From post: 169937, Topic: tid=11378, author=Marvin wrote:Except it doesn't stay in the same position as the original. The center of the sphere is not co-located with the nexus of the screen ... therefore, whenever you change the size, its position shifts relative to the nexus. The center ball, being in the horizontal center, only shifts in the vertical ... while the ball on the target screen would require adjustment in both the horizontal and vertical ... except, since the center ball isn't shifted left or right, the corresponding shift of the target ball is negligible. Requiring, again, only an adjustment in the vertical.
Only Vice can clear this up - but I think you are mistaken.
I'm quite sure the radar sphere is position based on it's 3D center of rotation which would be 0,0,0, thus it ratates just a s basket ball would.
If you put a Base Ball or Pingpong ball or Basket Ball in the same position as Vice as the default Radar sphere set to it's going to behave more or less the same when the ship turns (which is when I see the sphere wobble relative to the radar display). The size is not going to make a great deal of difference to that movement (wobble) as long as the position is the same as compared to moving it's origin closer in 3D space. I hope Vice will correct me if I am wrong - but as I've done a LOT od 3D graphics design with Renderware meshes and texturing in Active Worlds I am confident that I am more or less correct.
It's when you change the position of whatever sphere from that original position that it causes the wobble to become more pronounced.
Unfortunately since I can't change it's size I can't prove it.
Only Vice can do that.
Paul