Unexpected TW Tractor Beam Behaviour

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Unexpected TW Tractor Beam Behaviour

Post by Noesis »

Discovered some buried containers on an uncharted planet and due to the fact they were also underwater I used a Terrain Walker to pick them up.

Since they were buried the containers themselves couldn't be seen on the ocean/lake bottom and it was quite hard to exactly line up the purple blips to get the message saying what was in them but it could be done, however what happened is this...

The terrain walker cargo space started filling with water while the ship's cargo space started loading the contents of the buried container at the same time (I only really noticed this as I was also running EM Tool on a second monitor).

Also the sound would indicate that the container (fusion) was loading while the cargo of the TW had filled to capacity with water (since the TW walker mines quicker than the ship), and I wasn't getting messages saying no room for cargo type water. I moved on to another container with missiles and same thing happened, got messages this time saying missiles were full but they started filling the ship's empty cargo spaces, as per normal when doing it in a ship, and the same for a cannon in a third container (i.e. standard message you would expect for tractoring from the ship).

Not sure if this happens with all permanent containers (i.e. purple blip types) and the TW, but I suspect it does, as In my experience, mostly these containers are either buried to an extent they are inaccessible by both ship and TW, or are floating above the planet surface or in space, and need the ship to tractor them in, one exception I can think of is the Missiles in the ship wreck on Olympus Sigma we're told about as part of the IMG Quest, in that this one I presume is reachable by both ship & TW (I usually just grab it by ship for the reason: I figured I'd have to do numerous trips to get more than one missile with a TW... something that may not be true as they would possibly get beamed straight the ship)

Anyway I just wanted to post this as info of a possible issue for those that have single monitors or don't run EM Tool as without knowing about it you would mistakenly think you were picking up something else (i.e. some mineral) and not the containers contents when in fact you were doing both, only you wouldn't realise until you returned to your ship and checked the cargo screen.

I'm also not really sure if this is a bug or by design as I for one can definitely see the appeal in having things like missiles load directly to the ship rather than have to make multiple trips to load up on missiles with a TW should the container be unreachable by ship (as was the case with the containers I found on the undisclosed uncharted planet I noticed it on - and seems to be a pretty rare situation)

I guess that last paragraph is me saying it's probably a bug but I like it so prefer to think of it as a feature ;)
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Marvin
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

I couldn't be sure from the read but, when you returned to your ship, were both the water and contents of the container present in your cargo area? Or just the water?
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Unexpected TW Tractor Beam Behaviour

Post by Noesis »

I'd filled all my ship cargo bays by the time I returned to the ship, so the water in the walkers bay was discarded as a regular container. If I'd left a bay free in the ship, I would have retained both.
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

Normally, when returning to the ship, anything previously in one of the cargo bays will be dumped and replaced with the TW load ... not the other way 'round. Very odd.
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Unexpected TW Tractor Beam Behaviour

Post by Noesis »

Actually Marvin now I think a bit harder about it you're probably right, I came under attack by some hostiles, so I dumped the water right near the ship as I made my way back to shore and then proceeded up the mountain just behind where I was landed to get to higher ground to destroy them, I couldn't hit them in the water and they just kept shooting missiles at me because they couldn't hit me with there guns either. (What can I say I never pass up on an opportunity to destroy hostiles in the TW, it's just kind of fun doing it differently)

When I posted my last post I hadn't had my first cup of coffee in the morning and so I guess I'd forgotten about that :o
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

No problem ... but it's still odd that anything else you picked up with a TW would be automatically transported to your ship's empty cargo bays.
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Unexpected TW Tractor Beam Behaviour

Post by Noesis »

Yeah, agreed, that's why I posted. Although just to be clear (as I waffled on a bit in the first post) it's ONLY the contents of the Permanent Container types (with Purple radar blips) that do that. Everything else i.e. minerals, grey radar blip containers work as expected via the TW cargo bay.
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

(1) Do you have the coordinates of the planet, (2) did you use a sensor station to spot the purple blips and (3) did they rotate with the planet?
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Unexpected TW Tractor Beam Behaviour

Post by Noesis »

Yes to all three questions. Planet name was R214 (It's in evometrics).
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

:cool: Okay, thanks ... if I get a chance, I'll take one of my civvy ships outfitted with a TW and check it out.
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Unexpected TW Tractor Beam Behaviour

Post by _-Caleb-_ »

R214?

A screenshot of my fat starmaster discovering R214 :P

[img=1270x720]http://cadetesdelespacio.es/sites/defau ... s/R214.png[/img]

[Edited on 8-5-2014 by AdamSelene]
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

R214: I found the purple blip in the water (using a sensor station), landed nearby, and deployed a TW. Walked out to the location of the blip ... could not see the buried cargo pod.

I had two empty cargo slots of five. Secondary weapons already had Excals loaded.

While using the TW's tractor beam, I started picking up water. I jettisoned the water and started picking up more water ... so, I loaded the jettisoned water and continued using the TW's tractor beam.

After getting about 10 units of water, I started getting messages in Chat about needing 8 slots for Excals. I also got "Viper Missiles X" readouts in the lower part of the HUD.

Without jettisoning the water a second time, I returned to the ship and exited the TW.

The water did not load. None of the items previously in cargo were deleted ... but I had acquired two Viper missiles.

I then built a station and stored all my cargo and Excals ... went back to the planet and attempted to tractor the submerged pod. All I got was water until I again jettisoned the water and subsequently recovered what I'd jettisoned.

It's almost as if, once you recover a player-jettisoned pod, you can then recover what's in the hard-coded pod and have it automatically loaded into your ship's cargo bay ... while you're still aboard the TW.
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Unexpected TW Tractor Beam Behaviour

Post by Noesis »

Marvin sounds like the experience I had.

Nice pick up on the recovering of a player-jettisoned pod though, I didn't realise that was part of it as I did in fact do that but didn't think anything of it.

I would say that is definitely part of it though, as the second time I went back to them to confirm this behaviour (after selling them) I did have considerable trouble picking up the contents. I'd assumed it was due to me being too close to the water I'd jettisoned from my last trip and the beam was getting confused between what to pick up so I picked up the water then had no trouble picking up the hard-coded container contents.

FYI there are actually 3 containers in that area, It's kind of interesting to see how far you actually have to move in a TW before one blip fades out and another takes it's place, and as a bit of a spoiler, if it gets to the edge of your radar for too long without being replaced, you aren't travelling towards one of the other containers, but away from them all.
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

Yeah, I had a science officer with me and he kept telling me about a container ... one where the pitch and bearing didn't jive with the purple blip seen on the sensor array.

I did see another blip in the general direction of where the science officer indicated but, at first, I thought it was an enemy ship. When it didn't move for the entire time I was testing, I figured differently. But, by the time I could check it out, the planet had rotated out of the sensor's range ... and eventually disappeared (something which happens as the planet rotates and the object gets temporarily buried even deeper).
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Unexpected TW Tractor Beam Behaviour

Post by Noesis »

Actually I meant there were 3 containers in that immediate vicinity (i.e. a cluster) The Viper Missiles are the middle of the three. Although there probably is at least one other in that sector too as I had the exact same thing with my science officer saying heading and pitch which didn't match what was ultimately found.

Out of curiosity, do you happen to know (or suspect) whether or not all the planets rotate the same way (i.e. Clockwise from nav map's top view) ? - they seem to from what I've seen but it's essentially an assumption and I don't always look very closely.
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Unexpected TW Tractor Beam Behaviour

Post by Marvin »

:cool: They probably all rotate clockwise. The only exception might be the gas planet in Atlas ... assuming gas planets actually rotate.

;) P.S. It would be cool if all the planets located below the galactic equator rotated counter-clockwise.