair to Good and I'm sure you know it took a lot of contract and individual kills to do that. I can't remember how many I've got without looking.)
But I must not be absolutely terrible because I got from 0 to Ensign and 9 kills while was there giving Talison Conflict a try this evening.
Did someone say that a Auto CM Launcher goes in an Equip slot or is it a Missile slot
I've got a Hat button assigned to drop 3 CM's as a time.
As far as a decent Internet connection posibility - none.
ATT won't expand DSL in the area and I don't have access to the other Cable company in the area.
I'm stuck with Verizon Wireless.
[Edited on 6-3-2014 by PaulB]
[Edited on 6-3-2014 by PaulB]






