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Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
JDI
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Post by JDI »

Hi All,

New explorer here.
I was just wondering if there is a mod that shows the current system in the HUD?

Thanks in advance
JDI
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_-Caleb-_
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Post by _-Caleb-_ »

Hola

you can use em tool or evometrics :)

Or just press f1, u can see the current system in the nav console :)
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Post by DaveK »

There is a way of putting coordinate info onto the HUD screen - I asked on the forum and Marvin pointed out the following info in the customising kit readme:

hudtext.dat = 1st value enables or disables the center text, 0 = disable, 1 = enable
2nd value is red color (0-255), 3rd is for green, 4th is for blue
5th line selects which font style to use, 0 for bold (default), 1 for thin
6th line activates cargo information, 0 = disable, 1 = enable
7th line sets the X position of the cargo text (0-1023)
8th line sets the Y position of the cargo text (0-1023)
9th line activates location information, 0 = disable, 1 = enable
10th line sets the X position of the location text (0-1023)
11th line sets the Y position of the location text (0-1023)
12th line activates and sets the spacing size of the numerical shield indicators
13th line sets the X position of the numerical shield indicators
14th line sets the Y position of the numerical shield indicators

I added the shield strengths (lines 12,13 and 14) as well as the coords (lines 9, 10 and 11)

I also found a modded HUD that had static displays in amongst the usual stuff below the cockpit screen (radar, target info etc), modified the appropriate graphic file to blank out the static display info and positioned the coord/shield info in their places - as an easier alternate you can tuck the info at the side of the cockpit window where it doesn't get in the way too much.

I'm not a modder by any means but a bit of trial end error was all that was needed! :D

This is what my hudtext.dat file contains:

1
100
255
255
1
0
394
390
1
211
390
15
410
424

:)
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DaveK
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Post by DaveK »

From post: 166535, Topic: tid=11174, author=AdamSelene wrote:Hola

you can use em tool or evometrics :)

Or just press f1, u can see the current system in the nav console :)
If you have dual monitors, these are a great pair of tools, though Evometrics does have a lot of info (uncharted systems, hidden planets etc) that could be spoilers. EM_Tool's map only shows the main systems plus those you visit

:)
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Post by JDI »

From post: 166536, Topic: tid=11174, author=DaveK wrote:There is a way of putting coordinate info onto the HUD screen - I asked on the forum and Marvin pointed out the following info in the customising kit readme:

hudtext.dat = 1st value enables or disables the center text, 0 = disable, 1 = enable
2nd value is red color (0-255), 3rd is for green, 4th is for blue
5th line selects which font style to use, 0 for bold (default), 1 for thin
6th line activates cargo information, 0 = disable, 1 = enable
7th line sets the X position of the cargo text (0-1023)
8th line sets the Y position of the cargo text (0-1023)
9th line activates location information, 0 = disable, 1 = enable
10th line sets the X position of the location text (0-1023)
11th line sets the Y position of the location text (0-1023)
12th line activates and sets the spacing size of the numerical shield indicators
13th line sets the X position of the numerical shield indicators
14th line sets the Y position of the numerical shield indicators

I added the shield strengths (lines 12,13 and 14) as well as the coords (lines 9, 10 and 11)

I also found a modded HUD that had static displays in amongst the usual stuff below the cockpit screen (radar, target info etc), modified the appropriate graphic file to blank out the static display info and positioned the coord/shield info in their places - as an easier alternate you can tuck the info at the side of the cockpit window where it doesn't get in the way too much.

I'm not a modder by any means but a bit of trial end error was all that was needed! :D

This is what my hudtext.dat file contains:

1
100
255
255
1
0
394
390
1
211
390
15
410
424

:)
Hi again and thanks all for the replies.
I have the location text displayed on the left of my hud as explained above ( hudtext.dat lines 9,10,11).
Is there a hudtext.dat entry that will also display the current system name?
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Post by Marvin »

:cool: If you download the Customizing Kit (http://www.starwraith.com/evochronmerce ... nloads.htm), the ReadMe explains a lot. As for adding information to your HUD, I think SeeJay's website hosts an Explorer's Kit with current coordinates and cargo formatted and displayed on the right side.
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Post by JDI »

From post: 166582, Topic: tid=11174, author=Marvin wrote::cool: If you download the Customizing Kit (http://www.starwraith.com/evochronmerce ... nloads.htm), the ReadMe explains a lot. As for adding information to your HUD, I think SeeJay's website hosts an Explorer's Kit with current coordinates and cargo formatted and displayed on the right side.
Hi Marvin,

I've read the readme file in the customizing kit but no info on what I want.
I think SeeJay will know how to extract the current system string as he has coded some apps that appear to hook directly into the EM code.
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Post by Marvin »

I don't think you'll find planet names. The best I could come up with can be seen in this screenshot:


[align=center][img=864x486]http://img.photobucket.com/albums/v97/p ... 8af24b.png[/img][/align]
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Post by JDI »

From post: 166603, Topic: tid=11174, author=Marvin wrote:I don't think you'll find planet names. The best I could come up with can be seen in this screenshot:


[align=center]Image[/align]
Hi Marvin,

That's the same info that I have displayed at the moment. What I would like to add is the system name.

Image
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Post by Marvin »

Currently, all the HUD values are numerical. The savedatasettings file does relay the system name ... but that file is only used in 3rd party programs (like Travel Buddy ... which can be displayed on the same screen as the game ... tucked into an out-of-the-way corner).
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Post by JDI »

From post: 166606, Topic: tid=11174, author=Marvin wrote:Currently, all the HUD values are numerical. The savedatasettings file does relay the system name ... but that file is only used in 3rd party programs (like Travel Buddy ... which can be displayed on the same screen as the game ... tucked into an out-of-the-way corner).
Hi Marvin,

Thanks for your patience and all the info :-)
Do you have the source code for Travel Buddy ?
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Post by Marvin »

Yes, but the package comes to 410 KB ... too big to post here. Perhaps I can pass it along to SeeJay for posting at his website.
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Post by SeeJay »

From post: 166621, Topic: tid=11174, author=Marvin wrote:Yes, but the package comes to 410 KB ... too big to post here. Perhaps I can pass it along to SeeJay for posting at his website.
That works for me, just send it through normal
secure channels! ;-)
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Post by JDI »

From post: 166623, Topic: tid=11174, author=SeeJay wrote:
From post: 166621, Topic: tid=11174, author=Marvin wrote:Yes, but the package comes to 410 KB ... too big to post here. Perhaps I can pass it along to SeeJay for posting at his website.
That works for me, just send it through normal
secure channels! ;-)
Looking forward to downloading the package.
Many thanks guys
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Post by Marvin »

:o I need to make adjustments to the correction factor ... which I will do tomorrow ... if G1 is up and running.
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Post by JDI »

Hi Guys,

I decided to have a go at it myself.
So I fired up VB and messed around a bit.
The end result is a transparent, borderless form that reads and displays the current system you are in from the savedata file every 8 seconds.
I have it sitting just below the HUD navigation globe and it works just fine.

The next step will be to have it read my maplog file and alert me if the system I've just entered hasn't been logged by me yet.

Cheers
JDI