New Frames & Inventory Console Features

Tips, tactics, and general discussion for Evochron Legacy.
Stateofpsychosis
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Post by Stateofpsychosis »

Yea they look fun. was going to buy one the other day but i wanted to leave all my slots open until i build up a billion dollars on the oasis-pearl run

once I'm done that though...

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Post by picommander »

From hearsay I know that player turret is often used to teach new players (not to shoot, just to watch the ace pilots maneuvers). One day I'd really like to take a gunner's seat myself (once I'm back from infinitude that is)... :cool:
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Post by Stateofpsychosis »

with someone in the gunners seat it'd be easier to fire on someone while jumping
because I imagine they'd still have movement control even in the jump
maybe not

would have to test it

if it's the case it would make for some interesting combat :)
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Post by Stateofpsychosis »

oh but then it would be hard to time when to shoot seeing as you have to get it just right or else your energy will be depleted
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Post by Marvin »

From post: 170198, Topic: tid=10221, author=Stateofpsychosis wrote:with someone in the gunners seat it'd be easier to fire on someone while jumping :)
:o The turret gun is a cannon ... with the same range. Even when linked, you're never that close while in hyperspace.
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Post by Stateofpsychosis »

I've done it in single player

it's hard but can be done

what you do is set your waypoint where you're at
then lure the enemy over that waypoint

aim at them and launch with them in your crosshairs
you'll hit them if you aim it right
and if you get them close enough to the waypoint
you'll come out right on top of them :)

not really practical but fun to screw around with
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Post by Marvin »

:o How do you get into the turret is SP?
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Post by Stateofpsychosis »

i mean I've done it in single player using a cannon instead of the laser



[Edited on 5-16-2014 by Stateofpsychosis]
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Post by picommander »

I doubt that you actually was sitting in a turret. If you can still control the ship you are not in a turret.
Try it out in MP and you should see the difference.
If you refer with "cannon" and "laser" to particle and beam laser, both weapon classes are standard and have nothing to do with a turret.
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Post by Stateofpsychosis »

ohh yea. sorry i thought the normal cannon would the same as the turret cannon
nm
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Post by Marvin »

From post: 170259, Topic: tid=10221, author=Stateofpsychosis wrote:i thought the normal cannon would the same as the turret cannon
:cool: That depends. The main cannon is controlled by the pilot and the turret cannon is controlled by the gunner ... but I don't know which cannon is actually in the turret.
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Post by Busch »

Don't quote me on this, but IIRC it's what ever particle cannon the pilot has installed, the one who accepts the tail-gunner binding/ride-along option. Ah.. From the game instructions: "The particle cannon and beam cannon that was on the connecting player's ship will be transferred to the gun turret."
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Post by Marvin »

:cool: Thanks for the reminder ... meaning, Denny and I tried using that option ... but got confused as to which of us should adopt which cannon.
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Post by Onirim »

I'd like to be able to keep panel screens on while cycling through the HUD's modes. Something like pressing 'H' will cycle HUD basic, full, off but pressing 'alt + H' will turn on and off the screens. I think HUD is in your helmet and those panels on the ship right? (sorry I haven't read yet the documents for the game and threads for newbies).
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Post by Marvin »

From post: 170697, Topic: tid=10221, author=Onirim wrote:I'd like to be able to keep panel screens on while cycling through the HUD's modes.
:cool: That would be useful when doing ID and retrieval contracts. Turn off the HUD so you can see the container while, at the same time, track it on radar.
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Post by Rubber Chicken »

^^ +1 for Onirim. :cool:
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Post by Onirim »

Encouraged by replies above now I can tell another feature I would like to see: An 'away from PC' way of playing. Would be nice to play a 'disembarked' lone wolf pilot :P.

With a smartphone/web browser you would connect to the multiplayer server (or your own pc as your server) to check news, issue contracts, make some credits by waiting for that precious item to arrive to the station you are in, chat with clan mates out in space or I don't no, because I haven't played enough.

I don't have much time to sit at home with the joystick plugged in to play but would love to keep in contact with the game's universe (I know I could lurk these forums all day long but that's only part of the fun)
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Post by Marvin »

I don't suppose Remote Desktop would fill the bill.
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Post by Roughalloy »

I'd like to see the ability to bring up a system map that you've already unlocked.
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Post by Onirim »

If I'm not missing something, I would like to see some kind of trade-offs when acquiring new equipment/upgrades. For example you need to ponder the right frame for you because every frame comes with its pros and cons. But for equipment you only need to get the more expensive one with no special regards. The higher the class the better and that's it. Get the C5 cargo scanner and you are done on that front.
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Post by DaveK »

From post: 170982, Topic: tid=10221, author=Onirim wrote:If I'm not missing something, I would like to see some kind of trade-offs when acquiring new equipment/upgrades. For example you need to ponder the right frame for you because every frame comes with its pros and cons. But for equipment you only need to get the more expensive one with no special regards. The higher the class the better and that's it. Get the C5 cargo scanner and you are done on that front.
Just taking the cargo scanner for the example: what sort of things would you expect to see change as you went from C1 - C5? Obvious ones are range and ability to penetrate thicker armour (higher class ships). Are you thinking that C2 - C3 might increase range and C4 - C5 increase armour penetration. So you could accept scanning weedy ships at longer ranges with C1 - C2 - C3, or have the more limited range of a C1 but penetrate heavier armour with C4 - C5?

At the moment the biggest trade offs come from the 8 slot limit - lots of pilots would love to have all the cannon add ons plus all the energy boosters plus a build constructor and a deploy constructor and a stealth generator and a TW and an auto CM launcher and an antimissile system (plus 10 cargo bays that can hold at least 50 or 100 (mixed) items . . . . but (wisely, I think) Vice has made it so they can't.

Your idea would introduce a new layer of trade offs rather than just add ons :D

Worth exploring I think ;)

:)
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Post by Onirim »

I don't know really. Maybe available energy for all the systems, agility because of the load onboard. I haven't thought it. Just raised the idea. :P
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Post by DaveK »

worth exploring though :)
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Post by Marvin »

:cool: Another option would be to require an expert crewman to operate low-level equipment ... while the more expensive items would operate automatically. Except, perhaps, for items like the Mantis Drive ... which could be coaxed into jumping ten times further if a navigator was aboard and had 100% experience.
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Post by DaveK »

From post: 170998, Topic: tid=10221, author=Marvin wrote::cool: Another option would be to require an expert crewman to operate low-level equipment ... while the more expensive items would operate automatically. Except, perhaps, for items like the Mantis Drive ... which could be coaxed into jumping ten times further if a navigator was aboard and had 100% experience.
But if you could afford the crew couldn't you afford the better equipment? Or would it be that if you had the crew you could economise on the equipment . . . which would make encouraging you crew to stay with you even more important :)

10x further for the Mantis Drive with the right crew would be 100 sectors per jump - great for getting to distant places quickly but what about when exploring? - you would have large chunks of space that you would simply bypass and never see - perhaps Vice could create an add on to the Nav map of 100 sectors square! :)

Or perhaps you could use the Mantis Drive at any distance between 1 - 100 sectors (which actually would be far far greater than anyone's imagining of the rumoured 'Super Mantis Drive' :D )

:)
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