Looks like you just pressed 'V' again to switch to the current target external view. You can confirm you are in that mode by pressing the 'T' key when active and it will change through each target you select.
Ah ok, didn't know that. I always thought pressing V multiple times would cycle to different external views of my own ship and always thought it was a bug.
Chase -> External player with view locked to target (pannable with camera controls) -> External target with view locked to player (also pannable with camera controls) -> Back to cockpit
I have seen on many occasions the target display readout and external view of a targeted player either be the wrong ship, or an exact copy of my civilian ship design. I've seen mil ship pilots show as civ ships, and vice-versa. I'm positive I've used the correct view modes for getting external shots of the other player.
....It's times like this, I wish I had a machine that could handle making videos.
Oh.. and that appears to be a Shrike BTW.
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Keep in mind that if no other targets are around and your current target leaves range (ie jumps out or just exceeds the targeting limit), the view will default back to your ship in external view (so your civilian ship would show instead of what you had targeted). Then when another ship perhaps enters range, the view will resume to follow the new target (resulting in what would be a different ship appearing in that view versus what you last saw on the target MFD).
This was with two players sitting idle at a station with no AI around. Many times it would happen if one of us had just logged in and the other player was instantly targeted. It usually corrects itself after awhile. It's not a common occurrence, but I have seen it on a semi-regular basis.
Support National Take Your Chicken to Work Day!
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100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
That can happen in multiplayer due to pending gamestate updates (although your target MFD won't disagree with the external view in that scenario since those systems are linked and interdependent). Also, if a player's system completely misses a data packet from the server, it can also leave a default/old ship frame behind. Eventually though, those details in multiplayer do eventually catch up and correct themselves.